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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-07-23 14:42:21 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-07-23 14:42:21 +0000
commitb81f47c9b5fa2709af4d6e6e0669c604f3f273b1 (patch)
treed566d981c1e51b150347034d141c48a4c6d7f6d8
parent2aa377c9f3c5a1a6079be6c91a14777a357e270a (diff)
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Moved contents of ChangeLog to NEWS (as it was news) and started changelog
in ChangeLog file.
-rw-r--r--ChangeLog203
-rw-r--r--NEWS201
2 files changed, 204 insertions, 200 deletions
diff --git a/ChangeLog b/ChangeLog
index a87c90dc..9ca41a30 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,201 +1,4 @@
-0.0.15 (31 July 2005)
-- Added dynamic updating of client data
-- Added much better font for chat and names
-- Added option not to use the custom mouse cursor
-- Added joystick support
-- Improved mouse attack by not walking while pressing shift
-- Fixed items being shown as equipped in inventory although they are not
+2005-07-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
-0.0.14.1 (7 July 2005)
-- Fixed two map files not included in the source release
-
-0.0.14 (3 July 2005)
-- Added action menu (moved trading to action menu)
-- Added support for map properties
-- Added background image to minimap
-- Added background music to maps
-- Attempt to improve mouse control by left click auto-targetting
-- Fixed window resizing and also made chat window resizable
-- Fixed inventory item display not to be cut off
-- Fixed ghosts bug
-- Fixed fullscreen switch bug (Opengl, win32)
-- Fixed unequip of weapon
-- Fixed equipping of picked up items
-- Fixed players to be able to see eachother attacking
-- Fixed maps to be loaded through resource manager
-
-0.0.13 (5 June 2005)
-- Added ability to trade items and money
-- Added server field to login dialog
-- Added item descriptions to inventory and buy/sell dialogs
-- Added confirmation dialog before quitting
-- Added button to show/hide equipment window
-- Added framerate limiter to config options
-- Added ability to auto attack
-- Added in-game help window
-- Added new hair style (mohawk)
-- Upgraded to Guichan 0.4.0
-- Dialogs are now modal when appropriate
-- Maximum item icon size changed to 32x32
-- Fixed a crash in OpenGL mode
-- Fixed rendering of minimap, progress bars and player sprite in OpenGL mode
-- Fixed 100% CPU usage when minimized
-- Fixed players not always appearing to sit when they are in fact sitting
-
-0.0.12 (1 May 2005)
-- Added new map (a cave), tiles, monsters and items
-- Added volume sliders in setup window
-- Added attack and level up samples
-- Added icon to application window
-- Added player names below players
-- Added register button in login screen
-- Added warning message to use at least 4 characters as user name
-- Added scrollbar and command history to chat window
-- Added proper support for installation of the game on *nix systems
-- Improved skin on scrollbars, arrows and slider
-- Improved sound engine and added fade in and out option for music
-- Now you can use right mouse button to attack (enables also ranged attacks)
-- Sound samples are now loaded through resource manager
-- Item information is now stored in an XML file
-- Monstersets are now loaded dynamically
-- Fixed crash when map server is down
-- Fixed NPC lists not to show garbage
-- Fixed attack animation to be synced with attack speed
-- Fixed speech and emoticons position
-- Fixed speech, damage and emoticon display to be framerate independent
-- Fixed rendering of certain monsters, items and NPCs in OpenGL mode
-- Fixed skipping with mouse walk and made interruptable with keyboard
-- Fixed mouse walk when dead or talking with NPC
-- Fixed log files to be created in ~/.tmw on Linux systems
-
-0.0.11.2 (8 April 2005)
-- Damage text now floats upwards
-- Mouse walk now only works with left mouse button
-- Fixed frequent crash on startup and exit that crept into 0.0.11.1
-
-0.0.11.1 (7 April 2005)
-- Buttons are now disabled when appropriate
-- Fixed players standing on top of NPCs
-- Fixed getting stuck when trying to sell with nothing to sell
-- Fixed setup dialog windowed/fullscreen switching behaviour
-- Fixed gui opacity slider (win32)
-- Fixed building up false inventory when warping
-- Fixed crash on startup with sound enabled (win32)
-
-0.0.11 (3 April 2005)
-- Added new maps, tiles and monsters
-- Added walking with mouse by clicking where you want to go
-- Added diagonal walking with keyboard
-- Added a choice dialog of how many items to drop
-- Added handling of window close button
-- Added config option for GUI opacity (guialpha)
-- Added warp between two maps
-- Changed chat entry behaviour to focus on enter and defocus on send message
-- Upgraded to Guichan 0.3.0
-- Chat now appears in a window
-- Beings now walk a lot smoother
-- Completed support for new map format (collision, compression)
-- Fixed problem where players would often turn up with black hair
-- Fixed not showing other players dead when they die
-- Fixed multiple crashes in being path handling
-- Fixed initial starting position for new player characters
-
-0.0.10 (5 March 2005)
-- Added using and dropping of items
-- Added experimental support for OpenGL rendering
-- Added support for new map format in client
-- Added ability to load resources from zip files
-- Added start of a minimap
-- Added new GUI skin, wallpaper and mouse cursor
-- Fixed and reintroduced cancel button for NPC choice dialog
-- Fixed character creation and deletion error handling
-- Fixed crash in fullscreen with hardware acceleration enabled (win32)
-- Fixed talking to NPCs and walking while NPC window is still open
-- Reimplemented A* pathfinding, more flexible and stable now
-- Removed background music that wasn't ours
-
-0.0.9 (30 Jan 2005)
-- Replaced Allegro library with SDL, SDL_image and SDL_mixer
-- A huge amount of small GUI improvements
-- Lots of internal changes including a resource manager
-
-0.0.8a (27 Dec 2004)
-- Added controlling player with arrow keys
-- Rewrote gui with Guichan
-- Added scripts for easy autotools
-
-0.0.8 (30 Oct 2004)
-- Added sound support for macosx
-- Added primitive inventory
-- Added action failed messages for all skills and known reasons (R 0x0110)
-- Added sit capability with the right level
-- Added "dead" message and restart packet
-- Added skill dialog
-- Added skill update (R 0x0141)
-- Added colored text for damage
-- Added monster death animation
-- Added icon to win32 executable
-- Added 'enter' key support in login screen
-- Added RLE sprites for tiles
-- Added collision detection with beings
-- Fix for mapserver segfault-bug in chatsystem (broken pipe for all users on
- screen)
-- Partially added TMW GUI to inventory
-- Added soundpool that can preload, play and remove items to/from ram
-- Added tmw_bar_proc
-- Added tmw_plus_proc && possibility to increase stats point, at each new level
-- Added increase skill level dialog
-- Added 2xSaI engine
-- Added patch client v0.1 to Win32 version
-
-0.0.7e (31 Aug 2004)
-- Tons of bugfixes & improvements (again)
-- MacOS X support
-- Confirmed support for GNU/Linux on ppc
-- Added soundsystem (plays a MOD as BGM)
-- Added a 2nd Map
-- Added NPCs with simple dialogs
-- Added warps
-- Changed makefile for GCC to optimize more
-
-0.0.7d (18 Aug 2004)
-- Tons of bugfixes
-- Added a bit of prediction to player walking
-- Added Ultramichy's server to client
-- Added a walking monster
-- Added a* system (still not applied to player, but only to monster walking)
-- Started rewriting of chat system
-
-0.0.7c (22 Jul 2004)
-- Started rewriting of graphic engine
-- Fixed walking problems
-- Server: features a custom map
-
-0.0.7b (10 Jul 2004)
-- Completely rewrited network functions
- - Removed listening thread
- - Replaced blocking calls to socket
- - Removed #pragma pack directives
-- Replaced MASkinG with own made GUI system
-- Finite state machine dialog system
-- Greatly reduced memory usage
-- Added a lot of comments to the code
-- Decreased the number of files in source code
-- The code is now a little more organized and easy to understand
-
-0.0.7a (30 Jun 2004)
-- Win32 binaries come with an installer
-- Renew login GUI:
- - Change from dialogs to windows
- - Add option to remember last login infos
- - Add player creation dialog
-- Add NPC GUI
-
-0.0.7 (26 Jun 2004)
-- Some kind of multiplayer
-- Cross-compiler source code
-- Added setup utility
-- Minor changes
-- Bugfixes
-
-0.0.6a (13 Jun 2004)
+ * NEWS: Moved project news here.
+ * ChangeLog: Started standard ChangeLog file here.
diff --git a/NEWS b/NEWS
index e69de29b..6b61f8e1 100644
--- a/NEWS
+++ b/NEWS
@@ -0,0 +1,201 @@
+0.0.15 (31 July 2005)
+- Added dynamic updating of client data
+- Added much better font for chat and names
+- Added option not to use the custom mouse cursor
+- Added joystick support
+- Improved mouse attack by not walking while pressing shift
+- Fixed items being shown as equipped in inventory although they are not
+
+0.0.14.1 (7 July 2005)
+- Fixed two map files not included in the source release
+
+0.0.14 (3 July 2005)
+- Added action menu (moved trading to action menu)
+- Added support for map properties
+- Added background image to minimap
+- Added background music to maps
+- Attempt to improve mouse control by left click auto-targetting
+- Fixed window resizing and also made chat window resizable
+- Fixed inventory item display not to be cut off
+- Fixed ghosts bug
+- Fixed fullscreen switch bug (OpenGL, win32)
+- Fixed unequip of weapon
+- Fixed equipping of picked up items
+- Fixed players to be able to see eachother attacking
+- Fixed maps to be loaded through resource manager
+
+0.0.13 (5 June 2005)
+- Added ability to trade items and money
+- Added server field to login dialog
+- Added item descriptions to inventory and buy/sell dialogs
+- Added confirmation dialog before quitting
+- Added button to show/hide equipment window
+- Added framerate limiter to config options
+- Added ability to auto attack
+- Added in-game help window
+- Added new hair style (mohawk)
+- Upgraded to Guichan 0.4.0
+- Dialogs are now modal when appropriate
+- Maximum item icon size changed to 32x32
+- Fixed a crash in OpenGL mode
+- Fixed rendering of minimap, progress bars and player sprite in OpenGL mode
+- Fixed 100% CPU usage when minimized
+- Fixed players not always appearing to sit when they are in fact sitting
+
+0.0.12 (1 May 2005)
+- Added new map (a cave), tiles, monsters and items
+- Added volume sliders in setup window
+- Added attack and level up samples
+- Added icon to application window
+- Added player names below players
+- Added register button in login screen
+- Added warning message to use at least 4 characters as user name
+- Added scrollbar and command history to chat window
+- Added proper support for installation of the game on *nix systems
+- Improved skin on scrollbars, arrows and slider
+- Improved sound engine and added fade in and out option for music
+- Now you can use right mouse button to attack (enables also ranged attacks)
+- Sound samples are now loaded through resource manager
+- Item information is now stored in an XML file
+- Monstersets are now loaded dynamically
+- Fixed crash when map server is down
+- Fixed NPC lists not to show garbage
+- Fixed attack animation to be synced with attack speed
+- Fixed speech and emoticons position
+- Fixed speech, damage and emoticon display to be framerate independent
+- Fixed rendering of certain monsters, items and NPCs in OpenGL mode
+- Fixed skipping with mouse walk and made interruptable with keyboard
+- Fixed mouse walk when dead or talking with NPC
+- Fixed log files to be created in ~/.tmw on Linux systems
+
+0.0.11.2 (8 April 2005)
+- Damage text now floats upwards
+- Mouse walk now only works with left mouse button
+- Fixed frequent crash on startup and exit that crept into 0.0.11.1
+
+0.0.11.1 (7 April 2005)
+- Buttons are now disabled when appropriate
+- Fixed players standing on top of NPCs
+- Fixed getting stuck when trying to sell with nothing to sell
+- Fixed setup dialog windowed/fullscreen switching behaviour
+- Fixed gui opacity slider (win32)
+- Fixed building up false inventory when warping
+- Fixed crash on startup with sound enabled (win32)
+
+0.0.11 (3 April 2005)
+- Added new maps, tiles and monsters
+- Added walking with mouse by clicking where you want to go
+- Added diagonal walking with keyboard
+- Added a choice dialog of how many items to drop
+- Added handling of window close button
+- Added config option for GUI opacity (guialpha)
+- Added warp between two maps
+- Changed chat entry behaviour to focus on enter and defocus on send message
+- Upgraded to Guichan 0.3.0
+- Chat now appears in a window
+- Beings now walk a lot smoother
+- Completed support for new map format (collision, compression)
+- Fixed problem where players would often turn up with black hair
+- Fixed not showing other players dead when they die
+- Fixed multiple crashes in being path handling
+- Fixed initial starting position for new player characters
+
+0.0.10 (5 March 2005)
+- Added using and dropping of items
+- Added experimental support for OpenGL rendering
+- Added support for new map format in client
+- Added ability to load resources from zip files
+- Added start of a minimap
+- Added new GUI skin, wallpaper and mouse cursor
+- Fixed and reintroduced cancel button for NPC choice dialog
+- Fixed character creation and deletion error handling
+- Fixed crash in fullscreen with hardware acceleration enabled (win32)
+- Fixed talking to NPCs and walking while NPC window is still open
+- Reimplemented A* pathfinding, more flexible and stable now
+- Removed background music that wasn't ours
+
+0.0.9 (30 Jan 2005)
+- Replaced Allegro library with SDL, SDL_image and SDL_mixer
+- A huge amount of small GUI improvements
+- Lots of internal changes including a resource manager
+
+0.0.8a (27 Dec 2004)
+- Added controlling player with arrow keys
+- Rewrote gui with Guichan
+- Added scripts for easy autotools
+
+0.0.8 (30 Oct 2004)
+- Added sound support for macosx
+- Added primitive inventory
+- Added action failed messages for all skills and known reasons (R 0x0110)
+- Added sit capability with the right level
+- Added "dead" message and restart packet
+- Added skill dialog
+- Added skill update (R 0x0141)
+- Added colored text for damage
+- Added monster death animation
+- Added icon to win32 executable
+- Added 'enter' key support in login screen
+- Added RLE sprites for tiles
+- Added collision detection with beings
+- Fix for mapserver segfault-bug in chatsystem (broken pipe for all users on
+ screen)
+- Partially added TMW GUI to inventory
+- Added soundpool that can preload, play and remove items to/from ram
+- Added tmw_bar_proc
+- Added tmw_plus_proc && possibility to increase stats point, at each new level
+- Added increase skill level dialog
+- Added 2xSaI engine
+- Added patch client v0.1 to Win32 version
+
+0.0.7e (31 Aug 2004)
+- Tons of bugfixes & improvements (again)
+- MacOS X support
+- Confirmed support for GNU/Linux on ppc
+- Added soundsystem (plays a MOD as BGM)
+- Added a 2nd Map
+- Added NPCs with simple dialogs
+- Added warps
+- Changed makefile for GCC to optimize more
+
+0.0.7d (18 Aug 2004)
+- Tons of bugfixes
+- Added a bit of prediction to player walking
+- Added Ultramichy's server to client
+- Added a walking monster
+- Added a* system (still not applied to player, but only to monster walking)
+- Started rewriting of chat system
+
+0.0.7c (22 Jul 2004)
+- Started rewriting of graphic engine
+- Fixed walking problems
+- Server: features a custom map
+
+0.0.7b (10 Jul 2004)
+- Completely rewrited network functions
+ - Removed listening thread
+ - Replaced blocking calls to socket
+ - Removed #pragma pack directives
+- Replaced MASkinG with own made GUI system
+- Finite state machine dialog system
+- Greatly reduced memory usage
+- Added a lot of comments to the code
+- Decreased the number of files in source code
+- The code is now a little more organized and easy to understand
+
+0.0.7a (30 Jun 2004)
+- Win32 binaries come with an installer
+- Renew login GUI:
+ - Change from dialogs to windows
+ - Add option to remember last login infos
+ - Add player creation dialog
+- Add NPC GUI
+
+0.0.7 (26 Jun 2004)
+- Some kind of multiplayer
+- Cross-compiler source code
+- Added setup utility
+- Minor changes
+- Bugfixes
+
+0.0.6a (13 Jun 2004)