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authorEugenio Favalli <elvenprogrammer@gmail.com>2006-03-06 20:29:38 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2006-03-06 20:29:38 +0000
commitdcea772e964c6486172574632654b0ab9dd6d6c5 (patch)
tree9e71d8a3277e4f2cdfcbc68be41399deaf28c1ad
parent4dec52417d52f20853eaf990b914442d94730567 (diff)
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Small fixes before releasing.
-rw-r--r--ChangeLog1
-rw-r--r--data/help/changes.txt2
-rw-r--r--src/main.cpp1
3 files changed, 3 insertions, 1 deletions
diff --git a/ChangeLog b/ChangeLog
index 72c36c1d..b2a6d6c1 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -5,6 +5,7 @@
* AUTHORS, NEWS, README, data/help/changes.txt, data/help/header.txt,
data/help/team.txt: A bunch of updates to docs, ready for 0.0.19.
+ * data/help/changes.txt, src/main.cpp: Small fixes before releasing.
2006-03-05 Björn Steinbrink <B.Steinbrink@gmx.de>
diff --git a/data/help/changes.txt b/data/help/changes.txt
index 1c5149ff..2d0f9d86 100644
--- a/data/help/changes.txt
+++ b/data/help/changes.txt
@@ -17,10 +17,12 @@
- Lots of cleanups and code re-roganization
0.0.18.1 (30 December 2005)
+
- Fixed a drawing glitch with high tiles at the bottom of the screen
- Fixed glitches caused by fading out the damage display
0.0.18 (20 December 2005)
+
- Added new items, npcs, tilesets, maps and monsters
- Non blocking connection at startup
- Enabled monster emotions
diff --git a/src/main.cpp b/src/main.cpp
index 27bd5373..4013cbec 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -274,7 +274,6 @@ void init_engine()
{
std::stringstream filename;
filename << "graphics/sprites/hairstyle" << (i + 1) << ".png";
- printf("hairstyle: %s\n", filename.str().c_str());
Spriteset *tmp = ResourceManager::getInstance()->createSpriteset(
filename.str(), 40, 40);
if (!tmp) {