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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-04-21 13:36:17 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-04-21 13:36:17 +0000
commit9db3ea6a43d78bc959eef9fd594141d3a4063c0b (patch)
treef476b0ab26de1ce6748898ce0a7a293dac974a3e
parent8eb8602942d63661674d237d127c5f3ccfcf4ef4 (diff)
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Items are now displayed using database image field, this way I could also reduce a lot items.png size
-rw-r--r--src/engine.cpp7
-rw-r--r--src/gui/equipment.cpp4
-rw-r--r--src/gui/itemcontainer.cpp7
3 files changed, 8 insertions, 10 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index d1feacf2..8a421041 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -341,10 +341,9 @@ void Engine::draw()
int sy = y - camera_y;
int absx = sx * 32 - offset_x;
int absy = sy * 32 - offset_y;
- if (floorItem->id >= 501 && floorItem->id <= 1202) {
- itemset->spriteset[floorItem->id - 501]->draw(screen,
- absx,
- absy);
+ if (itemDb.getImage(floorItem->id) > 0) {
+ itemset->spriteset[itemDb.getImage(floorItem->id) - 1]->draw(screen,
+ absx, absy);
}
floorItemIterator++;
diff --git a/src/gui/equipment.cpp b/src/gui/equipment.cpp
index a29c137f..1c559263 100644
--- a/src/gui/equipment.cpp
+++ b/src/gui/equipment.cpp
@@ -58,8 +58,8 @@ void EquipmentWindow::draw(gcn::Graphics *graphics)
for (int i = 0; i < 8; i++) {
if (equipments[i].id > 0) {
- itemset->spriteset[equipments[i].id - 501]->draw(screen,
- x + 22, y + 24 * i + 20);
+ itemset->spriteset[itemDb.getImage(equipments[i].id) - 1]->draw(
+ screen, x + 22, y + 24 * i + 20);
}
graphics->setColor(gcn::Color(0, 0, 0));
graphics->drawRectangle(gcn::Rectangle(22, 24 * i + 20, 20, 20));
diff --git a/src/gui/itemcontainer.cpp b/src/gui/itemcontainer.cpp
index 51d093b7..61dad053 100644
--- a/src/gui/itemcontainer.cpp
+++ b/src/gui/itemcontainer.cpp
@@ -75,10 +75,9 @@ void ItemContainer::draw(gcn::Graphics* graphics)
int itemY = (((i - 2) * 24) / (getWidth() - 24)) * 24;
itemX -= itemX % 24;
if (items[i].quantity > 0) {
- if (items[i].id >= 501 && items[i].id <= 1202) {
- itemset->spriteset[items[i].id - 501]->draw(screen,
- x + itemX,
- y + itemY);
+ if (itemDb.getImage(items[i].id) > 0) {
+ itemset->spriteset[itemDb.getImage(items[i].id) - 1]->draw(
+ screen, x + itemX, y + itemY);
}
std::stringstream ss;