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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-03-08 20:38:04 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-03-08 20:38:04 +0000
commit38ac38af6ea1c6643fcae3aeb11b80354b923126 (patch)
treea4fff40ac45c90d3cc2564633316556410e48f9f
parent95e14ab79254cdddf5eb25984b74e370d31ab0c2 (diff)
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Rearranged player spriteset to stay within the texture limit of 1024.
-rw-r--r--ChangeLog3
1 files changed, 3 insertions, 0 deletions
diff --git a/ChangeLog b/ChangeLog
index 3ffc0445..4b0658f8 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -3,6 +3,9 @@
* src/gui/browserbox.h, src/gui/menuwindow.cpp, src/gui/buysell.cpp:
Some fixes for compiling with pedantic compiler settings and const
char* checks.
+ * data/graphics/sprites/player_male_base.png: Use two rows for each
+ direction in order to make the texture less wide so that it stays
+ within the 1024 texture limit for OpenGL mode.
2006-03-08 Björn Steinbrink <B.Steinbrink@gmx.de>