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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-11-14 10:28:49 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-11-14 10:28:49 +0000
commit19eaabe57c3efb6b6b8b7bd9bcde8277c71a485d (patch)
tree647afb8c16e1938031932b5c7ddfc418d3ec14a6
parent69c147510bce9aa24be5ddcb3d050a5d52e3abe7 (diff)
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Experimented with non-stuck gaming when talking to NPCs.
-rw-r--r--ChangeLog2
-rw-r--r--src/game.cpp1
-rw-r--r--src/gui/popupmenu.cpp3
-rw-r--r--src/gui/viewport.cpp4
4 files changed, 3 insertions, 7 deletions
diff --git a/ChangeLog b/ChangeLog
index 0782f0f9..47f6f28e 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -4,6 +4,8 @@
* src/gui/inttextbox.h, src/gui/inttextbox.cpp: Changed to textfield so
that it is visibly editable.
* src/gui/item_amount.cpp: Converted to layout handler.
+ * src/game.cpp, src/gui/viewport.cpp, src/gui/popupmenu.cpp: Removed
+ tests on current_npc.
2007-11-13 Eugenio Favalli <elvenprogrammer@gmail.com>
diff --git a/src/game.cpp b/src/game.cpp
index b4887f5b..4bf42a2d 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -673,7 +673,6 @@ void Game::handleInput()
}
// Moving player around
if (player_node->mAction != Being::DEAD &&
- current_npc == 0 &&
!chatWindow->isFocused())
{
// Get the state of the keyboard keys
diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp
index aeb6637d..a1148379 100644
--- a/src/gui/popupmenu.cpp
+++ b/src/gui/popupmenu.cpp
@@ -123,8 +123,7 @@ void PopupMenu::handleLink(const std::string& link)
// Talk To action
if (link == "talk" &&
mBeing != NULL &&
- mBeing->getType() == Being::NPC &&
- current_npc == 0)
+ mBeing->getType() == Being::NPC)
{
static_cast<NPC*>(mBeing)->talk();
}
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 5c48c355..57c64cd6 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -357,10 +357,6 @@ Viewport::mousePressed(gcn::MouseEvent &event)
if (!mMap || !player_node || player_node->mAction == Being::DEAD)
return;
- // Check if we are busy
- if (current_npc)
- return;
-
mPlayerFollowMouse = false;
int tilex = (event.getX() + mCameraX) / 32;