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authorAlexander Baldeck <alexander@archlinux.org>2004-12-26 04:38:48 +0000
committerAlexander Baldeck <alexander@archlinux.org>2004-12-26 04:38:48 +0000
commit18ff7870d13fb624b7c60e5d19c72d40d709571e (patch)
tree4115e6a5f2fe6e6d1b4ae8202ab3563bceaa3ac9
parente8a5fdc2431b476e57c5e2d40e7abc7876a33d4a (diff)
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- code beautification ofter coding guielines
- added test with new config system - modified old method of creating default confs for new syntax (should be removed when new config sytem can write)
-rw-r--r--src/main.cpp343
1 files changed, 172 insertions, 171 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 8d35896c..ed6797b7 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -91,6 +91,8 @@ unsigned char stretch_mode, screen_mode;
// new sound-engine /- kth5
TmwSound sound;
+// ini file configuration reader
+Configuration config;
void request_exit() {
state = EXIT;
@@ -98,189 +100,188 @@ void request_exit() {
/** Do all initialization stuff */
void init_engine() {
-#ifdef WIN32
- char keyb_buffer[KL_NAMELENGTH+1];
- unsigned int langID;
- char* code = NULL;
- int running = 1;
- int a;
- if (GetKeyboardLayoutName(keyb_buffer)) {
- //printf("layout name: %s\n", buffer);
- langID = strtol(keyb_buffer, NULL, 16);
- langID &= 0xffff;
- //printf("language id: %x\n", langID);
- for(a=0;languageMap[a].code!=0;++a) {
- if (languageMap[a].code == langID) {
- code = languageMap[a].name;
- break;
- }
+ #ifdef WIN32
+ char keyb_buffer[KL_NAMELENGTH+1];
+ unsigned int langID;
+ char* code = NULL;
+ int running = 1;
+ int a;
+ if (GetKeyboardLayoutName(keyb_buffer)) {
+ //printf("layout name: %s\n", buffer);
+ langID = strtol(keyb_buffer, NULL, 16);
+ langID &= 0xffff;
+ //printf("language id: %x\n", langID);
+ for(a=0;languageMap[a].code!=0;++a) {
+ if (languageMap[a].code == langID) {
+ code = languageMap[a].name;
+ break;
+ }
+ }
+ }
+ #endif
+
+ allegro_init();
+
+ init_log();
+ set_close_button_callback(request_exit);
+
+ char *dir = new char[400];
+ strcpy(dir, "");
+
+ #ifndef __USE_UNIX98
+ // WIN32 and others
+ strcpy(dir, "tmw.ini");
+ #endif
+
+ #ifdef __USE_UNIX98
+ char *userHome;
+ char *name = getlogin();
+ passwd *pass;
+
+ if (name != NULL)
+ pass = getpwnam(name);
+ else
+ pass = getpwuid(geteuid());
+
+ if (pass == NULL)
+ {
+ printf("Couldn't determine the user home directory. Exitting.\n");
+ exit(1);
+ }
+
+ userHome = pass->pw_dir;
+
+ // Checking if homeuser/.manaworld folder exists.
+ sprintf(dir, "%s/.manaworld", userHome);
+ if ((mkdir(dir, S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH) != 0) && (errno != EEXIST))
+ {
+ printf("%s can't be made... And doesn't exist ! Exitting ...", dir);
+ exit(1);
+ }
+ sprintf(dir, "%s/.manaworld/tmw.ini", userHome);
+ #endif
+
+ // Checking if the tmw.ini file exists... otherwise creates it with default options !
+ FILE *tmwFile = 0;
+ tmwFile = fopen(dir, "r");
+
+ // If we can't read it, it doesn't exist !
+ if ( tmwFile == NULL ) {
+ // We reopen the file in write mode and we create it
+ printf("No file : %s\n, Creating Default Options...\n", dir);
+ tmwFile = fopen(dir, "wt");
+ if ( tmwFile == NULL ) {
+ printf("Can't create %s file. Using Defaults.\n", dir);
+ } else {
+ // tmw.ini creation
+ fprintf(tmwFile, "system=\nkeyboard=en\nlanguage=\ncore_version=" CORE_VERSION "\n\n");
+ fprintf(tmwFile, "host=animesites.de\nport=6901\n\n");
+ fprintf(tmwFile, "#=Screen mode:\n# = 1 Fullscreen\n# = 2 Windowed\nscreen=2\n");
+ fprintf(tmwFile, "# = Sound:\n#=1 enabled\n# = 0 disabled\nsound=0\n");
+
+ char * chatlogFilename = new char [400];
+ #ifdef __USE_UNIX98
+ sprintf(chatlogFilename, "%s/.manaworld/chatlog.txt", userHome);
+ #else
+ strcpy(chatlogFilename, "chatlog.txt");
+ #endif
+ fprintf(tmwFile, "# = Chat logfile location:\nchatlog=%s\n", chatlogFilename);
+ delete chatlogFilename; chatlogFilename = 0;
+
+ fprintf(tmwFile, "#= Display strecth mode:\n# = 0 Disabled (Test only)\n# = 1 Normal\n# = 2 SuperEagle\n");
+ fprintf(tmwFile, "stretch=1\n\n");
+ fprintf(tmwFile, "[login]\nremember=1\nusername=Player\n");
+ fclose(tmwFile);
+ }
}
- if(code) {
- //printf("allegro-id: %s\n", code);
+
+ //set_config_file(dir);
+ config.Init(dir);
+ #ifdef WIN32
+ if(code) {
+ set_config_string("system", "keyboard", code);
+ }
+ #endif
+
+ delete dir; dir = 0;
+
+ // set_config_file("tmw.ini");
+ #ifdef MACOSX
+ set_color_depth(32);
+ Init_2xSaI(32);
+ #else
+ set_color_depth(16);
+ Init_2xSaI(16);
+ #endif
+ stretch_mode = get_config_int("settings", "stretch", 0);
+ //stretch_mode = (float)config.getValue("stretch", 0);
+ set_window_title("The Mana World");
+
+ if(set_gfx_mode(get_config_int("settings", "screen", 0), 800, 600, 0, 0)) {
+ error(allegro_error);
}
- }
-#endif
- allegro_init();
-
- init_log();
- set_close_button_callback(request_exit);
-
- // A little sample of code that will add (or not) the home user directory to read the tmw.ini file in, if we are under Linux. - Bertram
-
- // This has the goal to have each user is own ini.file under linux. And I do this because i'm expecting to make packages of manaworld for linux, so the tmw.ini will be copied at the right place before the first execution of the application...
-
- char *dir = new char[400];
- strcpy(dir, "");
-
- #ifndef __USE_UNIX98
- // WIN32 and else...
- strcpy(dir, "tmw.ini");
- #endif
-
- #ifdef __USE_UNIX98
- // Linux !
- char *userHome;
- char *name = getlogin();
- passwd *pass;
-
- if (name != NULL)
- pass = getpwnam(name);
- else
- pass = getpwuid(geteuid());
-
- if (pass == NULL)
- {
- printf("Couldn't determine the user home directory. Exitting.\n");
- exit(1);
- }
-
- userHome = pass->pw_dir;
-
- // Checking if homeuser/.manaworld folder exists.
- sprintf(dir, "%s/.manaworld", userHome);
- if ((mkdir(dir, S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH) != 0) && (errno != EEXIST))
- {
- printf("%s can't be made... And doesn't exist ! Exitting ...", dir);
- exit(1);
- }
- sprintf(dir, "%s/.manaworld/tmw.ini", userHome);
- #endif
-
- // Checking if the tmw.ini file exists... otherwise creates it with default options !
- FILE *tmwFile = 0;
- tmwFile = fopen(dir, "r");
-
- // If we can't read it, it doesn't exist !
- if ( tmwFile == NULL )
- {
- // We reopen the file in write mode and we create it
- printf("No file : %s\n, Creating Default Options...\n", dir);
- tmwFile = fopen(dir, "wt");
- if ( tmwFile == NULL ) {
- printf("Can't create %s file. Using Defaults.\n", dir);
- }
- else
- {
- // tmw.ini creation
- fprintf(tmwFile, "[system]\nsystem =\nkeyboard = en\nlanguage = \ncore_version = " CORE_VERSION "\n\n");
- fprintf(tmwFile, "[server]\nhost = animesites.de\nport = 6901\n\n");
- fprintf(tmwFile, "[settings]\n; = Screen mode:\n; = 1 Fullscreen\n; = 2 Windowed\nscreen = 2\n");
- fprintf(tmwFile, "; = Sound:\n; = 1 enabled\n; = 0 disabled\nsound = 0\n");
-
-
-
- char * chatlogFilename = new char [400];
- #ifdef __USE_UNIX98
- sprintf(chatlogFilename, "%s/.manaworld/chatlog.txt", userHome);
- #else
- strcpy(chatlogFilename, "chatlog.txt");
- #endif
- fprintf(tmwFile, "; = Chat logfile location:\nchatlog = %s\n", chatlogFilename);
- delete chatlogFilename; chatlogFilename = 0;
-
- fprintf(tmwFile, "; = Display strecth mode:\n; = 0 Disabled (Test only)\n; = 1 Normal\n; = 2 SuperEagle\n");
- fprintf(tmwFile, "stretch = 1\n\n");
- fprintf(tmwFile, "[login]\nremember = 1\nusername = Player\n");
-
- fclose(tmwFile);
- }
- }
-
- set_config_file(dir);
-#ifdef WIN32
- if(code) {
- set_config_string("system", "keyboard", code);
- }
-#endif
+ if(install_keyboard()) {
+ error("Unable to install keyboard");
+ }
+
+ if(install_timer()) {
+ error("Unable to install timer");
+ }
+
+ if(install_mouse()==-1) {
+ error("Unable to install mouse");
+ }
+
+ buffer = create_bitmap(800, 600);
+ if(!buffer) {
+ error("Not enough memory to create buffer");
+ }
+
+ graphic = load_datafile("./data/graphic/graphic.dat");
+ if(graphic==NULL) {
+ error("Unable to load graphic datafile");
+ }
+
+ playerset = (BITMAP*)graphic[PLAYERSET_BMP].dat;
+ hairset = load_bitmap("./data/graphic/hairset.bmp", NULL);
+
+ if(hairset==NULL) {
+ error("Unable to load hairset bitmap");
+ }
+
+ weaponset = load_datafile("./data/graphic/weapon.dat");
+ if(weaponset==NULL) {
+ error("Unable to load weaponset datafile");
+ }
- delete dir; dir = 0;
-
-
-
- // End of portion of code revised... Bertram
-
- // set_config_file("tmw.ini");
- #ifdef MACOSX
- set_color_depth(32);
- Init_2xSaI(32);
- #else
- set_color_depth(16);
- Init_2xSaI(16);
- #endif
- stretch_mode = get_config_int("settings", "stretch", 0);
- set_window_title("The Mana World");
- if(set_gfx_mode(get_config_int("settings", "screen", 0), 800, 600, 0, 0))
- error(allegro_error);
- if(install_keyboard())
- error("Unable to install keyboard");
- if(install_timer())
- error("Unable to install timer");
- if(install_mouse()==-1)
- error("Unable to install mouse");
-
- buffer = create_bitmap(800, 600);
- if(!buffer)
- error("Not enough memory to create buffer");
-
- graphic = load_datafile("./data/graphic/graphic.dat");
- if(graphic==NULL)
- error("Unable to load graphic datafile");
- playerset = (BITMAP*)graphic[PLAYERSET_BMP].dat;
- hairset = load_bitmap("./data/graphic/hairset.bmp", NULL);
- if(hairset==NULL)
- error("Unable to load hairset bitmap");
- weaponset = load_datafile("./data/graphic/weapon.dat");
- if(weaponset==NULL)
- error("Unable to load weaponset datafile");
-
- init_gui(buffer, "./data/Skin/aqua.skin");
- state = LOGIN;
+ init_gui(buffer, "./data/Skin/aqua.skin");
+ state = LOGIN;
}
/** Clear the engine */
void exit_engine() {
- gui_exit();
- destroy_bitmap(buffer);
- allegro_exit();
+ gui_exit();
+ destroy_bitmap(buffer);
+ allegro_exit();
}
/** Main */
int main() {
- init_engine();
- // initialize sound-engine and start playing intro-theme /-kth5
- try{
- if(get_config_int("settings", "sound", 0)==1)
- sound.Init(32,20); // inits the sound-subsystem w/ 32 voices / 20 for mod
- sound.SetVol(128,128,128); // sets intial volume parameters
- //#ifdef WIN32
- //sound.StartMIDI("Sound/Midis/city.mid",-1); // play a midi file
- //#endif
- //sound.LoadItem("test.wav", TMWSOUND_SFX);
- }catch(const char * err){ // catch errors and show appropriate messages on-screen (elven plz... ^^)
- ok("Sound Engine", err);
- warning(err);
- }
+ init_engine();
+ // initialize sound-engine and start playing intro-theme /-kth5
+ try{
+ if(get_config_int("settings", "sound", 0)==1)
+ sound.Init(32,20); // inits the sound-subsystem w/ 32 voices / 20 for mod
+ sound.SetVol(128,128,128); // sets intial volume parameters
+ //#ifdef WIN32
+ //sound.StartMIDI("Sound/Midis/city.mid",-1); // play a midi file
+ //#endif
+ //sound.LoadItem("test.wav", TMWSOUND_SFX);
+ }catch(const char * err){ // catch errors and show appropriate messages on-screen (elven plz... ^^)
+ ok("Sound Engine", err);
+ warning(err);
+ }
while(state!=EXIT) {
switch(state) {