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author | Stefan Dombrowski <stefan@uni-bonn.de> | 2011-01-22 21:20:51 +0100 |
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committer | Stefan Dombrowski <stefan@uni-bonn.de> | 2011-01-22 21:20:51 +0100 |
commit | 760184661da4b96cc390ceb161646c8a83712acf (patch) | |
tree | e3e395ce9a5d7182c5e35732a53fb5aee41ff5de | |
parent | 0aa2c1373944b6d82793b91de744ce81d114474e (diff) | |
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Fixing pick-up with joystick
The pick-up with the joystick happend on the wrong tile.
Bug was reported by Feufochmar on IRC.
-rw-r--r-- | src/game.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index cd36dcdd..512b8b5f 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -779,9 +779,6 @@ void Game::handleInput() return; } - const Vector &pos = player_node->getPosition(); - const Uint16 x = (int) pos.x / 32; - const Uint16 y = (int) pos.y / 32; unsigned char direction = 0; // Translate pressed keys to movement and direction @@ -899,6 +896,9 @@ void Game::handleInput() { if (joystick->buttonPressed(1)) { + const int x = player_node->getTileX(); + const int y = player_node->getTileY(); + FloorItem *item = floorItemManager->findByCoordinates(x, y); if (item) |