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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-16 23:57:21 +0100
committerIra Rice <irarice@gmail.com>2009-02-16 18:03:27 -0700
commita739b7d2936bc1074edc4703bd06605162efd166 (patch)
tree0a9bcc26bbb2adbf90e2ee4518cafb4fb4643a10
parent5964b89cbe0aa78768a6abfe37eafe70f50a3222 (diff)
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Don't arbitrarily unset player target on NPC deletion
When an NPC got deleted it would reset the player target. I'm assuming what was meant was to reset the target when the deleted NPC was the target.
-rw-r--r--src/localplayer.cpp10
-rw-r--r--src/localplayer.h8
-rw-r--r--src/npc.cpp14
3 files changed, 16 insertions, 16 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index b8703b70..a719e265 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -328,6 +328,11 @@ void LocalPlayer::walk(unsigned char dir)
}
}
+Being* LocalPlayer::getTarget() const
+{
+ return mTarget;
+}
+
void LocalPlayer::setTarget(Being *target)
{
if (mLastTarget != -1 || target == this)
@@ -565,11 +570,6 @@ void LocalPlayer::stopAttack()
mLastTarget = -1;
}
-Being* LocalPlayer::getTarget() const
-{
- return mTarget;
-}
-
void LocalPlayer::revive()
{
MessageOut outMsg(mNetwork);
diff --git a/src/localplayer.h b/src/localplayer.h
index 0ba0dd90..b368d7c1 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -141,8 +141,6 @@ class LocalPlayer : public Player
void stopAttack();
- Being* getTarget() const;
-
/**
* Overridden to do nothing. The attacks of the local player are
* displayed as soon as the player attacks, not when the server says
@@ -154,6 +152,12 @@ class LocalPlayer : public Player
virtual void handleAttack(Being *victim, int damage) {}
/**
+ * Returns the current target of the player. Returns 0 if no being is
+ * currently targeted.
+ */
+ Being* getTarget() const;
+
+ /**
* Sets the target being of the player.
*/
void setTarget(Being* target);
diff --git a/src/npc.cpp b/src/npc.cpp
index 3edb57a0..1088a082 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -73,21 +73,17 @@ NPC::NPC(Uint32 id, Uint16 job, Map *map, Network *network):
NPC::~NPC()
{
- if (mName)
- {
- delete mName;
+ delete mName;
+
+ if (player_node->getTarget() == this)
player_node->setTarget(NULL);
- }
}
void NPC::setName(const std::string &name)
{
- if (mName)
- {
- delete mName;
- }
- std::string displayName = name.substr(0, name.find('#', 0));
+ const std::string displayName = name.substr(0, name.find('#', 0));
+ delete mName;
mName = new Text(displayName, mPx + NAME_X_OFFSET, mPy + NAME_Y_OFFSET,
gcn::Graphics::CENTER, gcn::Color(200, 200, 255));
Being::setName(displayName + " (NPC)");