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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-12 16:12:48 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-12 16:12:48 +0000
commit81a485fb23d0139ce75ef4aa7059cff1742bc3b2 (patch)
tree2cd9ebde61ad9100d00828b437787e0d32ca2e12
parent16cb089845b3adcdd605d138d903bd7ada0f9e03 (diff)
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Cleaned up some unused stuff.
-rw-r--r--ChangeLog1
-rw-r--r--INSTALL2
-rw-r--r--src/engine.cpp27
-rw-r--r--src/npc.cpp1
4 files changed, 4 insertions, 27 deletions
diff --git a/ChangeLog b/ChangeLog
index 9319cb31..80e45cb2 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -15,6 +15,7 @@
* src/CMakeLists.txt, src/utils/base64.cpp, src/utils/base64.h,
src/Makefile.am, src/resources/mapreader.cpp: Moved base64 module into
utils directory.
+ * src/engine.cpp, src/npc.cpp: Cleaned up some unused stuff.
2006-12-12 Philipp Sehmisch <tmw@crushnet.org>
diff --git a/INSTALL b/INSTALL
index b91380ac..8e8c3c83 100644
--- a/INSTALL
+++ b/INSTALL
@@ -39,7 +39,7 @@ you to figure this out.
==========================================
1) Go to the directory you have extracted the source to.
-2) If you checked out from CVS, run "./autogen.sh" to generate configure.
+2) If you checked out from SVN, run "./autogen.sh" to generate configure.
3) Run "./configure"
4) Run "make"
5) Run "make install" as root
diff --git a/src/engine.cpp b/src/engine.cpp
index c9c5dcba..bcf6ad8c 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -58,43 +58,20 @@ extern Minimap *minimap;
char itemCurrenyQ[10] = "0";
Spriteset *emotionset;
-Spriteset *npcset;
-std::vector<Spriteset *> weaponset;
Engine::Engine(Network *network):
mCurrentMap(NULL),
mNetwork(network)
{
- // Load the sprite sets
+ // Load the emotion set
ResourceManager *resman = ResourceManager::getInstance();
-
- npcset = resman->getSpriteset("graphics/sprites/npcs.png", 50, 80);
- emotionset = resman->getSpriteset("graphics/sprites/emotions.png",
- 30, 32);
- for (int i = 0; i < 2; i++)
- {
- Spriteset *tmp = ResourceManager::getInstance()->getSpriteset(
- "graphics/sprites/weapon" + toString(i) + ".png", 64, 64);
- if (!tmp) {
- logger->error("Unable to load weaponset");
- } else {
- weaponset.push_back(tmp);
- }
- }
-
- if (!npcset) logger->error("Unable to load NPC spriteset!");
+ emotionset = resman->getSpriteset("graphics/sprites/emotions.png", 30, 32);
if (!emotionset) logger->error("Unable to load emotions spriteset!");
}
Engine::~Engine()
{
- // Delete sprite sets
- npcset->decRef();
emotionset->decRef();
-
- std::for_each(weaponset.begin(), weaponset.end(),
- std::mem_fun(&Spriteset::decRef));
- weaponset.clear();
}
void Engine::changeMap(const std::string &mapPath)
diff --git a/src/npc.cpp b/src/npc.cpp
index a961420f..e96ad0b7 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -32,7 +32,6 @@
#include "gui/gui.h"
class Spriteset;
-extern Spriteset *npcset;
NPC *current_npc = 0;