diff options
author | Jared Adams <jaxad0127@gmail.com> | 2009-04-01 11:09:41 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-04-01 11:09:41 -0600 |
commit | 2a11fd111231a7e40c560e0240578a2b4a2126c2 (patch) | |
tree | e6024c5e40fc96ad4ec85b8e4136a4982a35eb02 | |
parent | 33048e36c1fdc642459b0101ad0ab9c63807a3e7 (diff) | |
download | mana-client-2a11fd111231a7e40c560e0240578a2b4a2126c2.tar.gz mana-client-2a11fd111231a7e40c560e0240578a2b4a2126c2.tar.bz2 mana-client-2a11fd111231a7e40c560e0240578a2b4a2126c2.tar.xz mana-client-2a11fd111231a7e40c560e0240578a2b4a2126c2.zip |
Make eAthena's inventory handler
Also cleanup some related #ifdefs in LocalPlayer.
-rw-r--r-- | src/gui/inventorywindow.cpp | 10 | ||||
-rw-r--r-- | src/gui/popupmenu.cpp | 4 | ||||
-rw-r--r-- | src/gui/storagewindow.cpp | 27 | ||||
-rw-r--r-- | src/gui/storagewindow.h | 4 | ||||
-rw-r--r-- | src/itemshortcut.cpp | 4 | ||||
-rw-r--r-- | src/localplayer.cpp | 40 | ||||
-rw-r--r-- | src/localplayer.h | 4 | ||||
-rw-r--r-- | src/net/ea/inventoryhandler.cpp | 63 | ||||
-rw-r--r-- | src/net/ea/inventoryhandler.h | 18 | ||||
-rw-r--r-- | src/net/inventoryhandler.h | 6 |
10 files changed, 118 insertions, 62 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index 51c1372c..0b130581 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -164,24 +164,18 @@ void InventoryWindow::action(const gcn::ActionEvent &event) if (event.getId() == "use") { -#ifdef TMWSERV_SUPPORT if (item->isEquipment()) { +#ifdef TMWSERV_SUPPORT player_node->equipItem(item); - } - else { - player_node->useItem(item->getInvIndex()); - } #else - if (item->isEquipment()) - { if (item->isEquipped()) player_node->unequipItem(item); else player_node->equipItem(item); +#endif } else player_node->useItem(item); -#endif } else if (event.getId() == "drop") { diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp index d0281c1f..41e266a5 100644 --- a/src/gui/popupmenu.cpp +++ b/src/gui/popupmenu.cpp @@ -268,11 +268,7 @@ void PopupMenu::handleLink(const std::string &link) } else { -#ifdef TMWSERV_SUPPORT - player_node->useItem(mItem->getInvIndex()); -#else player_node->useItem(mItem); -#endif } } diff --git a/src/gui/storagewindow.cpp b/src/gui/storagewindow.cpp index 8c25401d..59b6de7a 100644 --- a/src/gui/storagewindow.cpp +++ b/src/gui/storagewindow.cpp @@ -41,10 +41,8 @@ #include "../localplayer.h" #include "../units.h" -#include "../net/messageout.h" -#ifdef EATHENA_SUPPORT -#include "../net/ea/protocol.h" -#endif +#include "../net/net.h" +#include "../net/ea/inventoryhandler.h" #include "../resources/iteminfo.h" @@ -187,21 +185,24 @@ Item* StorageWindow::getSelectedItem() const return mItems->getSelectedItem(); } -void StorageWindow::addStore(Item *item, int ammount) +void StorageWindow::addStore(Item *item, int amount) { - MessageOut outMsg(CMSG_MOVE_TO_STORAGE); - outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET); - outMsg.writeInt32(ammount); + // Net::getInvyHandler()->moveItem(Net::InvyHandler::INVENTORY, + invyHandler->moveItem(Net::InvyHandler::INVENTORY, + item->getInvIndex(), amount, + Net::InvyHandler::STORAGE); } -void StorageWindow::removeStore(Item *item, int ammount) +void StorageWindow::removeStore(Item *item, int amount) { - MessageOut outMsg(CSMG_MOVE_FROM_STORAGE); - outMsg.writeInt16(item->getInvIndex() + STORAGE_OFFSET); - outMsg.writeInt32(ammount); + // Net::getInvyHandler()->moveItem(Net::InvyHandler::STORAGE, + invyHandler->moveItem(Net::InvyHandler::STORAGE, + item->getInvIndex(), amount, + Net::InvyHandler::INVENTORY); } void StorageWindow::close() { - MessageOut outMsg(CMSG_CLOSE_STORAGE); + // Net::getInvyHandler()->closeStorage(); + invyHandler->closeStorage(); } diff --git a/src/gui/storagewindow.h b/src/gui/storagewindow.h index de0937b5..a4db14bf 100644 --- a/src/gui/storagewindow.h +++ b/src/gui/storagewindow.h @@ -73,12 +73,12 @@ class StorageWindow : public Window, gcn::ActionListener, /** * Add the specified ammount of the specified item to storage */ - void addStore(Item* item, int ammount); + void addStore(Item* item, int amount); /** * Remove the specified ammount of the specified item from storage */ - void removeStore(Item* item, int ammount); + void removeStore(Item* item, int amount); /** * Closes the Storage Window, as well as telling the server that the diff --git a/src/itemshortcut.cpp b/src/itemshortcut.cpp index 2dea8c56..bd247300 100644 --- a/src/itemshortcut.cpp +++ b/src/itemshortcut.cpp @@ -81,11 +81,7 @@ void ItemShortcut::useItem(int index) } else { -#ifdef TMWSERV_SUPPORT - player_node->useItem(item->getInvIndex()); -#else player_node->useItem(item); -#endif } } } diff --git a/src/localplayer.cpp b/src/localplayer.cpp index f4ba142c..19e59f9e 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -52,10 +52,9 @@ #include "net/tmwserv/chatserver/guild.h" #include "net/tmwserv/chatserver/party.h" #else -#include "net/messageout.h" +#include "net/ea/inventoryhandler.h" #include "net/ea/partyhandler.h" #include "net/ea/playerhandler.h" -#include "net/ea/protocol.h" #include "net/ea/skillhandler.h" #include "net/ea/tradehandler.h" #endif @@ -413,12 +412,11 @@ void LocalPlayer::moveInvItem(Item *item, int newIndex) void LocalPlayer::equipItem(Item *item) { + // Net::getInvyHandler()->equipItem(item); #ifdef TMWSERV_SUPPORT Net::GameServer::Player::equip(item->getInvIndex()); #else - MessageOut outMsg(CMSG_PLAYER_EQUIP); - outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET); - outMsg.writeInt16(0); + invyHandler->equipItem(item); #endif } @@ -432,20 +430,16 @@ void LocalPlayer::unequipItem(int slot) mEquipment->setEquipment(slot, 0); } -void LocalPlayer::useItem(int slot) -{ - Net::GameServer::Player::useItem(slot); -} - #else void LocalPlayer::unequipItem(Item *item) { - if (!item) - return; - - MessageOut outMsg(CMSG_PLAYER_UNEQUIP); - outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET); + // Net::getInvyHandler()->unequipItem(item); +#ifdef TMWSERV_SUPPORT + Net::GameServer::Player::unequip(item->getInvIndex()); +#else + invyHandler->unequipItem(item); +#endif // Tidy equipment directly to avoid weapon still shown bug, for instance mEquipment->removeEquipment(item->getInvIndex()); @@ -453,23 +447,23 @@ void LocalPlayer::unequipItem(Item *item) void LocalPlayer::useItem(Item *item) { - MessageOut outMsg(CMSG_PLAYER_INVENTORY_USE); - outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET); - outMsg.writeInt32(item->getId()); - // Note: id isn't used, but the server wants it + // Net::getInvyHandler()->useItem(item); +#ifdef TMWSERV_SUPPORT + Net::GameServer::Player::useItem(item->getInvIndex()); +#else + invyHandler->useItem(item); +#endif } #endif void LocalPlayer::dropItem(Item *item, int quantity) { + // Net::getInvyHandler()->dropItem(item, quantity); #ifdef TMWSERV_SUPPORT Net::GameServer::Player::drop(item->getInvIndex(), quantity); #else - // TODO: Fix wrong coordinates of drops, serverside? (what's wrong here?) - MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP); - outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET); - outMsg.writeInt16(quantity); + invyHandler->dropItem(item, quantity); #endif } diff --git a/src/localplayer.h b/src/localplayer.h index a049f67f..45174e64 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -216,11 +216,7 @@ class LocalPlayer : public Player void unequipItem(Item *item); #endif -#ifdef TMWSERV_SUPPORT - void useItem(int slot); -#else void useItem(Item *item); -#endif void dropItem(Item *item, int quantity); diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp index e1429093..79e7d2da 100644 --- a/src/net/ea/inventoryhandler.cpp +++ b/src/net/ea/inventoryhandler.cpp @@ -24,6 +24,7 @@ #include "net/ea/protocol.h" #include "net/messagein.h" +#include "net/messageout.h" #include "configuration.h" #include "inventory.h" @@ -46,6 +47,8 @@ enum { debugInventory = 1 }; +InventoryHandler *invyHandler; + InventoryHandler::InventoryHandler() { static const Uint16 _messages[] = { @@ -63,6 +66,7 @@ InventoryHandler::InventoryHandler() 0 }; handledMessages = _messages; + invyHandler = this; } void InventoryHandler::handleMessage(MessageIn &msg) @@ -295,3 +299,62 @@ void InventoryHandler::handleMessage(MessageIn &msg) break; } } + +void InventoryHandler::equipItem(Item *item) +{ + if (!item) + return; + + MessageOut outMsg(CMSG_PLAYER_EQUIP); + outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET); + outMsg.writeInt16(0); +} + +void InventoryHandler::unequipItem(Item *item) +{ + if (!item) + return; + + MessageOut outMsg(CMSG_PLAYER_UNEQUIP); + outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET); +} + +void InventoryHandler::useItem(Item *item) +{ + if (!item) + return; + + MessageOut outMsg(CMSG_PLAYER_INVENTORY_USE); + outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET); + outMsg.writeInt32(item->getId()); // unused +} + +void InventoryHandler::dropItem(Item *item, int amount) +{ + // TODO: Fix wrong coordinates of drops, serverside? (what's wrong here?) + MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP); + outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET); + outMsg.writeInt16(amount); +} + +void InventoryHandler::closeStorage() +{ + MessageOut outMsg(CMSG_CLOSE_STORAGE); +} + +void InventoryHandler::moveItem(StorageType source, int slot, int amount, + StorageType destination) +{ + if (source == INVENTORY && destination == STORAGE) + { + MessageOut outMsg(CMSG_MOVE_TO_STORAGE); + outMsg.writeInt16(slot + INVENTORY_OFFSET); + outMsg.writeInt32(amount); + } + else if (source == STORAGE && destination == INVENTORY) + { + MessageOut outMsg(CSMG_MOVE_FROM_STORAGE); + outMsg.writeInt16(slot + STORAGE_OFFSET); + outMsg.writeInt32(amount); + } +} diff --git a/src/net/ea/inventoryhandler.h b/src/net/ea/inventoryhandler.h index a35021f5..def4285f 100644 --- a/src/net/ea/inventoryhandler.h +++ b/src/net/ea/inventoryhandler.h @@ -23,13 +23,29 @@ #define NET_EA_INVENTORYHANDLER_H #include "net/messagehandler.h" +#include "net/net.h" -class InventoryHandler : public MessageHandler +class InventoryHandler : public MessageHandler, public Net::InvyHandler { public: InventoryHandler(); virtual void handleMessage(MessageIn &msg); + + virtual void equipItem(Item *item); + + virtual void unequipItem(Item *item); + + virtual void useItem(Item *item); + + virtual void dropItem(Item *item, int amount); + + virtual void closeStorage(); + + virtual void moveItem(StorageType source, int slot, int amount, + StorageType destination); }; +extern InventoryHandler *invyHandler; + #endif // NET_EA_INVENTORYHANDLER_H diff --git a/src/net/inventoryhandler.h b/src/net/inventoryhandler.h index ebd35489..cbd1b6c5 100644 --- a/src/net/inventoryhandler.h +++ b/src/net/inventoryhandler.h @@ -34,11 +34,11 @@ class InvyHandler virtual void unequipItem(Item *item) {} - virtual void useItem(int slot, Item *item) {} + virtual void useItem(Item *item) {} - virtual void dropItem(int slot, int amount) {} + virtual void dropItem(Item *item, int amount) {} - virtual void splitItem(int slot, int amount) {} + virtual void splitItem(Item *item, int amount) {} virtual void openStorage() {} |