/*
* The Mana World
* Copyright (C) 2008 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <map>
#include "gui/chat.h"
#include "statuseffect.h"
#include "log.h"
#include "utils/xml.h"
#define STATUS_EFFECTS_FILE "status-effects.xml"
StatusEffect::StatusEffect() :
mPersistentParticleEffect(false)
{}
StatusEffect::~StatusEffect()
{}
void StatusEffect::playSFX()
{
if (!mSFXEffect.empty())
sound.playSfx(mSFXEffect);
}
void StatusEffect::deliverMessage()
{
if (!mMessage.empty())
chatWindow->chatLog(mMessage, BY_SERVER);
}
Particle *StatusEffect::getParticle()
{
if (mParticleEffect.empty())
return NULL;
else
return particleEngine->addEffect(mParticleEffect, 0, 0);
}
AnimatedSprite *StatusEffect::getIcon()
{
if (mIcon.empty())
return NULL;
else {
AnimatedSprite *sprite = AnimatedSprite::load(
"graphics/sprites/" + mIcon);
if (false && sprite) {
sprite->play(ACTION_DEFAULT);
sprite->reset();
}
return sprite;
}
}
SpriteAction StatusEffect::getAction()
{
if (mAction.empty())
return ACTION_INVALID;
else
return SpriteDef::makeSpriteAction(mAction);
}
// -- initialisation and static parts --
typedef std::map<int, StatusEffect *> status_effect_map[2];
static status_effect_map statusEffects;
static status_effect_map stunEffects;
static std::map<int, int> blockEffectIndexMap;
int StatusEffect::blockEffectIndexToEffectIndex(int blockIndex)
{
if (blockEffectIndexMap.find(blockIndex) == blockEffectIndexMap.end())
return -1;
return blockEffectIndexMap[blockIndex];
}
StatusEffect *StatusEffect::getStatusEffect(int index, bool enabling)
{
return statusEffects[enabling][index];
}
StatusEffect *StatusEffect::getStunEffect(int index, bool enabling)
{
return stunEffects[enabling][index];
}
void StatusEffect::load()
{
XML::Document doc(STATUS_EFFECTS_FILE);
xmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "status-effects"))
{
logger->log("Error loading status effects file: "
STATUS_EFFECTS_FILE);
return;
}
for_each_xml_child_node(node, rootNode)
{
status_effect_map *the_map = NULL;
int index = atoi(XML::getProperty(node, "id", "-1").c_str());
if (xmlStrEqual(node->name, BAD_CAST "status-effect"))
{
the_map = &statusEffects;
int block_index = atoi(XML::getProperty(node, "block-id", "-1").c_str());
if (index >= 0 && block_index >= 0)
blockEffectIndexMap[block_index] = index;
} else if (xmlStrEqual(node->name, BAD_CAST "stun-effect"))
the_map = &stunEffects;
if (the_map) {
StatusEffect *startEffect = new StatusEffect;
StatusEffect *endEffect = new StatusEffect;
startEffect->mMessage = XML::getProperty(node, "start-message", "");
startEffect->mSFXEffect = XML::getProperty(node, "start-audio", "");
startEffect->mParticleEffect = XML::getProperty(node, "start-particle", "");
startEffect->mIcon = XML::getProperty(node, "icon", "");
startEffect->mAction = XML::getProperty(node, "action", "");
startEffect->mPersistentParticleEffect = (XML::getProperty(node, "persistent-particle-effect", "no")) != "no";
endEffect->mMessage = XML::getProperty(node, "end-message", "");
endEffect->mSFXEffect = XML::getProperty(node, "end-audio", "");
endEffect->mParticleEffect = XML::getProperty(node, "end-particle", "");
(*the_map)[1][index] = startEffect;
(*the_map)[0][index] = endEffect;
}
}
}
void unloadMap(std::map<int, StatusEffect *> map)
{
std::map<int, StatusEffect *>::iterator it;
for (it = map.begin(); it != map.end(); it++)
delete (*it).second;
}
void StatusEffect::unload()
{
unloadMap(statusEffects[0]);
unloadMap(statusEffects[1]);
unloadMap(stunEffects[0]);
unloadMap(stunEffects[1]);
}