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/*
* The Mana World
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef SOUND_H
#define SOUND_H
#ifdef __APPLE__
#include <SDL_mixer/SDL_mixer.h>
#else
#include <SDL_mixer.h>
#endif
#include <string>
/** Sound engine
*
* \ingroup CORE
*/
class Sound
{
public:
Sound();
~Sound();
/**
* Installs the sound engine.
*/
void init();
/**
* Removes all sound functionalities.
*/
void close();
/**
* Starts background music.
*
* @param path The full path to the music file.
*/
void playMusic(const std::string &path);
/**
* Stops currently running background music track.
*/
void stopMusic();
/**
* Fades in background music.
*
* @param path The full path to the music file.
* @param ms Duration of fade-in effect (ms)
*/
void fadeInMusic(const std::string &path, int ms = 2000);
/**
* Fades out currently running background music track.
*
* @param ms Duration of fade-out effect (ms)
*/
void fadeOutMusic(int ms);
int getMaxVolume() const;
void setMusicVolume(int volume);
void setSfxVolume(int volume);
/**
* Plays an item.
*
* @param path The resource path to the sound file.
*/
void playSfx(const std::string &path);
private:
/** Logs various info about sound device. */
void info();
/** Halts and frees currently playing music. */
void haltMusic();
bool mInstalled;
int mSfxVolume;
int mMusicVolume;
std::string mCurrentMusicFile;
Mix_Music *mMusic;
};
extern Sound sound;
#endif
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