/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "soundeffect.h"
SoundEffect::SoundEffect(const std::string &idPath, Mix_Chunk *soundEffect):
Resource(idPath),
mChunk(soundEffect)
{
}
SoundEffect::~SoundEffect()
{
Mix_FreeChunk(mChunk);
}
SoundEffect*
SoundEffect::load(void *buffer, unsigned int bufferSize,
const std::string &idPath)
{
// Load the raw file data from the buffer in an RWops structure
SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize);
// Use Mix_LoadWAV_RW to load the raw music data
Mix_Chunk *tmpSoundEffect = Mix_LoadWAV_RW(rw, 0);
// Now free the SDL_RWops data
SDL_FreeRW(rw);
return new SoundEffect(idPath, tmpSoundEffect);
}
bool
SoundEffect::play(int loops, int volume)
{
Mix_VolumeChunk(mChunk, volume);
return Mix_PlayChannel(-1, mChunk, loops) != -1;
}