/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_RESOURCE_MANAGER_H
#define _TMW_RESOURCE_MANAGER_H
#include <iosfwd>
#include <map>
#include <vector>
#include <SDL.h>
class Resource;
class Image;
class Music;
class SoundEffect;
class Spriteset;
class SpriteDef;
/**
* A class for loading and managing resources.
*/
class ResourceManager
{
public:
/**
* An enumeration of resource types.
*/
enum E_RESOURCE_TYPE
{
//MAP,
MUSIC,
IMAGE,
//SCRIPT,
//TILESET,
SOUND_EFFECT
};
/**
* Constructor.
*/
ResourceManager();
/**
* Destructor.
*/
~ResourceManager();
/**
* Sets the write directory.
*
* @param path The path of the directory to be added.
* @return <code>true</code> on success, <code>false</code> otherwise.
*/
bool
setWriteDir(const std::string &path);
/**
* Adds a directory or archive to the search path. If append is true
* then the directory is added to the end of the search path, otherwise
* it is added at the front.
*/
void
addToSearchPath(const std::string &path, bool append);
/**
* Creates a directory in the write path
*/
bool
mkdir(const std::string &path);
/**
* Checks whether the given file or directory exists in the search path
*/
bool
exists(const std::string &path);
/**
* Checks whether the given path is a directory.
*/
bool
isDirectory(const std::string &path);
/**
* Creates a resource and adds it to the resource map. The idPath is
* converted into the appropriate path for the current operating system
* and the resource is loaded.
*
* @param type The type of resource to load.
* @param idPath The resource identifier path.
* @return A valid resource or <code>NULL</code> if the resource could
* not be loaded.
*/
Resource*
get(const E_RESOURCE_TYPE &type, const std::string &idPath);
/**
* Convenience wrapper around ResourceManager::get for loading
* images.
*/
Image*
getImage(const std::string &idPath);
/**
* Convenience wrapper around ResourceManager::get for loading
* songs.
*/
Music*
getMusic(const std::string &idPath);
/**
* Convenience wrapper around ResourceManager::get for loading
* samples.
*/
SoundEffect*
getSoundEffect(const std::string &idPath);
/**
* Creates a spriteset based on the image referenced by the given
* path and the supplied sprite sizes
*/
Spriteset*
getSpriteset(const std::string &imagePath, int w, int h);
/**
* Creates a sprite definition based on a given path and the supplied
* variant.
*/
SpriteDef*
getSprite(const std::string &path, int variant = 0);
/**
* Releases a resource, removing it from the set of loaded resources.
*/
void
release(const std::string &idPath);
/**
* Allocates data into a buffer pointer for raw data loading. The
* returned data is expected to be freed using <code>free()</code>.
*
* @param fileName The name of the file to be loaded.
* @param fileSize The size of the file that was loaded.
*
* @return An allocated byte array containing the data that was loaded,
* or <code>NULL</code> on fail.
*/
void*
loadFile(const std::string &fileName, int &fileSize);
/**
* Retrieves the contents of a text file.
*/
std::vector<std::string>
loadTextFile(const std::string &fileName);
/**
* Loads the given filename as an SDL surface. The returned surface is
* expected to be freed by the caller using SDL_FreeSurface.
*/
SDL_Surface*
loadSDLSurface(const std::string& filename);
/**
* Returns an instance of the class, creating one if it does not
* already exist.
*/
static ResourceManager*
getInstance();
/**
* Deletes the class instance if it exists.
*/
static void
deleteInstance();
private:
/**
* Deletes the resource after logging a cleanup message.
*/
static void
cleanUp(Resource *resource);
static ResourceManager *instance;
typedef std::map<std::string, Resource*> Resources;
typedef Resources::iterator ResourceIterator;
Resources mResources;
};
#endif