summaryrefslogblamecommitdiff
path: root/src/resources/resourcemanager.cpp
blob: 658915d22d636881631c859fe1c61461794d480e (plain) (tree)






















                                                                             
                            
 
                  
                  
                   
                      
 
                


                        
                     
                      



                   



                                                  
                                                    



                                   
                                                                               
                                               

                                    












                                                        
                                                                           


                                    
                                                       










                                            
 
                                                                              
                               
     

                                             
     

 



                                                                     



                                                 


               

                                                     
 
                                                   

 
    
                                                                      
 
                                                         




                                                                

 


























                                                                          

                                               
 
                                             

 

                                                



                                       

                                                     



                                            
                                                                                    

                                                               
                                                       
 

                                    

                                  

     
                                   
 

                 
                           
                                   
                                      

     
                                                       


                    






















                                                                    

                                                    
 
                                                          

 

                                                          
 
                                                                      

 































                                                                       















                                                               

                                                                        
 
                                                 

                                                   

                                                                           
 







                                                                 
     
  
 

                                          
 
                                          

                                        
                                                                             

 




                                                                
                                                       

                                
                                                           
 
                             

 

                              


                                                           


                    

                                 
 

                    
 
 

                                                                     
 
                                                         
                                                          

                                                            
                       

                                                         

                    
 



                                                                    
                               
                                       
 
                                        

                                           
 
                                                            

                       
                  
 













                                                                     
                                                                      
                     

                                      
                              




                       















                                                            
/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#include "resourcemanager.h"

#include <cassert>
#include <sstream>
#include <physfs.h>
#include <SDL_image.h>

#include "dye.h"
#include "image.h"
#include "music.h"
#include "soundeffect.h"
#include "imageset.h"
#include "spritedef.h"

#include "../log.h"


ResourceManager *ResourceManager::instance = NULL;

ResourceManager::ResourceManager()
{
    logger->log("Initializing resource manager...");
}

ResourceManager::~ResourceManager()
{
    // Release any remaining spritedefs first because they depend on image sets
    ResourceIterator iter = mResources.begin();
    while (iter != mResources.end())
    {
        if (dynamic_cast<SpriteDef*>(iter->second) != 0)
        {
            cleanUp(iter->second);
            ResourceIterator toErase = iter;
            ++iter;
            mResources.erase(toErase);
        }
        else
        {
            ++iter;
        }
    }

    // Release any remaining image sets first because they depend on images
    iter = mResources.begin();
    while (iter != mResources.end())
    {
        if (dynamic_cast<ImageSet*>(iter->second) != 0)
        {
            cleanUp(iter->second);
            ResourceIterator toErase = iter;
            ++iter;
            mResources.erase(toErase);
        }
        else
        {
            ++iter;
        }
    }

    // Release remaining resources, logging the number of dangling references.
    while (!mResources.empty())
    {
        cleanUp(mResources.begin()->second);
        mResources.erase(mResources.begin());
    }
}

void
ResourceManager::cleanUp(Resource *res)
{
    logger->log("ResourceManager::~ResourceManager() cleaning up %d "
                "reference%s to %s",
                res->mRefCount,
                (res->mRefCount == 1) ? "" : "s",
                res->mIdPath.c_str());
    delete res;
}

bool
ResourceManager::setWriteDir(const std::string &path)
{
    return (bool) PHYSFS_setWriteDir(path.c_str());
}

bool
ResourceManager::addToSearchPath(const std::string &path, bool append)
{
    logger->log("Adding to PhysicsFS: %s", path.c_str());
    if (!PHYSFS_addToSearchPath(path.c_str(), append ? 1 : 0)) {
        logger->log("Error: %s", PHYSFS_getLastError());
        return false;
    }
    return true;
}

void
ResourceManager::searchAndAddArchives(const std::string &path,
                                      const std::string &ext,
                                      bool append)
{
    const char *dirSep = PHYSFS_getDirSeparator();
    char **list = PHYSFS_enumerateFiles(path.c_str());

    for (char **i = list; *i != NULL; i++)
    {
        size_t len = strlen(*i);

        if (len > ext.length() && !ext.compare((*i)+(len - ext.length())))
        {
            std::string file, realPath, archive;

            file = path + (*i);
            realPath = std::string(PHYSFS_getRealDir(file.c_str()));
            archive = realPath + dirSep + file;

            addToSearchPath(archive, append);
        }
    }

    PHYSFS_freeList(list);
}

bool
ResourceManager::mkdir(const std::string &path)
{
    return (bool) PHYSFS_mkdir(path.c_str());
}

bool
ResourceManager::exists(const std::string &path)
{
    return PHYSFS_exists(path.c_str());
}

bool
ResourceManager::isDirectory(const std::string &path)
{
    return PHYSFS_isDirectory(path.c_str());
}

Resource *ResourceManager::get(std::string const &idPath, generator fun, void *data)
{
    // Check if the id exists, and return the value if it does.
    ResourceIterator resIter = mResources.find(idPath);

    if (resIter != mResources.end())
    {
        resIter->second->incRef();
        return resIter->second;
    }

    Resource *resource = fun(data);

    if (resource)
    {
        resource->incRef();
        resource->mIdPath = idPath;
        mResources[idPath] = resource;
    }

    // Returns NULL if the object could not be created.
    return resource;
}

struct ResourceLoader
{
    ResourceManager *manager;
    std::string path;
    ResourceManager::loader fun;
    static Resource *load(void *v)
    {
        ResourceLoader *l = static_cast< ResourceLoader * >(v);
        int fileSize;
        void *buffer = l->manager->loadFile(l->path, fileSize);
        if (!buffer) return NULL;
        Resource *res = l->fun(buffer, fileSize);
        free(buffer);
        return res;
    }
};

Resource *ResourceManager::load(std::string const &path, loader fun)
{
    ResourceLoader l = { this, path, fun };
    return get(path, ResourceLoader::load, &l);
}

Music*
ResourceManager::getMusic(const std::string &idPath)
{
    return static_cast<Music*>(load(idPath, Music::load));
}

SoundEffect*
ResourceManager::getSoundEffect(const std::string &idPath)
{
    return static_cast<SoundEffect*>(load(idPath, SoundEffect::load));
}

struct DyedImageLoader
{
    ResourceManager *manager;
    std::string path;
    static Resource *load(void *v)
    {
        DyedImageLoader *l = static_cast< DyedImageLoader * >(v);
        std::string path = l->path;
        std::string::size_type p = path.find('|');
        Dye *d = NULL;
        if (p != std::string::npos)
        {
            d = new Dye(path.substr(p + 1));
            path = path.substr(0, p);
        }
        int fileSize;
        void *buffer = l->manager->loadFile(path, fileSize);
        if (!buffer) return NULL;
        Resource *res = d ? Image::load(buffer, fileSize, *d)
                          : Image::load(buffer, fileSize);
        free(buffer);
        delete d;
        return res;
    }
};

Image *ResourceManager::getImage(std::string const &idPath)
{
    DyedImageLoader l = { this, idPath };
    return static_cast<Image*>(get(idPath, DyedImageLoader::load, &l));
}

struct ImageSetLoader
{
    ResourceManager *manager;
    std::string path;
    int w, h;
    static Resource *load(void *v)
    {
        ImageSetLoader *l = static_cast< ImageSetLoader * >(v);
        Image *img = l->manager->getImage(l->path);
        if (!img) return NULL;
        ImageSet *res = new ImageSet(img, l->w, l->h);
        img->decRef();
        return res;
    }
};

ImageSet*
ResourceManager::getImageSet(const std::string &imagePath, int w, int h)
{
    ImageSetLoader l = { this, imagePath, w, h };
    std::stringstream ss;
    ss << imagePath << "[" << w << "x" << h << "]";
    return static_cast<ImageSet*>(get(ss.str(), ImageSetLoader::load, &l));
}

struct SpriteDefLoader
{
    std::string path;
    int variant;
    static Resource *load(void *v)
    {
        SpriteDefLoader *l = static_cast< SpriteDefLoader * >(v);
        return SpriteDef::load(l->path, l->variant);
    }
};

SpriteDef *ResourceManager::getSprite
    (std::string const &path, int variant)
{
    SpriteDefLoader l = { path, variant };
    std::stringstream ss;
    ss << path << "[" << variant << "]";
    return static_cast<SpriteDef*>(get(ss.str(), SpriteDefLoader::load, &l));
}

void
ResourceManager::release(const std::string &idPath)
{
    logger->log("ResourceManager::release(%s)", idPath.c_str());

    ResourceIterator resIter = mResources.find(idPath);

    // The resource has to exist
    assert(resIter != mResources.end() && resIter->second);

    mResources.erase(idPath);
}

ResourceManager*
ResourceManager::getInstance()
{
    // Create a new instance if necessary.
    if (instance == NULL) instance = new ResourceManager();
    return instance;
}

void
ResourceManager::deleteInstance()
{
    delete instance;
    instance = NULL;
}

void*
ResourceManager::loadFile(const std::string &fileName, int &fileSize)
{
    // Attempt to open the specified file using PhysicsFS
    PHYSFS_file *file = PHYSFS_openRead(fileName.c_str());

    // If the handler is an invalid pointer indicate failure
    if (file == NULL) {
        logger->log("Warning: Failed to load %s: %s",
                fileName.c_str(), PHYSFS_getLastError());
        return NULL;
    }

    // Log the real dir of the file
    logger->log("Loaded %s/%s", PHYSFS_getRealDir(fileName.c_str()),
            fileName.c_str());

    // Get the size of the file
    fileSize = PHYSFS_fileLength(file);

    // Allocate memory and load the file
    void *buffer = malloc(fileSize);
    PHYSFS_read(file, buffer, 1, fileSize);

    // Close the file and let the user deallocate the memory
    PHYSFS_close(file);

    return buffer;
}

std::vector<std::string>
ResourceManager::loadTextFile(const std::string &fileName)
{
    int contentsLength;
    char *fileContents = (char*)loadFile(fileName, contentsLength);
    std::vector<std::string> lines;

    if (!fileContents)
    {
        logger->log("Couldn't load text file: %s", fileName.c_str());
        return lines;
    }

    std::istringstream iss(std::string(fileContents, contentsLength));
    std::string line;

    while (getline(iss, line, '\n')) {
        lines.push_back(line);
    }

    free(fileContents);
    return lines;
}

SDL_Surface*
ResourceManager::loadSDLSurface(const std::string& filename)
{
    int fileSize;
    void *buffer = loadFile(filename, fileSize);
    SDL_Surface *tmp = NULL;

    if (buffer) {
        SDL_RWops *rw = SDL_RWFromMem(buffer, fileSize);
        tmp = IMG_Load_RW(rw, 1);
        ::free(buffer);
    }

    return tmp;
}