/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "../log.h"
#include "image.h"
#include <iostream>
#include <SDL_image.h>
Image::Image(SDL_Surface *image):
image(image)
{
}
Image::~Image()
{
unload();
}
Image* Image::load(const std::string &filePath)
{
#ifdef __DEBUG
std::cout << "Image::load(" << filePath << ")\n";
#endif
// Attempt to use SDL_Image to load the file.
SDL_Surface *image = IMG_Load(filePath.c_str());
// Check if the file was opened and return the appropriate value.
if (!image) {
log("Error", "Image load failed : %s", IMG_GetError());
//log("Error", "Image load failed : %s", filePath.c_str());
return NULL;
}
return new Image(image);
}
void Image::unload()
{
// Free the image surface.
if (image != NULL) {
SDL_FreeSurface(image);
image = NULL;
loaded = false;
}
}
int Image::getWidth() const
{
if (image != NULL) {
return image->w;
}
return 0;
}
int Image::getHeight() const
{
if (image != NULL) {
return image->h;
}
return 0;
}
Image *Image::getSubImage(int x, int y, int width, int height)
{
// Create a new clipped sub-image
return new SubImage(this, image, x, y, width, height);
}
Image *Image::getScaledInstance(int width, int height)
{
return new ScaledImage(this, image, width, height);
}
bool Image::draw(SDL_Surface *screen, int x, int y)
{
// Check that preconditions for blitting are met.
if (screen == NULL || image == NULL) return false;
SDL_Rect dstRect;
dstRect.x = x;
dstRect.y = y;
if (SDL_BlitSurface(image, NULL, screen, &dstRect) < 0) {
return false;
}
return true;
}
void Image::drawPattern(SDL_Surface *screen, int x, int y, int w, int h)
{
int iw = getWidth(); // Width of image
int ih = getHeight(); // Height of image
if (iw == 0 || ih == 0) return;
int px = 0; // X position on pattern plane
int py = 0; // Y position on pattern plane
while (py < h) {
while (px < w) {
draw(screen, x + px, y + py);
// TODO: Prevent overdraw
px += iw;
}
py += ih;
px = 0;
}
}
//============================================================================
SubImage::SubImage(Image *parent, SDL_Surface *image,
int x, int y, int width, int height):
Image(image),
parent(parent)
{
parent->incRef();
// Set up the rectangle.
rect.x = x;
rect.y = y;
rect.w = width;
rect.h = height;
}
SubImage::~SubImage()
{
image = NULL;
// TODO: Enable when no longer a problem
//parent->decRef();
}
int SubImage::getWidth() const
{
return rect.w;
}
int SubImage::getHeight() const
{
return rect.h;
}
Image *SubImage::getSubImage(int x, int y, int w, int h)
{
return NULL;
}
bool SubImage::draw(SDL_Surface *screen, int x, int y)
{
// Check that drawing preconditions are satisfied.
if (screen == NULL || image == NULL) return false;
SDL_Rect dstRect;
dstRect.x = x;
dstRect.y = y;
// Draw subimage part to given location
if (SDL_BlitSurface(image, &rect, screen, &dstRect) < 0) {
return false;
}
return true;
}
//============================================================================
ScaledImage::ScaledImage(
Image *parent, SDL_Surface *bmp, int width, int height):
Image(SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32,
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
0xff000000,
0x00ff0000,
0x0000ff00,
0x000000ff
#else
0x000000ff,
0x0000ff00,
0x00ff0000,
0xff000000
#endif
))
{
if (image) {
// Somehow stretch the image using SDL_gfx
//stretch_blit(bmp, image, 0, 0, bmp->w, bmp->h, 0, 0, width, height);
}
}
ScaledImage::~ScaledImage()
{
if (image) {
SDL_FreeSurface(image);
image = NULL;
}
}