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/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#ifndef _TMW_PLAYER_H
#define _TMW_PLAYER_H

#include "being.h"

class Graphics;
class Map;

/**
 * A player being. Players have their name drawn beneath them. This class also
 * implements player-specific loading of base sprite, hair sprite and equipment
 * sprites.
 */
class Player : public Being
{
    public:
        /**
         * Constructor.
         */
        Player(Uint16 id, Uint16 job, Map *map);

        virtual Type
        getType() const;

        virtual void
        drawName(Graphics *graphics, Sint32 offsetX, Sint32 offsetY);

        virtual void
        setSex(Uint8 sex);

        virtual void
        setHairColor(Uint16 color);

        virtual void
        setHairStyle(Uint16 style);

        virtual void
        setVisibleEquipment(Uint8 slot, int id);

        virtual void
        setWeapon(Uint16 weapon);
};

#endif