/*
* The Mana World
* Copyright 2008 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <cassert>
#include "particlecontainer.h"
ParticleContainer::ParticleContainer(ParticleContainer *parent, bool delParent) :
mDelParent(delParent),
mNext(parent)
{};
ParticleContainer::~ParticleContainer()
{
clearLocally();
if (mNext && mDelParent)
delete mNext;
}
void
ParticleContainer::clear()
{
clearLocally();
if (mNext)
mNext->clear();
}
void
ParticleContainer::setPositions(float x, float y)
{
if (mNext)
mNext->setPositions(x, y);
}
// -- particle list ----------------------------------------
ParticleList::ParticleList(ParticleContainer *parent, bool delParent) :
ParticleContainer(parent, delParent) {};
ParticleList::~ParticleList() {}
void
ParticleList::addLocally(Particle *particle)
{
if (particle)
{
// The effect may not die without the beings permission or we segfault
particle->disableAutoDelete();
mElements.push_back(particle);
}
}
void
ParticleList::removeLocally(Particle *particle)
{
for (std::list<Particle *>::iterator it = mElements.begin();
it != mElements.end(); it++)
if (*it == particle) {
(*it)->kill();
mElements.erase(it);
}
}
void
ParticleList::clearLocally()
{
for (std::list<Particle *>::iterator it = mElements.begin();
it != mElements.end(); it++)
(*it)->kill();
mElements.clear();
}
void
ParticleList::setPositions(float x, float y)
{
ParticleContainer::setPositions(x, y);
for (std::list<Particle *>::iterator it = mElements.begin();
it != mElements.end();)
{
(*it)->setPosition(x, y);
if ((*it)->isExtinct())
{
(*it)->kill();
it = mElements.erase(it);
}
else
it++;
}
}
// -- particle vector ----------------------------------------
ParticleVector::ParticleVector(ParticleContainer *parent, bool delParent) :
ParticleContainer(parent, delParent) {};
ParticleVector::~ParticleVector() {};
void
ParticleVector::setLocally(int index, Particle *particle)
{
assert(index >= 0);
delLocally(index);
if (mIndexedElements.size() <= (unsigned) index)
mIndexedElements.resize(index + 1, NULL);
mIndexedElements[index] = particle;
}
void
ParticleVector::delLocally(int index)
{
assert(index >= 0);
if (mIndexedElements.size() <= (unsigned) index)
return;
Particle *p = mIndexedElements[index];
if (p)
{
mIndexedElements[index] = NULL;
p->kill();
}
}
void
ParticleVector::clearLocally()
{
for (unsigned int i = 0; i < mIndexedElements.size(); i++)
delLocally(i);
}
void
ParticleVector::setPositions(float x, float y)
{
ParticleContainer::setPositions(x, y);
for (std::vector<Particle *>::iterator it = mIndexedElements.begin();
it != mIndexedElements.end(); it++)
if (*it)
{
(*it)->setPosition(x, y);
if ((*it)->isExtinct())
{
(*it)->kill();
*it = NULL;
}
}
}