blob: 81b6d51ecb6dd7b3c465511d496ef7044974a515 (
plain) (
tree)
|
|
/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef NPC_H
#define NPC_H
#include "player.h"
class Network;
class Graphics;
class Text;
class NPC : public Player
{
public:
NPC(Uint32 id, Uint16 job, Map *map, Network *network);
~NPC();
void setName(const std::string &name);
void setGender(Gender gender);
void setSprite(int slot, int id, std::string color);
virtual Type getType() const;
void talk();
void nextDialog();
void dialogChoice(char choice);
void integerInput(int value);
void stringInput(const std::string &value);
void buy();
void sell();
/**
* Call this to ease clean up of the current NPC, without causing
* interface problems
*/
void handleDeath();
protected:
Network *mNetwork;
void updateCoords();
private:
Text *mName;
};
extern NPC *current_npc;
#endif
|