blob: 9712a06d50237d35a609726654512eac25b1fdc7 (
plain) (
tree)
|
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "npc.h"
#include "net/messageout.h"
#include "net/protocol.h"
class Spriteset;
extern Spriteset *npcset;
NPC *current_npc = 0;
NPC::NPC(Uint32 id, Uint16 job, Map *map, Network *network):
Being(id, job, map), mNetwork(network)
{
mSpriteset = npcset;
mSpriteFrame = job-100;
}
Being::Type NPC::getType() const
{
return Being::NPC;
}
void NPC::draw(Graphics *graphics, int offsetX, int offsetY)
{
Being::draw(graphics, offsetX - 8, offsetY - 52);
}
void NPC::talk()
{
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_TALK);
outMsg.writeInt32(mId);
outMsg.writeInt8(0);
current_npc = this;
}
void NPC::nextDialog()
{
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_NEXT_REQUEST);
outMsg.writeInt32(mId);
}
void NPC::dialogChoice(char choice)
{
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_LIST_CHOICE);
outMsg.writeInt32(mId);
outMsg.writeInt8(choice);
}
/*
* TODO Unify the buy() and sell() methods, without sacrificing readability of
* the code calling the method. buy(bool buySell) would be bad...
*/
void NPC::buy()
{
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST);
outMsg.writeInt32(mId);
outMsg.writeInt8(0);
}
void NPC::sell()
{
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST);
outMsg.writeInt32(mId);
outMsg.writeInt8(1);
}
|