summaryrefslogblamecommitdiff
path: root/src/net/tmwserv/npchandler.cpp
blob: 5670bd696353eb026cbe22947b713c5ec7f4d1b9 (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11

                  
                                                       


                                        
                                                                        



                                                                        
                                                                   




                                                                     
                                                               
                                                                             

   
                                   
 
                                   
                                 
 
                                            

                                          
                          
                           
 

                         
 


                              
 



                            
                        

                                       
                         
                       
                          
                        


                                
                      

 
                                              
 
                                                            




                                                 
                                 
 
                        
     
                              




                                                         


                                            





                                             

                               
                               
                                                                          

                                             
                                             
                  

     


                                


                                           



                                      


                                           








                                                



                                           












                                                                    
                                                    
 



                                           


















                                                             



                                           



                                                              



                                           







                                         
/*
 *  The Mana World
 *  Copyright (C) 2004  The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "net/tmwserv/npchandler.h"

#include "net/tmwserv/connection.h"
#include "net/tmwserv/protocol.h"

#include "net/tmwserv/gameserver/internal.h"
#include "net/tmwserv/gameserver/player.h"

#include "net/messagein.h"
#include "net/messageout.h"

#include "beingmanager.h"
#include "npc.h"

#include "gui/npclistdialog.h"
#include "gui/npcpostdialog.h"
#include "gui/npc_text.h"

Net::NpcHandler *npcHandler;

namespace TmwServ {

NpcHandler::NpcHandler()
{
    static const Uint16 _messages[] = {
        GPMSG_NPC_CHOICE,
        GPMSG_NPC_POST,
        GPMSG_NPC_MESSAGE,
        GPMSG_NPC_ERROR,
        0
    };
    handledMessages = _messages;
    npcHandler = this;
}

void NpcHandler::handleMessage(MessageIn &msg)
{
    Being *being = beingManager->findBeing(msg.readInt16());
    if (!being || being->getType() != Being::NPC)
    {
        return;
    }

    current_npc = being->getId();

    switch (msg.getId())
    {
        case GPMSG_NPC_CHOICE:
            npcListDialog->reset();
            while (msg.getUnreadLength())
            {
                npcListDialog->addItem(msg.readString());
            }
            npcListDialog->setVisible(true);
            break;

        case GPMSG_NPC_POST:
            npcTextDialog->setVisible(false);
            npcPostDialog->clear();
            npcPostDialog->setVisible(true);
            break;

        case GPMSG_NPC_ERROR:
            current_npc = NULL;
        case GPMSG_NPC_MESSAGE:
            npcTextDialog->addText(msg.readString(msg.getUnreadLength()));
            npcListDialog->setVisible(false);
            npcTextDialog->setVisible(true);
            npcPostDialog->setVisible(false);
            break;
    }
}

void NpcHandler::talk(int npcId)
{
    MessageOut msg(PGMSG_NPC_TALK);
    msg.writeInt16(npcId);
    Net::GameServer::connection->send(msg);
}

void NpcHandler::nextDialog(int npcId)
{
    MessageOut msg(PGMSG_NPC_TALK_NEXT);
    msg.writeInt16(npcId);
    Net::GameServer::connection->send(msg);
}

void NpcHandler::closeDialog(int npcId)
{
    // TODO
}

void NpcHandler::listInput(int npcId, int value)
{
    MessageOut msg(PGMSG_NPC_SELECT);
    msg.writeInt16(npcId);
    msg.writeInt8(value);
    Net::GameServer::connection->send(msg);
}

void NpcHandler::integerInput(int npcId, int value)
{
    // TODO
}

void NpcHandler::stringInput(int npcId, const std::string &value)
{
    // TODO
}

void NpcHandler::sendLetter(int npcId, const std::string &recipient,
                            const std::string &text)
{
    MessageOut msg(PGMSG_NPC_POST_SEND);
    msg.writeString(recipient);
    msg.writeString(text);
    Net::GameServer::connection->send(msg);
}

void NpcHandler::startShopping(int beingId)
{
    // TODO
}

void NpcHandler::buy(int beingId)
{
    // TODO
}

void NpcHandler::sell(int beingId)
{
    // TODO
}

void NpcHandler::buyItem(int beingId, int itemId, int amount)
{
    MessageOut msg(PGMSG_NPC_BUYSELL);
    msg.writeInt16(itemId);
    msg.writeInt16(amount);
    Net::GameServer::connection->send(msg);
}

void NpcHandler::sellItem(int beingId, int itemId, int amount)
{
    MessageOut msg(PGMSG_NPC_BUYSELL);
    msg.writeInt16(itemId);
    msg.writeInt16(amount);
    Net::GameServer::connection->send(msg);
}

void NpcHandler::endShopping(int beingId)
{
    // TODO
}

} // namespace TmwServ