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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "inventoryhandler.h"
#include <SDL_types.h>
#include "../messagein.h"
#include "protocol.h"
#include "../../equipment.h"
#include "../../inventory.h"
#include "../../item.h"
#include "../../itemshortcut.h"
#include "../../localplayer.h"
#include "../../gui/chat.h"
#include "../../resources/iteminfo.h"
InventoryHandler::InventoryHandler()
{
static const Uint16 _messages[] = {
GPMSG_INVENTORY_FULL,
GPMSG_INVENTORY,
0
};
handledMessages = _messages;
}
void InventoryHandler::handleMessage(MessageIn &msg)
{
switch (msg.getId())
{
case GPMSG_INVENTORY_FULL:
player_node->clearInventory();
// no break!
case GPMSG_INVENTORY:
while (msg.getUnreadLength())
{
int slot = msg.readInt8();
if (slot == 255)
{
player_node->setMoney(msg.readInt32());
continue;
}
int id = msg.readInt16();
if (slot < EQUIPMENT_SIZE)
{
player_node->mEquipment->setEquipment(slot, id);
}
else if (slot >= 32 && slot < 32 + INVENTORY_SIZE)
{
int amount = id ? msg.readInt8() : 0;
player_node->setInvItem(slot - 32, id, amount);
}
};
break;
}
}
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