/*
* The Mana Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/tmwa/gamehandler.h"
#include "client.h"
#include "event.h"
#include "game.h"
#include "localplayer.h"
#include "log.h"
#include "gui/okdialog.h"
#include "net/messagein.h"
#include "net/messageout.h"
#include "net/tmwa/loginhandler.h"
#include "net/tmwa/network.h"
#include "net/tmwa/protocol.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
extern Net::GameHandler *gameHandler;
namespace TmwAthena {
extern ServerInfo mapServer;
GameHandler::GameHandler()
{
static const Uint16 _messages[] = {
SMSG_MAP_LOGIN_SUCCESS,
SMSG_SERVER_PING,
SMSG_WHO_ANSWER,
SMSG_CHAR_SWITCH_RESPONSE,
SMSG_MAP_QUIT_RESPONSE,
0
};
handledMessages = _messages;
gameHandler = this;
listen("Game");
}
void GameHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_MAP_LOGIN_SUCCESS:
{
unsigned char direction;
Uint16 x, y;
msg.readInt32(); // server tick
msg.readCoordinates(x, y, direction);
msg.skip(2); // unknown
logger->log("Protocol: Player start position: (%d, %d), Direction: %d",
x, y, direction);
// Switch now or we'll have problems
Client::setState(STATE_GAME);
player_node->setTileCoords(x, y);
} break;
case SMSG_SERVER_PING:
// We ignore this for now
// int tick = msg.readInt32()
break;
case SMSG_WHO_ANSWER:
SERVER_NOTICE(strprintf(_("Online users: %d"), msg.readInt32()))
break;
case SMSG_CHAR_SWITCH_RESPONSE:
if (msg.readInt8())
{
Client::setState(STATE_SWITCH_CHARACTER);
}
break;
case SMSG_MAP_QUIT_RESPONSE:
if (msg.readInt8())
{
new OkDialog(_("Game"), _("Request to quit denied!"), NULL);
}
break;
}
}
void GameHandler::event(const std::string &channel, const Mana::Event &event)
{
if (channel == "Game")
{
if (event.getName() == "EnginesInitalized")
{
Game::instance()->changeMap(mMap);
}
else if (event.getName() == "MapLoaded")
{
MessageOut outMsg(CMSG_MAP_LOADED);
}
}
}
void GameHandler::connect()
{
mNetwork->connect(mapServer);
const Token &token =
static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
if (Client::getState() == STATE_CONNECT_GAME)
{
mCharID = player_node->getId();
// Change the player's ID to the account ID to match what eAthena uses
player_node->setId(token.account_ID);
}
// Send login infos
MessageOut outMsg(CMSG_MAP_SERVER_CONNECT);
outMsg.writeInt32(token.account_ID);
outMsg.writeInt32(mCharID);
outMsg.writeInt32(token.session_ID1);
outMsg.writeInt32(token.session_ID2);
outMsg.writeInt8((token.sex == GENDER_MALE) ? 1 : 0);
// We get 4 useless bytes before the real answer comes in (what are these?)
mNetwork->skip(4);
}
bool GameHandler::isConnected()
{
return mNetwork->isConnected();
}
void GameHandler::disconnect()
{
mNetwork->disconnect();
}
void GameHandler::who()
{
}
void GameHandler::quit()
{
MessageOut outMsg(CMSG_CLIENT_QUIT);
}
void GameHandler::ping(int tick)
{
MessageOut msg(CMSG_CLIENT_PING);
msg.writeInt32(tick);
}
void GameHandler::setMap(const std::string map)
{
mMap = map.substr(0, map.rfind("."));
}
} // namespace TmwAthena