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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "skillhandler.h"
#include "messagein.h"
#include "protocol.h"
#include "../log.h"
#include "../gui/chat.h"
#include "../gui/skill.h"
SkillHandler::SkillHandler()
{
static const Uint16 _messages[] = {
0
};
handledMessages = _messages;
}
void SkillHandler::handleMessage(MessageIn &msg)
{
switch (msg.getId())
{
#if 0
case SMSG_PLAYER_SKILLS:
msg.readShort(); // length
skillCount = (msg.getLength() - 4) / 37;
skillDialog->cleanList();
for (int k = 0; k < skillCount; k++)
{
Sint16 skillId = msg.readShort();
msg.readShort(); // target type
msg.readShort(); // unknown
Sint16 level = msg.readShort();
Sint16 sp = msg.readShort();
msg.readShort(); // range
std::string skillName = msg.readString(24);
Sint8 up = msg.readByte();
if (level != 0 || up != 0)
{
if (skillDialog->hasSkill(skillId)) {
skillDialog->setSkill(skillId, level, sp);
}
else {
skillDialog->addSkill(skillId, level, sp);
}
}
}
break;
case SMSG_SKILL_FAILED:
// Action failed (ex. sit because you have not reached the
// right level)
CHATSKILL action;
action.skill = msg.readShort();
action.bskill = msg.readShort();
action.unused = msg.readShort(); // unknown
action.success = msg.readByte();
action.reason = msg.readByte();
if (action.success != SKILL_FAILED &&
action.bskill == BSKILL_EMOTE)
{
logger->log("Action: %d/%d", action.bskill, action.success);
}
chatWindow->chatLog(action);
break;
#endif
}
}
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