/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_PROTOCOL_
#define _TMW_PROTOCOL_
/**
* Enumerated type for communicated messages
* - PAMSG_*: from client to account server
* - APMSG_*: from account server to client
* - PCMSG_*: from client to chat server
* - CPMSG_*: from chat server to client
* - PGMSG_*: from client to game server
* - GPMSG_*: from game server to client
* Components: B byte, W word, D double word, S variable-size string
* C tile-based coordinates (B*3)
*/
enum {
// Login/Register
PAMSG_REGISTER = 0x0000, // L version, S username, S password, S email
APMSG_REGISTER_RESPONSE = 0x0002, // B error
PAMSG_UNREGISTER = 0x0003, // -
APMSG_UNREGISTER_RESPONSE = 0x0004, // B error
PAMSG_LOGIN = 0x0010, // L version, S username, S password
APMSG_LOGIN_RESPONSE = 0x0012, // B error
PAMSG_LOGOUT = 0x0013, // -
APMSG_LOGOUT_RESPONSE = 0x0014, // B error
PAMSG_CHAR_CREATE = 0x0020, // S name, B hair style, B hair color, B gender, W*6 stats
APMSG_CHAR_CREATE_RESPONSE = 0x0021, // B error
PAMSG_CHAR_DELETE = 0x0022, // B index
APMSG_CHAR_DELETE_RESPONSE = 0x0023, // B error
APMSG_CHAR_INFO = 0x0024, // B index, S name, B gender, B hair style, B hair color, W level, W character points, W correction points, D money, W*6 stats
PAMSG_CHAR_SELECT = 0x0026, // B index
APMSG_CHAR_SELECT_RESPONSE = 0x0027, // B error, B*32 token, S game address, W game port, S chat address, W chat port
PAMSG_EMAIL_CHANGE = 0x0030, // S email
APMSG_EMAIL_CHANGE_RESPONSE = 0x0031, // B error
PAMSG_EMAIL_GET = 0x0032, // -
APMSG_EMAIL_GET_RESPONSE = 0x0033, // B error, S email
PAMSG_PASSWORD_CHANGE = 0x0034, // S old password, S new password
APMSG_PASSWORD_CHANGE_RESPONSE = 0x0035, // B error
PGMSG_CONNECT = 0x0050, // B*32 token
GPMSG_CONNECT_RESPONSE = 0x0051, // B error
PCMSG_CONNECT = 0x0053, // B*32 token
CPMSG_CONNECT_RESPONSE = 0x0054, // B error
PGMSG_DISCONNECT = 0x0060, // B reconnect account
GPMSG_DISCONNECT_RESPONSE = 0x0061, // B error, B*32 token
PCMSG_DISCONNECT = 0x0063, // -
CPMSG_DISCONNECT_RESPONSE = 0x0064, // B error
PAMSG_RECONNECT = 0x0065, // B*32 token
APMSG_RECONNECT_RESPONSE = 0x0066, // B error
// Game
GPMSG_PLAYER_MAP_CHANGE = 0x0100, // S filename, W x, W y
GPMSG_PLAYER_SERVER_CHANGE = 0x0101, // B*32 token, S game address, W game port
PGMSG_PICKUP = 0x0110, // W*2 position
PGMSG_DROP = 0x0111, // B slot, B amount
PGMSG_EQUIP = 0x0112, // B slot
PGMSG_UNEQUIP = 0x0113, // B slot
PGMSG_MOVE_ITEM = 0x0114, // B slot1, B slot2, B amount
GPMSG_INVENTORY = 0x0120, // { B slot, W item id [, B amount] }*
GPMSG_INVENTORY_FULL = 0x0121, // { B slot, W item id [, B amount] }*
GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { B attribute, W base value, W modified value }*
GPMSG_PLAYER_EXP_CHANGE = 0x0140, // { B skill, D exp got, D exp needed }*
GPMSG_LEVELUP = 0x0150, // W new level
GPMSG_LEVEL_PROGRESS = 0x0151, // B percent completed to next levelup
PGMSG_RAISE_ATTRIBUTE = 0x0160, // B attribute
GPMSG_RAISE_ATTRIBUTE_RESPONSE = 0x0161, // B error, B attribute
PGMSG_LOWER_ATTRIBUTE = 0x0170, // B attribute
GPMSG_LOWER_ATTRIBUTE_RESPONSE = 0x0171, // B error, B attribute
PGMSG_RESPAWN = 0x0180, // -
GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position
// player: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }*
// monster: W type id
// npc: W type id
GPMSG_BEING_LEAVE = 0x0201, // W being id
GPMSG_ITEM_APPEAR = 0x0202, // W item id, W*2 position
GPMSG_BEING_LOOKS_CHANGE = 0x0210, // W weapon, W hat, W top clothes, W bottom clothes
PGMSG_WALK = 0x0260, // W*2 destination
PGMSG_ACTION_CHANGE = 0x0270, // B Action
GPMSG_BEING_ACTION_CHANGE = 0x0271, // W being id, B action
GPMSG_BEINGS_MOVE = 0x0280, // { W being id, B flags [, C position, B speed] [, W*2 destination] }*
GPMSG_ITEMS = 0x0281, // { W item id, W*2 position }*
PGMSG_ATTACK = 0x0290, // B direction
GPMSG_BEING_ATTACK = 0x0291, // W being id
PGMSG_SAY = 0x02A0, // S text
GPMSG_SAY = 0x02A1, // W being id, S text
GPMSG_NPC_CHOICE = 0x02B0, // W being id, { S text }*
GPMSG_NPC_MESSAGE = 0x02B1, // W being id, B* text
PGMSG_NPC_TALK = 0x02B2, // W being id
PGMSG_NPC_TALK_NEXT = 0x02B3, // W being id
PGMSG_NPC_SELECT = 0x02B4, // W being id, B choice
GPMSG_NPC_BUY = 0x02B5, // W being id, { W item id, W amount, W cost }*
GPMSG_NPC_SELL = 0x02B6, // W being id, { W item id, W amount, W cost }*
PGMSG_NPC_BUYSELL = 0x02B7, // W item id, W amount
PGMSG_TRADE_REQUEST = 0x02C0, // W being id
GPMSG_TRADE_REQUEST = 0x02C1, // W being id
GPMSG_TRADE_START = 0x02C2, // -
GPMSG_TRADE_COMPLETE = 0x02C3, // -
PGMSG_TRADE_CANCEL = 0x02C4, // -
GPMSG_TRADE_CANCEL = 0x02C5, // -
PGMSG_TRADE_ACCEPT = 0x02C6, // -
GPMSG_TRADE_ACCEPT = 0x02C7, // -
PGMSG_TRADE_ADD_ITEM = 0x02C8, // B slot, B amount
GPMSG_TRADE_ADD_ITEM = 0x02C9, // W item id, B amount
PGMSG_TRADE_SET_MONEY = 0x02CA, // L amount
GPMSG_TRADE_SET_MONEY = 0x02CB, // L amount
PGMSG_USE_ITEM = 0x0300, // B slot
GPMSG_USE_RESPONSE = 0x0301, // B error
GPMSG_BEINGS_DAMAGE = 0x0310, // { W being id, W amount }*
// Chat
CPMSG_ERROR = 0x0401, // B error
CPMSG_ANNOUNCEMENT = 0x0402, // S text
CPMSG_PRIVMSG = 0x0403, // S user, S text
CPMSG_PUBMSG = 0x0404, // W channel, S user, S text
PCMSG_CHAT = 0x0410, // S text, W channel
PCMSG_ANNOUNCE = 0x0411, // S text
PCMSG_PRIVMSG = 0x0412, // S user, S text
// -- Channeling
PCMSG_REGISTER_CHANNEL = 0x0413, // B pub/priv, S name, S announcement, S password
CPMSG_REGISTER_CHANNEL_RESPONSE = 0x0414, // B error, W channel, S channel
PCMSG_UNREGISTER_CHANNEL = 0x0415, // W channel
CPMSG_UNREGISTER_CHANNEL_RESPONSE = 0x0416, // B error
CPMSG_CHANNEL_EVENT = 0x0418, // W channel, B event, S user
PCMSG_ENTER_CHANNEL = 0x0419, // W channel, S password
CPMSG_ENTER_CHANNEL_RESPONSE = 0x0420, // B error, W channel, S channel
PCMSG_QUIT_CHANNEL = 0x0421, // W channel
CPMSG_QUIT_CHANNEL_RESPONSE = 0x0422, // B error
PCMSG_LIST_CHANNELS = 0x0423, // -
CPMSG_LIST_CHANNELS_RESPONSE = 0x0424, // W number of channels, S channels
XXMSG_INVALID = 0x7FFF
};
// Generic return values
enum {
ERRMSG_OK = 0, // everything is fine
ERRMSG_FAILURE, // the action failed
ERRMSG_NO_LOGIN, // the user is not yet logged
ERRMSG_NO_CHARACTER_SELECTED, // the user needs a character
ERRMSG_INSUFFICIENT_RIGHTS, // the user is not privileged
ERRMSG_INVALID_ARGUMENT // part of the received message was invalid
};
// Login specific return values
enum {
LOGIN_INVALID_VERSION = 0x40, // the user is using an incompatible protocol
LOGIN_SERVER_FULL // the server is overloaded
};
// Account register specific return values
enum {
REGISTER_INVALID_VERSION = 0x40, // the user is using an incompatible protocol
REGISTER_EXISTS_USERNAME, // there already is an account with this username
REGISTER_EXISTS_EMAIL // there already is an account with this email address
};
// Character creation specific return values
enum {
CREATE_INVALID_HAIRSTYLE = 0x40,
CREATE_INVALID_HAIRCOLOR,
CREATE_INVALID_GENDER,
CREATE_RAW_STATS_TOO_HIGH,
CREATE_RAW_STATS_TOO_LOW,
CREATE_RAW_STATS_EQUAL_TO_ZERO,
CREATE_EXISTS_NAME,
CREATE_TOO_MUCH_CHARACTERS
};
// Character attribute modification specific return value
enum AttribmodResponseCode {
ATTRIBMOD_OK = ERRMSG_OK,
ATTRIBMOD_INVALID_ATTRIBUTE = 0x40,
ATTRIBMOD_NO_POINTS_LEFT,
ATTRIBMOD_DENIED
};
// Object type enumeration
enum {
// A simple item
OBJECT_ITEM = 0,
// An item that can be activated (doors, switchs, sign, ...)
OBJECT_ACTOR,
// Non-Playable-Character is an actor capable of movement and maybe actions
OBJECT_NPC,
// A monster (moving actor with AI. able to toggle map/quest actions, too)
OBJECT_MONSTER,
// A player
OBJECT_PLAYER
};
// Moving object flags
enum {
// Payload contains the current position.
MOVING_POSITION = 1,
// Payload contains the destination.
MOVING_DESTINATION = 2
};
#endif