/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "messagein.h"
#include "playerhandler.h"
#include "protocol.h"
#include "../engine.h"
#include "../localplayer.h"
#include "../log.h"
#include "../npc.h"
#include "../gui/buy.h"
#include "../gui/chat.h"
#include "../gui/gui.h"
#include "../gui/npclistdialog.h"
#include "../gui/npc_text.h"
#include "../gui/ok_dialog.h"
#include "../gui/sell.h"
#include "../gui/skill.h"
#include "../gui/viewport.h"
#include "../utils/tostring.h"
#include "../utils/gettext.h"
// TODO Move somewhere else
OkDialog *weightNotice = NULL;
OkDialog *deathNotice = NULL;
extern NpcListDialog *npcListDialog;
extern NpcTextDialog *npcTextDialog;
extern BuyDialog *buyDialog;
extern SellDialog *sellDialog;
extern Window *buySellDialog;
static const int MAP_TELEPORT_SCROLL_DISTANCE = 8; /* Max. distance we are willing to scroll after a teleport;
* everything beyond will reset the port hard. */
/**
* Listener used for handling the overweigth message.
*/
// TODO Move somewhere else
namespace {
struct WeightListener : public gcn::ActionListener
{
void action(const gcn::ActionEvent &event)
{
weightNotice = NULL;
}
} weightListener;
}
/**
* Listener used for handling death message.
*/
// TODO Move somewhere else
namespace {
struct DeathListener : public gcn::ActionListener
{
void action(const gcn::ActionEvent &event)
{
player_node->revive();
deathNotice = NULL;
npcListDialog->setVisible(false);
npcTextDialog->setVisible(false);
buyDialog->setVisible(false);
sellDialog->setVisible(false);
buySellDialog->setVisible(false);
current_npc = 0;
}
} deathListener;
}
PlayerHandler::PlayerHandler()
{
static const Uint16 _messages[] = {
SMSG_WALK_RESPONSE,
SMSG_PLAYER_WARP,
SMSG_PLAYER_STAT_UPDATE_1,
SMSG_PLAYER_STAT_UPDATE_2,
SMSG_PLAYER_STAT_UPDATE_3,
SMSG_PLAYER_STAT_UPDATE_4,
SMSG_PLAYER_STAT_UPDATE_5,
SMSG_PLAYER_STAT_UPDATE_6,
SMSG_PLAYER_ARROW_MESSAGE,
0
};
handledMessages = _messages;
}
void PlayerHandler::handleMessage(MessageIn *msg)
{
switch (msg->getId())
{
case SMSG_WALK_RESPONSE:
/*
* This client assumes that all walk messages succeed,
* and that the server will send a correction notice
* otherwise.
*/
break;
case SMSG_PLAYER_WARP:
{
std::string mapPath = msg->readString(16);
bool nearby;
Uint16 x = msg->readInt16();
Uint16 y = msg->readInt16();
logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y);
/*
* We must clear the local player's target *before* the call
* to changeMap, as it deletes all beings.
*/
player_node->stopAttack();
nearby = (engine->getCurrentMapName() == mapPath);
// Switch the actual map, deleting the previous one if necessary
engine->changeMap(mapPath);
current_npc = 0;
float scrollOffsetX = 0.0f;
float scrollOffsetY = 0.0f;
/* Scroll if neccessary */
if (!nearby
|| (abs(x - player_node->mX) > MAP_TELEPORT_SCROLL_DISTANCE)
|| (abs(y - player_node->mY) > MAP_TELEPORT_SCROLL_DISTANCE))
{
scrollOffsetX = (x - player_node->mX) * 32;
scrollOffsetY = (y - player_node->mY) * 32;
}
player_node->setAction(Being::STAND);
player_node->mFrame = 0;
player_node->mX = x;
player_node->mY = y;
logger->log("Adjust scrolling by %d:%d", (int)scrollOffsetX, (int)scrollOffsetY);
viewport->scrollBy(scrollOffsetX, scrollOffsetY);
}
break;
case SMSG_PLAYER_STAT_UPDATE_1:
{
Sint16 type = msg->readInt16();
Uint32 value = msg->readInt32();
switch (type)
{
//case 0x0000:
// player_node->setWalkSpeed(msg->readInt32());
// break;
case 0x0005: player_node->mHp = value; break;
case 0x0006: player_node->mMaxHp = value; break;
case 0x0007: player_node->mMp = value; break;
case 0x0008: player_node->mMaxMp = value; break;
case 0x0009:
player_node->mStatsPointsToAttribute = value;
break;
case 0x000b: player_node->mLevel = value; break;
case 0x000c:
player_node->mSkillPoint = value;
skillDialog->update();
break;
case 0x0018:
if (value >= player_node->mMaxWeight / 2 &&
player_node->mTotalWeight <
player_node->mMaxWeight / 2)
{
weightNotice = new OkDialog(_("Message"),
_("You are carrying more then half "
"your weight. You are unable to "
"regain health."));
weightNotice->addActionListener(
&weightListener);
}
player_node->mTotalWeight = value;
break;
case 0x0019: player_node->mMaxWeight = value; break;
case 0x0029: player_node->ATK = value; break;
case 0x002b: player_node->MATK = value; break;
case 0x002d: player_node->DEF = value; break;
case 0x002e: player_node->DEF_BONUS = value; break;
case 0x002f: player_node->MDEF = value; break;
case 0x0031: player_node->HIT = value; break;
case 0x0032: player_node->FLEE = value; break;
case 0x0035: player_node->mAttackSpeed = value; break;
case 0x0037: player_node->mJobLevel = value; break;
}
if (player_node->mHp == 0 && deathNotice == NULL)
{
static char const *const deadMsg[] =
{
_("You are dead."),
_("We regret to inform you that your character was killed in battle."),
_("You are not that alive anymore."),
_("The cold hands of the grim reaper are grabbing for your soul."),
_("Game Over!"),
_("Insert coin to continue"),
_("No, kids. Your character did not really die. It... err... went to a better place."),
_("Your plan of breaking your enemies weapon by bashing it with your throat failed."),
_("I guess this did not run too well."),
_("Do you want your possessions identified?"), // Nethack reference
_("Sadly, no trace of you was ever found..."), // Secret of Mana reference
_("Annihilated."), // Final Fantasy VI reference
_("Looks like you got your head handed to you."), //Earthbound reference
_("You screwed up again, dump your body down the tubes and get you another one."), // Leisure Suit Larry 1 Reference
_("You're not dead yet. You're just resting."), // Monty Python reference from a couple of skits
_("You are no more."), // Monty Python reference from the dead parrot sketch starting now
_("You have ceased to be."),
_("You've expired and gone to meet your maker."),
_("You're a stiff."),
_("Bereft of life, you rest in peace."),
_("If you weren't so animated, you'd be pushing up the daisies."),
_("Your metabolic processes are now history."),
_("You're off the twig."),
_("You've kicked the bucket."),
_("You've shuffled off your mortal coil, run down the curtain and joined the bleedin' choir invisibile."),
_("You are an ex-player."),
_("You're pining for the fjords.") // Monty Python reference from the dead parrot sketch
};
std::string message(deadMsg[rand()%27]);
deathNotice = new OkDialog(_("Message"), message);
deathNotice->addActionListener(&deathListener);
player_node->setAction(Being::DEAD);
}
}
break;
case SMSG_PLAYER_STAT_UPDATE_2:
switch (msg->readInt16()) {
case 0x0001:
player_node->setXp(msg->readInt32());
break;
case 0x0002:
player_node->mJobXp = msg->readInt32();
break;
case 0x0014: {
Uint32 curGp = player_node->mGp;
player_node->mGp = msg->readInt32();
if (player_node->mGp > curGp)
chatWindow->chatLog("You picked up " +
toString(player_node->mGp - curGp) + " GP",
BY_SERVER);
}
break;
case 0x0016:
player_node->mXpForNextLevel = msg->readInt32();
break;
case 0x0017:
player_node->mJobXpForNextLevel = msg->readInt32();
break;
}
break;
case SMSG_PLAYER_STAT_UPDATE_3:
{
Sint32 type = msg->readInt32();
Sint32 base = msg->readInt32();
Sint32 bonus = msg->readInt32();
Sint32 total = base + bonus;
switch (type) {
case 0x000d: player_node->mAttr[LocalPlayer::STR] = total;
break;
case 0x000e: player_node->mAttr[LocalPlayer::AGI] = total;
break;
case 0x000f: player_node->mAttr[LocalPlayer::VIT] = total;
break;
case 0x0010: player_node->mAttr[LocalPlayer::INT] = total;
break;
case 0x0011: player_node->mAttr[LocalPlayer::DEX] = total;
break;
case 0x0012: player_node->mAttr[LocalPlayer::LUK] = total;
break;
}
}
break;
case SMSG_PLAYER_STAT_UPDATE_4:
{
Sint16 type = msg->readInt16();
Sint8 fail = msg->readInt8();
Sint8 value = msg->readInt8();
if (fail != 1)
break;
switch (type) {
case 0x000d: player_node->mAttr[LocalPlayer::STR] = value;
break;
case 0x000e: player_node->mAttr[LocalPlayer::AGI] = value;
break;
case 0x000f: player_node->mAttr[LocalPlayer::VIT] = value;
break;
case 0x0010: player_node->mAttr[LocalPlayer::INT] = value;
break;
case 0x0011: player_node->mAttr[LocalPlayer::DEX] = value;
break;
case 0x0012: player_node->mAttr[LocalPlayer::LUK] = value;
break;
}
}
break;
// Updates stats and status points
case SMSG_PLAYER_STAT_UPDATE_5:
player_node->mStatsPointsToAttribute = msg->readInt16();
player_node->mAttr[LocalPlayer::STR] = msg->readInt8();
player_node->mAttrUp[LocalPlayer::STR] = msg->readInt8();
player_node->mAttr[LocalPlayer::AGI] = msg->readInt8();
player_node->mAttrUp[LocalPlayer::AGI] = msg->readInt8();
player_node->mAttr[LocalPlayer::VIT] = msg->readInt8();
player_node->mAttrUp[LocalPlayer::VIT] = msg->readInt8();
player_node->mAttr[LocalPlayer::INT] = msg->readInt8();
player_node->mAttrUp[LocalPlayer::INT] = msg->readInt8();
player_node->mAttr[LocalPlayer::DEX] = msg->readInt8();
player_node->mAttrUp[LocalPlayer::DEX] = msg->readInt8();
player_node->mAttr[LocalPlayer::LUK] = msg->readInt8();
player_node->mAttrUp[LocalPlayer::LUK] = msg->readInt8();
player_node->ATK = msg->readInt16(); // ATK
player_node->ATK_BONUS = msg->readInt16(); // ATK bonus
player_node->MATK = msg->readInt16(); // MATK max
player_node->MATK_BONUS = msg->readInt16(); // MATK min
player_node->DEF = msg->readInt16(); // DEF
player_node->DEF_BONUS = msg->readInt16(); // DEF bonus
player_node->MDEF = msg->readInt16(); // MDEF
player_node->MDEF_BONUS = msg->readInt16(); // MDEF bonus
player_node->HIT = msg->readInt16(); // HIT
player_node->FLEE = msg->readInt16(); // FLEE
player_node->FLEE_BONUS = msg->readInt16(); // FLEE bonus
msg->readInt16(); // critical
msg->readInt16(); // unknown
break;
case SMSG_PLAYER_STAT_UPDATE_6:
switch (msg->readInt16()) {
case 0x0020:
player_node->mAttrUp[LocalPlayer::STR] = msg->readInt8();
break;
case 0x0021:
player_node->mAttrUp[LocalPlayer::AGI] = msg->readInt8();
break;
case 0x0022:
player_node->mAttrUp[LocalPlayer::VIT] = msg->readInt8();
break;
case 0x0023:
player_node->mAttrUp[LocalPlayer::INT] = msg->readInt8();
break;
case 0x0024:
player_node->mAttrUp[LocalPlayer::DEX] = msg->readInt8();
break;
case 0x0025:
player_node->mAttrUp[LocalPlayer::LUK] = msg->readInt8();
break;
}
break;
case SMSG_PLAYER_ARROW_MESSAGE:
{
Sint16 type = msg->readInt16();
switch (type) {
case 0:
chatWindow->chatLog(_("Equip arrows first"),
BY_SERVER);
break;
default:
logger->log(_("0x013b: Unhandled message %i"), type);
break;
}
}
break;
}
}