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/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#include "network.h"

#include <cassert>
#include <sstream>
#include <SDL_net.h>
#include <SDL_thread.h>

#include "messagein.h"

#include "../log.h"
#include "../main.h"

/** Warning: buffers and other variables are shared,
    so there can be only one connection active at a time */

short packet_lengths[] = {
   10,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
    0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
    0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
    0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
// #0x0040
    0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
    0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
    0,  0,  0,  0, 55, 17,  3, 37, 46, -1, 23, -1,  3,108,  3,  2,
    3, 28, 19, 11,  3, -1,  9,  5, 54, 53, 58, 60, 41,  2,  6,  6,
// #0x0080
    7,  3,  2,  2,  2,  5, 16, 12, 10,  7, 29, 23, -1, -1, -1,  0,
    7, 22, 28,  2,  6, 30, -1, -1,  3, -1, -1,  5,  9, 17, 17,  6,
   23,  6,  6, -1, -1, -1, -1,  8,  7,  6,  7,  4,  7,  0, -1,  6,
    8,  8,  3,  3, -1,  6,  6, -1,  7,  6,  2,  5,  6, 44,  5,  3,
// #0x00C0
    7,  2,  6,  8,  6,  7, -1, -1, -1, -1,  3,  3,  6,  6,  2, 27,
    3,  4,  4,  2, -1, -1,  3, -1,  6, 14,  3, -1, 28, 29, -1, -1,
   30, 30, 26,  2,  6, 26,  3,  3,  8, 19,  5,  2,  3,  2,  2,  2,
    3,  2,  6,  8, 21,  8,  8,  2,  2, 26,  3, -1,  6, 27, 30, 10,
// #0x0100
    2,  6,  6, 30, 79, 31, 10, 10, -1, -1,  4,  6,  6,  2, 11, -1,
   10, 39,  4, 10, 31, 35, 10, 18,  2, 13, 15, 20, 68,  2,  3, 16,
    6, 14, -1, -1, 21,  8,  8,  8,  8,  8,  2,  2,  3,  4,  2, -1,
    6, 86,  6, -1, -1,  7, -1,  6,  3, 16,  4,  4,  4,  6, 24, 26,
// #0x0140
   22, 14,  6, 10, 23, 19,  6, 39,  8,  9,  6, 27, -1,  2,  6,  6,
  110,  6, -1, -1, -1, -1, -1,  6, -1, 54, 66, 54, 90, 42,  6, 42,
   -1, -1, -1, -1, -1, 30, -1,  3, 14,  3, 30, 10, 43, 14,186,182,
   14, 30, 10,  3, -1,  6,106, -1,  4,  5,  4, -1,  6,  7, -1, -1,
// #0x0180
    6,  3,106, 10, 10, 34,  0,  6,  8,  4,  4,  4, 29, -1, 10,  6,
   90, 86, 24,  6, 30,102,  9,  4,  8,  4, 14, 10,  4,  6,  2,  6,
    3,  3, 35,  5, 11, 26, -1,  4,  4,  6, 10, 12,  6, -1,  4,  4,
   11,  7, -1, 67, 12, 18,114,  6,  3,  6, 26, 26, 26, 26,  2,  3,
// #0x01C0
    2, 14, 10, -1, 22, 22,  4,  2, 13, 97,  0,  9,  9, 29,  6, 28,
    8, 14, 10, 35,  6,  8,  4, 11, 54, 53, 60,  2, -1, 47, 33,  6,
   30,  8, 34, 14,  2,  6, 26,  2, 28, 81,  6, 10, 26,  2, -1, -1,
   -1, -1, 20, 10, 32,  9, 34, 14,  2,  6, 48, 56, -1,  4,  5, 10,
// #0x200
   26,  0,  0,  0, 18,  0,  0,  0,  0,  0,  0, 19,  0,  0,  0,  0,
    0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
};

unsigned int buffer_size = 65536;
char *in = NULL;
char *out = NULL;
unsigned int in_size = 0;
unsigned int out_size = 0;
int connectionOpen = NET_IDLE;

TCPsocket sock;
SDLNet_SocketSet set;
SDL_Thread *mThread = NULL;
SDL_mutex *mMutex = NULL;
IPaddress *ip = NULL;

char *iptostring(int address)
{
    static char asciiIP[16];

    sprintf(asciiIP, "%i.%i.%i.%i",
            (unsigned char)(address),
            (unsigned char)(address >> 8),
            (unsigned char)(address >> 16),
            (unsigned char)(address >> 24));

    return asciiIP;
}

int connectionThread(void *ptr)
{
    // Create the socket for the current session
    sock = SDLNet_TCP_Open((IPaddress *)ptr);
    if (!sock)
    {
        logger->log("Error in SDLNet_TCP_Open(): %s", SDLNet_GetError());
        connectionOpen = NET_ERROR;
        return NET_ERROR;
    }

    // Create a socket set to listen to socket
    set = SDLNet_AllocSocketSet(1);
    if (!set)
    {
        logger->log("Error in SDLNet_AllocSocketSet(): %s", SDLNet_GetError());
        connectionOpen = NET_ERROR;
        return NET_ERROR;
    }

    // Add the socket to the set
    int ret = SDLNet_TCP_AddSocket(set, sock);
    if (ret == -1)
    {
        logger->log("Error in SDLNet_AddSocket(): %s", SDLNet_GetError());
        connectionOpen = NET_ERROR;
        return NET_ERROR;
    }

    // Init buffers
    in = (char*)malloc(buffer_size);
    out = (char*)malloc(buffer_size);
    memset(in, '\0', buffer_size);
    memset(out, '\0', buffer_size);
    in_size = 0;
    out_size = 0;

    SDL_mutexP(mMutex);
    logger->log("Network::Started session with %s:%i",
                iptostring(((IPaddress *)ptr)->host),
                ((IPaddress *)ptr)->port);
    connectionOpen = NET_CONNECTED;
    SDL_mutexV(mMutex);
    return NET_CONNECTED;
}

void openConnection(const char* address, short port)
{
    //assert(connectionOpen <= NET_IDLE);

    // Initialize SDL_net
    if (SDLNet_Init() == -1)
    {
        logger->log("Error in SDLNet_Init(): %s", SDLNet_GetError());
        connectionOpen = NET_ERROR;
    }

    ip = new IPaddress();

    // Resolve host name
    if (SDLNet_ResolveHost(ip, address, port) == -1)
    {
        logger->log("Error in SDLNet_ResolveHost(): %s", SDLNet_GetError());
        connectionOpen = NET_ERROR;
    }

    connectionOpen = NET_CONNECTING;
    // Create the synchronization lock
    mMutex = SDL_CreateMutex();
    // Create the connection thread
    mThread = SDL_CreateThread(connectionThread, ip);
    if (mThread == NULL) {
        logger->log("Unable to create connection thread");
        connectionOpen = NET_ERROR;
    }
}

int pollConnection()
{
    if (mMutex)
    {
        SDL_mutexP(mMutex);
    }

    switch (connectionOpen)
    {
        case NET_IDLE:
        case NET_CONNECTING:
            break;
        case NET_CONNECTED:
        case NET_ERROR:
            SDL_WaitThread(mThread, NULL);
            mThread = NULL;
            SDL_DestroyMutex(mMutex);
            mMutex = NULL;
            break;
    }

    if (mMutex)
    {
        SDL_mutexV(mMutex);
    }
    return connectionOpen;
}

void closeConnection()
{
    //assert(connectionOpen > );

    if (connectionOpen == NET_ERROR)return;

    if (mThread)
    {
        SDL_WaitThread(mThread, NULL);
        mThread = NULL;
    }

    if (mMutex)
    {
        SDL_DestroyMutex(mMutex);
        mMutex = NULL;
    }

    if (ip)
    {
        delete ip;
        ip = NULL;
    }

    // Remove the socket from the socket set
    int ret = SDLNet_TCP_DelSocket(set, sock);
    if (ret == -1)
    {
        logger->log("Error in SDLNet_DelSocket(): %s", SDLNet_GetError());
    }

    // Close the TCP connection
    SDLNet_TCP_Close(sock);

    // Free the socket set
    SDLNet_FreeSocketSet(set);
    set = NULL;

    // Clear buffers
    if (in != NULL)
    {
        free(in);
        in = NULL;
    }

    if (out != NULL)
    {
        free(out);
        out = NULL;
    }

    in_size = 0;
    out_size = 0;

    // Shutdown the network API
    SDLNet_Quit();

    logger->log("Network::Closed session");
    connectionOpen = NET_IDLE;
}

void flush()
{
    // Send all available data, waits if not all data can be sent immediately
    if (out_size > 0)
    {
        int ret = SDLNet_TCP_Send(sock, (char*)out, out_size);
        if (ret < (int)out_size)
        {
            logger->log("Error in SDLNet_TCP_Send(): %s", SDLNet_GetError());
            errorMessage = "You got disconnected from server";
            state = ERROR_STATE;
            return;
        }
        out_size -= ret;
    }

    int numReady = SDLNet_CheckSockets(set, 0);
    if (numReady == -1)
    {
        logger->log("Error: SDLNet_CheckSockets");
        return;
    }
    else if (numReady == 0) // any socket ready
    {
        return;
    }
    else if (numReady == 1) // one socket is ready
    {
        // Receive data from the socket
        int ret = SDLNet_TCP_Recv(sock, in + in_size, buffer_size - in_size);
        if (ret <= 0)
        {
            logger->log("Error in SDLNet_TCP_Recv(): %s", SDLNet_GetError());
            errorMessage = "You got disconnected from server";
            state = ERROR_STATE;
            return;
        }
        else {
            in_size += ret;
        }
    }
    else // more than one socket is ready.. this should not happen since we only listen once socket.
    {
            logger->log("Error in SDLNet_TCP_Recv(), %d sockets are ready : %s", numReady, SDLNet_GetError());
            errorMessage = "You got disconnected from server";
            state = ERROR_STATE;
            return;
    }
}

unsigned short readWord(int pos)
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
    return SDL_Swap16((*(unsigned short*)(in+(pos))));
#else
    return (*(unsigned short *)(in+(pos)));
#endif
}

bool packetReady()
{
    bool ret = false;
    if (in_size >= 2)
    {
        int length = packet_lengths[readWord(0)];
        if (length == -1)
        {
            if (in_size >= 4)
            {
                length = readWord(2);
                if (in_size >= (unsigned int)length)
                {
                    ret = true;
                }
            }
        }
        else if (in_size >= (unsigned int)length)
        {
            ret = true;
        }
    }
    return ret;
}

MessageIn
get_next_message()
{
    // At least 2 bytes should be received for the message ID
    while (in_size < 2 && state != ERROR_STATE) flush();

    int length = packet_lengths[readWord(0)];

    if (length == -1)
    {
        // Another 2 bytes should be received for the length
        while (in_size < 4) flush();
        length = readWord(2);
    }

#ifdef DEBUG
    printf("Received packet 0x%x of length %d\n", readWord(0), length);
#endif

    // Make sure the whole packet is received
    while (in_size < static_cast<unsigned int>(length) && state != ERROR_STATE) flush();

    return MessageIn(in, length);
}

void skip(int len)
{
    memcpy(in, in + len, in_size - len);
    in_size -= len;
}