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/*
* The Mana Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_H
#define NET_H
/**
* \namespace Net
*
* The network communication layer. It is composed of a host of interfaces that
* interact with different aspects of the game. They have different
* implementations depending on the type of server the client is connecting to.
*/
#include "net/serverinfo.h"
namespace Net {
class AdminHandler;
class CharHandler;
class ChatHandler;
class GameHandler;
class GeneralHandler;
class GuildHandler;
class InventoryHandler;
class LoginHandler;
class NpcHandler;
class PartyHandler;
class PlayerHandler;
class SpecialHandler;
class TradeHandler;
AdminHandler *getAdminHandler();
CharHandler *getCharHandler();
ChatHandler *getChatHandler();
GameHandler *getGameHandler();
GeneralHandler *getGeneralHandler();
GuildHandler *getGuildHandler();
InventoryHandler *getInventoryHandler();
LoginHandler *getLoginHandler();
NpcHandler *getNpcHandler();
PartyHandler *getPartyHandler();
PlayerHandler *getPlayerHandler();
SpecialHandler *getSpecialHandler();
TradeHandler *getTradeHandler();
ServerInfo::Type getNetworkType();
/**
* Handles server detection and connection
*/
void connectToServer(ServerInfo &server);
void unload();
} // namespace Net
#endif // NET_H
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