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/*
* The Mana World
* Copyright (C) 2009 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "net/net.h"
#include "main.h"
#include "net/adminhandler.h"
#include "net/charhandler.h"
#include "net/chathandler.h"
#include "net/generalhandler.h"
#include "net/guildhandler.h"
#include "net/inventoryhandler.h"
#include "net/loginhandler.h"
#include "net/gamehandler.h"
#include "net/npchandler.h"
#include "net/partyhandler.h"
#include "net/playerhandler.h"
#include "net/specialhandler.h"
#include "net/tradehandler.h"
#ifdef MANASERV_SUPPORT
#include "net/manaserv/generalhandler.h"
#else
#include "net/ea/generalhandler.h"
#endif
extern Net::AdminHandler *adminHandler;
extern Net::CharHandler *charHandler;
extern Net::ChatHandler *chatHandler;
extern Net::GeneralHandler *generalHandler;
extern Net::InventoryHandler *inventoryHandler;
extern Net::LoginHandler *loginHandler;
extern Net::GameHandler *gameHandler;
extern Net::NpcHandler *npcHandler;
extern Net::PartyHandler *partyHandler;
extern Net::PlayerHandler *playerHandler;
extern Net::SpecialHandler *specialHandler;
extern Net::TradeHandler *tradeHandler;
Net::AdminHandler *Net::getAdminHandler()
{
return adminHandler;
}
Net::CharHandler *Net::getCharHandler()
{
return charHandler;
}
Net::ChatHandler *Net::getChatHandler()
{
return chatHandler;
}
Net::GameHandler *Net::getGameHandler()
{
return gameHandler;
}
Net::GeneralHandler *Net::getGeneralHandler()
{
return generalHandler;
}
Net::GuildHandler *Net::getGuildHandler()
{
// TODO
return 0;
}
Net::InventoryHandler *Net::getInventoryHandler()
{
return inventoryHandler;
}
Net::LoginHandler *Net::getLoginHandler()
{
return loginHandler;
}
Net::NpcHandler *Net::getNpcHandler()
{
return npcHandler;
}
Net::PartyHandler *Net::getPartyHandler()
{
return partyHandler;
}
Net::PlayerHandler *Net::getPlayerHandler()
{
return playerHandler;
}
Net::SpecialHandler *Net::getSpecialHandler()
{
return specialHandler;
}
Net::TradeHandler *Net::getTradeHandler()
{
return tradeHandler;
}
namespace Net
{
bool networkLoaded = false;
} // namespace Net
void Net::connectToServer(const ServerInfo &server)
{
// TODO: Actually query the server about itself and choose the netcode
// based on that
if (networkLoaded)
{
getGeneralHandler()->reload();
}
else
{
#ifdef MANASERV_SUPPORT
new ManaServ::GeneralHandler;
#else
new EAthena::GeneralHandler;
#endif
getGeneralHandler()->load();
}
networkLoaded = true;
getLoginHandler()->setServer(server);
getLoginHandler()->connect();
}
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