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/*
* The Mana Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/net.h"
#include "main.h"
#include "net/adminhandler.h"
#include "net/charhandler.h"
#include "net/chathandler.h"
#include "net/generalhandler.h"
#include "net/guildhandler.h"
#include "net/inventoryhandler.h"
#include "net/loginhandler.h"
#include "net/gamehandler.h"
#include "net/npchandler.h"
#include "net/partyhandler.h"
#include "net/playerhandler.h"
#include "net/specialhandler.h"
#include "net/tradehandler.h"
#include "net/tmwa/generalhandler.h"
#include "net/manaserv/generalhandler.h"
Net::AdminHandler *adminHandler = NULL;
Net::CharHandler *charHandler = NULL;
Net::ChatHandler *chatHandler = NULL;
Net::GeneralHandler *generalHandler = NULL;
Net::InventoryHandler *inventoryHandler = NULL;
Net::LoginHandler *loginHandler = NULL;
Net::GameHandler *gameHandler = NULL;
Net::GuildHandler *guildHandler = NULL;
Net::NpcHandler *npcHandler = NULL;
Net::PartyHandler *partyHandler = NULL;
Net::PlayerHandler *playerHandler = NULL;
Net::SpecialHandler *specialHandler = NULL;
Net::TradeHandler *tradeHandler = NULL;
Net::AdminHandler *Net::getAdminHandler()
{
return adminHandler;
}
Net::CharHandler *Net::getCharHandler()
{
return charHandler;
}
Net::ChatHandler *Net::getChatHandler()
{
return chatHandler;
}
Net::GameHandler *Net::getGameHandler()
{
return gameHandler;
}
Net::GeneralHandler *Net::getGeneralHandler()
{
return generalHandler;
}
Net::GuildHandler *Net::getGuildHandler()
{
return guildHandler;
}
Net::InventoryHandler *Net::getInventoryHandler()
{
return inventoryHandler;
}
Net::LoginHandler *Net::getLoginHandler()
{
return loginHandler;
}
Net::NpcHandler *Net::getNpcHandler()
{
return npcHandler;
}
Net::PartyHandler *Net::getPartyHandler()
{
return partyHandler;
}
Net::PlayerHandler *Net::getPlayerHandler()
{
return playerHandler;
}
Net::SpecialHandler *Net::getSpecialHandler()
{
return specialHandler;
}
Net::TradeHandler *Net::getTradeHandler()
{
return tradeHandler;
}
namespace Net
{
ServerInfo::Type networkType = ServerInfo::UNKNOWN;
void connectToServer(const ServerInfo &server)
{
if (server.type == ServerInfo::UNKNOWN)
{
// TODO: Query the server about itself and choose the netcode based on
// that
}
if (networkType == server.type && getGeneralHandler() != NULL)
{
getGeneralHandler()->reload();
}
else
{
if (networkType != ServerInfo::UNKNOWN && getGeneralHandler() != NULL)
{
getGeneralHandler()->unload();
}
switch (server.type)
{
case ServerInfo::MANASERV:
new ManaServ::GeneralHandler;
break;
case ServerInfo::TMWATHENA:
new TmwAthena::GeneralHandler;
break;
default:
// Shouldn't happen...
break;
}
getGeneralHandler()->load();
networkType = server.type;
}
getLoginHandler()->setServer(server);
getLoginHandler()->connect();
}
void unload()
{
GeneralHandler *handler = getGeneralHandler();
if (handler)
{
handler->unload();
}
}
ServerInfo::Type getNetworkType()
{
return networkType;
}
} // namespace Net
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