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/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _TMW_NET_LOGOUTHANDLER_H
#define _TMW_NET_LOGOUTHANDLER_H

#include <string>

#include "messagehandler.h"

/**
 * The different scenarios for which LogoutHandler can be used
 */
enum {
    LOGOUT_EXIT,
    LOGOUT_SWITCH_ACCOUNTSERVER,
    LOGOUT_SWITCH_CHARACTER
};

class LogoutHandler : public MessageHandler
{
    public:
        LogoutHandler();

        void handleMessage(MessageIn &msg);

        void setScenario(unsigned short scenario,
                                               std::string* passToken = NULL);

        void reset();

        void setAccountLoggedOut(){ mLoggedOutAccount = true; }
        void setGameLoggedOut(){ mLoggedOutGame = true; }
        void setChatLoggedOut(){ mLoggedOutChat = true; }

    private:
        std::string* mPassToken;
        unsigned short mScenario;
        bool mLoggedOutAccount;
        bool mLoggedOutGame;
        bool mLoggedOutChat;
};

#endif