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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_NET_GAMESERVER_PLAYER_H
#define _TMW_NET_GAMESERVER_PLAYER_H
#include "../../being.h"
#include <iosfwd>
namespace Net
{
namespace GameServer
{
namespace Player
{
void say(const std::string &text);
void walk(int x, int y);
void pickUp(int x, int y);
void moveItem(int oldSlot, int newSlot, int amount);
void drop(int slot, int amount);
void equip(int slot);
void unequip(int slot);
void useItem(int slot);
void attack(int direction);
void changeAction(Being::Action action);
void talkToNPC(int id, bool restart);
void selectFromNPC(int id, int choice);
void requestTrade(int id);
void acceptTrade(bool accept);
void tradeItem(int slot, int amount);
}
}
}
#endif
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