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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "player.h"
#include "internal.h"
#include "../connection.h"
#include "../messageout.h"
#include "../protocol.h"
void Net::GameServer::Player::say(const std::string &text)
{
MessageOut msg(PGMSG_SAY);
msg.writeString(text);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::walk(short x, short y)
{
MessageOut msg(PGMSG_WALK);
msg.writeShort(x);
msg.writeShort(y);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::useItem(int itemId)
{
MessageOut msg(PGMSG_USE_ITEM);
msg.writeLong(itemId);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::equip(int itemId, char slot)
{
MessageOut msg(PGMSG_EQUIP);
msg.writeLong(itemId);
msg.writeByte(slot);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::attack(unsigned char direction)
{
MessageOut msg(PGMSG_ATTACK);
msg.writeByte(direction);
Net::GameServer::connection->send(msg);
}
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