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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "player.h"
#include "internal.h"
#include "../connection.h"
#include "../messageout.h"
#include "../protocol.h"
void Net::GameServer::Player::say(const std::string &text)
{
MessageOut msg(PGMSG_SAY);
msg.writeString(text);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::walk(int x, int y)
{
MessageOut msg(PGMSG_WALK);
msg.writeShort(x);
msg.writeShort(y);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::pickUp(int x, int y)
{
MessageOut msg(PGMSG_PICKUP);
msg.writeShort(x);
msg.writeShort(y);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::moveItem(int oldSlot, int newSlot, int amount)
{
MessageOut msg(PGMSG_MOVE_ITEM);
msg.writeByte(oldSlot);
msg.writeByte(newSlot);
msg.writeByte(amount);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::drop(int slot, int amount)
{
MessageOut msg(PGMSG_DROP);
msg.writeByte(slot);
msg.writeByte(amount);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::equip(int slot)
{
MessageOut msg(PGMSG_EQUIP);
msg.writeByte(slot);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::unequip(int slot)
{
MessageOut msg(PGMSG_UNEQUIP);
msg.writeByte(slot);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::useItem(int slot)
{
MessageOut msg(PGMSG_USE_ITEM);
msg.writeByte(slot);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::attack(int direction)
{
MessageOut msg(PGMSG_ATTACK);
msg.writeByte(direction);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::changeAction(Being::Action action)
{
MessageOut msg(PGMSG_ACTION_CHANGE);
msg.writeByte(action);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::talkToNPC(int id, bool restart)
{
MessageOut msg(restart ? PGMSG_NPC_TALK : PGMSG_NPC_TALK_NEXT);
msg.writeShort(id);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::selectFromNPC(int id, int choice)
{
MessageOut msg(PGMSG_NPC_SELECT);
msg.writeShort(id);
msg.writeByte(choice);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::requestTrade(int id)
{
MessageOut msg(PGMSG_TRADE_REQUEST);
msg.writeShort(id);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::acceptTrade(bool accept)
{
MessageOut msg(accept ? PGMSG_TRADE_ACCEPT : PGMSG_TRADE_CANCEL);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::tradeItem(int slot, int amount)
{
MessageOut msg(PGMSG_TRADE_ADD_ITEM);
msg.writeByte(slot);
msg.writeByte(amount);
Net::GameServer::connection->send(msg);
}
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