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/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "net/ea/adminhandler.h"
#include "net/ea/chathandler.h"
#include "net/ea/protocol.h"
#include "net/messagein.h"
#include "net/messageout.h"
#include "being.h"
#include "beingmanager.h"
#include "game.h"
#include "player_relations.h"
#include "gui/widgets/chattab.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "utils/strprintf.h"
#include <string>
AdminHandler *adminHandler;
AdminHandler::AdminHandler()
{
static const Uint16 _messages[] = {
SMSG_ADMIN_KICK_ACK,
0
};
handledMessages = _messages;
adminHandler = this;
}
void AdminHandler::handleMessage(MessageIn &msg)
{
int id;
switch (msg.getId())
{
case SMSG_ADMIN_KICK_ACK:
id = msg.readInt32();
if (id == 0)
localChatTab->chatLog(_("Kick failed!"), BY_SERVER);
else
localChatTab->chatLog(_("Kick succedded!"), BY_SERVER);
break;
}
}
void AdminHandler::announce(const std::string &text)
{
MessageOut outMsg(CMSG_ADMIN_ANNOUNCE);
outMsg.writeInt16(text.length() + 4);
outMsg.writeString(text, text.length());
}
void AdminHandler::localAnnounce(const std::string &text)
{
MessageOut outMsg(CMSG_ADMIN_LOCAL_ANNOUNCE);
outMsg.writeInt16(text.length() + 4);
outMsg.writeString(text, text.length());
}
void AdminHandler::hide(bool hide)
{
MessageOut outMsg(CMSG_ADMIN_HIDE);
outMsg.writeInt32(0); //unused
}
void AdminHandler::kick(int playerId)
{
MessageOut outMsg(CMSG_ADMIN_KICK);
outMsg.writeInt32(playerId);
}
void AdminHandler::kick(const std::string &name)
{
chatHandler->talk("@kick " + name);
}
void AdminHandler::ban(int playerId)
{}
void AdminHandler::ban(const std::string &name)
{
chatHandler->talk("@ban " + name);
}
void AdminHandler::unban(int playerId)
{}
void AdminHandler::unban(const std::string &name)
{
chatHandler->talk("@unban " + name);
}
void AdminHandler::mute(int playerId, int type, int limit)
{
return; // Still looking into this
MessageOut outMsg(CMSG_ADMIN_MUTE);
outMsg.writeInt32(playerId);
outMsg.writeInt8(type);
outMsg.writeInt16(limit);
}
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