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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_NET_CONNECTION_H
#define _TMW_NET_CONNECTION_H
#include <iosfwd>
#include <enet/enet.h>
class MessageOut;
namespace Net
{
/**
* \ingroup Network
*/
class Connection
{
public:
enum State {
OK,
NET_ERROR
};
~Connection();
/**
* Connects to the given server with the specified address and port.
* This method is non-blocking, use isConnected to check whether the
* server is connected.
*/
bool connect(const std::string &address, short port);
/**
* Disconnects from the given server.
*/
void disconnect();
State getState() { return mState; }
/**
* Returns whether the server is connected.
*/
bool isConnected();
/**
* Sends a message.
*/
void send(const MessageOut &msg);
private:
friend Connection *Net::getConnection();
Connection(ENetHost *client);
ENetPeer *mConnection;
ENetHost *mClient;
State mState;
};
}
#endif
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