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/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#include "main.h"
#include "map.h"
#include "log.h"
#include "being.h"

#include <libxml/parser.h>
#include <libxml/tree.h>
#include <queue>

Map tiledMap;

#define OLD_MAP_WIDTH  200
#define OLD_MAP_HEIGHT 200

/**
 * Old tile structure. Used for loading the old map format.
 */
struct TILE {
    /**
     * Data field filled at follows:
     *
     * <pre>
     *  1st byte: [1][1][1][1][1][1][1][1]
     *  2nd byte: [1][1][2][2][2][2][2][2]
     *  3rd byte: [2][2][2][2][3][3][3][3]
     *  4th byte: [3][3][3][3][3][3][W][A]
     * </pre>
     *
     * Legend:
     *  1 - Ground layer (grass, water, ...)
     *  2 - Fringe layer (decoration on top of ground layer, but below beings)
     *  3 - Over layer (roofs, tree leaves, ...)
     *  W - Walkability flag
     *  A - Animated tile flag
     */
    char data[4];
    char flags;
};

/**
 * Old map structure. Used for loading the old map format.
 */
struct MAP {
    TILE tiles[OLD_MAP_WIDTH][OLD_MAP_HEIGHT];
    char tileset[20];
    char bg_music[20];
};


Tile::Tile():
    whichList(0)
{
}


Location::Location(int x, int y, Tile *tile):
    x(x), y(y), tile(tile)
{
}

bool Location::operator< (const Location &loc) const
{
   return tile->Fcost > loc.tile->Fcost; 
}


Map::Map():
    width(0), height(0),
    onClosedList(1), onOpenList(2)
{
    tiles = new Tile[width * height];
}

Map::Map(int width, int height):
    width(width), height(height),
    onClosedList(1), onOpenList(2)
{
    tiles = new Tile[width * height];
}

Map::~Map()
{
    delete[] tiles;
}

bool Map::load(const std::string &mapFile)
{
    FILE *file = fopen(mapFile.c_str(), "r");

    if (!file) {
        log("Warning: %s", mapFile.c_str());
        return false;
    }

    MAP oldMap;
    fread(&oldMap, sizeof(MAP), 1, file);
    fclose(file);

    setSize(OLD_MAP_WIDTH, OLD_MAP_HEIGHT);

    // Transfer tile data
    int x, y;
    for (y = 0; y < OLD_MAP_HEIGHT; y++) {
        for (x = 0; x < OLD_MAP_WIDTH; x++) {
            unsigned short id;

            // Layer 0
            id = MAKEWORD(oldMap.tiles[x][y].data[1] & 0x00c0,
                    oldMap.tiles[x][y].data[0]);
            id >>= 6;
            setTile(x, y, 0, id);

            // Layer 1
            id = MAKEWORD(oldMap.tiles[x][y].data[2] & 0x00f0,
                    oldMap.tiles[x][y].data[1] & 0x003f);
            id >>= 4;
            setTile(x, y, 1, id);

            // Layer 2
            id = MAKEWORD(oldMap.tiles[x][y].data[3] & 0x00fc,
                    oldMap.tiles[x][y].data[2] & 0x000f);
            id >>= 2;
            setTile(x, y, 2, id);

            // Walkability
            setWalk(x, y, (oldMap.tiles[x][y].data[3] & 0x0002) > 0);
        }
    }

    return true;
}

bool loadXmlMap(const std::string &mapFile)
{
    xmlDocPtr doc = xmlReadFile(mapFile.c_str(), NULL, 0);

    if (!doc) {
        log("Warning: %s", mapFile.c_str());
        return false;
    }

    xmlFreeDoc(doc);

    return false;
}

void Map::setSize(int width, int height)
{
    this->width = width;
    this->height = height;
    delete[] tiles;
    tiles = new Tile[width * height];
}

void Map::setWalk(int x, int y, bool walkable) {
    if (walkable) {
        tiles[x + y * width].flags |= TILE_WALKABLE;
    }
    else {
        tiles[x + y * width].flags &= ~TILE_WALKABLE;
    }
}

bool Map::getWalk(int x, int y) {
    bool ret = (tiles[x + y * width].flags & TILE_WALKABLE) != 0;

    if (ret) {
        // Check for colliding into a being
        std::list<Being*>::iterator i = beings.begin();
        while (i != beings.end() && ret) {
            Being *being = (*i);
            if (being->x == x && being->y == y) {
                ret = false;
            }
            i++;
        }
    }

    return ret;
}

void Map::setTile(int x, int y, int layer, int id)
{
    tiles[x + y * width].layers[layer] = id;
}

int Map::getTile(int x, int y, int layer)
{
    return tiles[x + y * width].layers[layer];
}

Tile *Map::getTile(int x, int y)
{
    return &tiles[x + y * width];
}

int Map::getWidth()
{
    return width;
}

int Map::getHeight()
{
    return height;
}

PATH_NODE *Map::findPath(int startX, int startY, int destX, int destY)
{
    // Declare open list, a list with open tiles sorted on F cost
    std::priority_queue<Location> openList;

    // Return when destination not walkable
    if (!getWalk(destX, destY)) return NULL;

    // Reset starting tile's G cost to 0
    Tile *startTile = getTile(startX, startY);
    startTile->Gcost = 0;

    // Add the start point to the open list
    openList.push(Location(startX, startY, startTile));

    bool foundPath = false;

    // Keep trying new open tiles until no more tiles to try or target found
    while (!openList.empty() && !foundPath)
    {
        // Take the location with the lowest F cost from the open list, and
        // add it to the closed list.
        Location curr = openList.top();
        openList.pop();

        // If the tile is already on the closed list, this means it has already
        // been processed with a shorter path to the start point (lower G cost)
        if (curr.tile->whichList == onClosedList)
        {
            continue;
        }

        // Put the current tile on the closed list
        curr.tile->whichList = onClosedList;

        // Check the adjacent tiles
        for (int dy = -1; dy <= 1; dy++)
        {
            for (int dx = -1; dx <= 1; dx++)
            {
                // Calculate location of tile to check
                int x = curr.x + dx;
                int y = curr.y + dy;

                // Skip if if we're checking the same tile we're leaving from,
                // or if the new location falls outside of the map boundaries
                if ((dx == 0 && dy == 0) ||
                        (x < 0 || y < 0 || x >= width || y >= height))
                {
                    continue;
                }

                Tile *newTile = getTile(x, y);

                // Skip if the tile is on the closed list or is not walkable
                if (newTile->whichList == onClosedList || !getWalk(x, y))
                {
                    continue;
                }

                // When taking a diagonal step, verify that we can skip the
                // corner. We allow skipping past beings but not past non-
                // walkable tiles.
                if (dx != 0 && dy != 0)
                {
                    Tile *t1 = getTile(curr.x, curr.y + dy);
                    Tile *t2 = getTile(curr.x + dx, curr.y);

                    if ((t1->flags & TILE_WALKABLE) == 0 ||
                            (t2->flags & TILE_WALKABLE) == 0)
                    {
                        continue;
                    }
                }

                // Calculate G cost for this route, 10 for moving straight and
                // 14 for moving diagonal
                int Gcost = curr.tile->Gcost + ((dx == 0 || dy == 0) ? 10 : 14);

                if (newTile->whichList != onOpenList)
                {
                    // Found a new tile (not on open nor on closed list)
                    // Update Hcost of the new tile using Manhatten distance
                    newTile->Hcost = 10 * (abs(x - destX) + abs(y - destY));

                    // Set the current tile as the parent of the new tile
                    newTile->parentX = curr.x;
                    newTile->parentY = curr.y;

                    // Update Gcost and Fcost of new tile
                    newTile->Gcost = Gcost;
                    newTile->Fcost = newTile->Gcost + newTile->Hcost;

                    if (x != destX || y != destY) {
                        // Add this tile to the open list
                        newTile->whichList = onOpenList;
                        openList.push(Location(x, y, newTile));
                    }
                    else {
                        // Target location was found
                        foundPath = true;
                    }
                }
                else if (Gcost < newTile->Gcost)
                {
                    // Found a shorter route.
                    // Update Gcost and Fcost of the new tile
                    newTile->Gcost = Gcost;
                    newTile->Fcost = newTile->Gcost + newTile->Hcost;

                    // Set the current tile as the parent of the new tile
                    newTile->parentX = curr.x;
                    newTile->parentY = curr.y;

                    // Add this tile to the open list (it's already
                    // there, but this instance has a lower F score)
                    openList.push(Location(x, y, newTile));
                }
            }
        }
    }

    // Two new values to indicate wether a tile is on the open or closed list,
    // this way we don't have to clear all the values between each pathfinding.
    onClosedList += 2;
    onOpenList += 2;

    // If a path has been found, iterate backwards using the parent locations
    // to extract it.
    if (foundPath)
    {
        PATH_NODE *path = new PATH_NODE(destX, destY);
        int pathX = destX;
        int pathY = destY;

        while (pathX != startX || pathY != startY)
        {
            // Find out the next parent
            Tile *tile = getTile(pathX, pathY);
            pathX = tile->parentX;
            pathY = tile->parentY;

            // Add the new path node to the start of the path list
            PATH_NODE *pn = new PATH_NODE(pathX, pathY);
            pn->next = path;
            path = pn;
        }

        return path;
    }

    // No path found
    return NULL;
}