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/*
* The Mana World
* Copyright (C) 2007-2010 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "configuration.h"
#include "inventory.h"
#include "item.h"
#include "itemshortcut.h"
#include "localplayer.h"
#include "net/inventoryhandler.h"
#include "net/net.h"
#include "utils/stringutils.h"
ItemShortcut *itemShortcut;
ItemShortcut::ItemShortcut():
mItemSelected(-1)
{
load();
}
ItemShortcut::~ItemShortcut()
{
save();
}
void ItemShortcut::load()
{
for (int i = 0; i < SHORTCUT_ITEMS; i++)
{
int itemId = (int) config.getValue("shortcut" + toString(i), -1);
mItems[i] = itemId;
}
}
void ItemShortcut::save()
{
for (int i = 0; i < SHORTCUT_ITEMS; i++)
{
const int itemId = mItems[i] ? mItems[i] : -1;
config.setValue("shortcut" + toString(i), itemId);
}
}
void ItemShortcut::useItem(int index)
{
if (mItems[index])
{
Item *item = player_node->getInventory()->findItem(mItems[index]);
if (item && item->getQuantity())
{
if (item->isEquipment())
{
if (item->isEquipped())
Net::getInventoryHandler()->unequipItem(item);
else
Net::getInventoryHandler()->equipItem(item);
}
else
{
Net::getInventoryHandler()->useItem(item);
}
}
}
}
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