blob: 2fbbbf4c8c2c4e233abd516c648b3294f483e3cc (
plain) (
tree)
|
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _INVENTORY_H
#define _INVENTORY_H
class Item;
#define INVENTORY_SIZE 102
class Inventory
{
public:
/**
* Constructor.
*/
Inventory();
/**
* Destructor.
*/
~Inventory();
/**
* Returns the item at the specified index.
*/
Item* getItem(int index) const;
/**
* Searches for the specified item by it's id.
*
* @param itemId The id of the item to be searched.
* @return Item found on success, NULL on failure.
*/
Item* findItem(int itemId) const;
/**
* Adds a new item in a free slot.
*/
void addItem(int id, int quantity, bool equipment);
/**
* Sets the item at the given position.
*/
void setItem(int index, int id, int quantity, bool equipment);
/**
* Remove a item from the inventory.
*/
void removeItem(int id);
/**
* Remove the item at the specified index from the inventory.
*/
void removeItemAt(int index);
/**
* Checks if the given item is in the inventory
*/
bool contains(Item *item) const;
/**
* Returns id of next free slot or -1 if all occupied.
*/
int getFreeSlot() const;
/**
* Reset all item slots.
*/
void clear();
/**
* Get the number of slots filled with an item
*/
int getNumberOfSlotsUsed() const;
/**
* Returns the index of the last occupied slot or 0 if none occupied.
*/
int getLastUsedSlot() const;
/**
* Returns the number of slots available in the inventory.
*/
int getInventorySize() const;
protected:
Item **mItems; /**< The holder of items */
};
#endif
|