/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/windowmenu.h"
#include "graphics.h"
#include "gui/emotepopup.h"
#include "gui/skilldialog.h"
#include "gui/specialswindow.h"
#include "gui/widgets/button.h"
#include "gui/widgets/window.h"
#include "gui/widgets/windowcontainer.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include "utils/gettext.h"
#include <string>
extern Window *equipmentWindow;
extern Window *inventoryWindow;
extern Window *itemShortcutWindow;
extern Window *setupWindow;
extern Window *statusWindow;
extern Window *socialWindow;
WindowMenu::WindowMenu():
mEmotePopup(0)
{
int x = 0, h = 0;
addButton(":-)", x, h);
addButton(N_("Status"), x, h);
addButton(N_("Equipment"), x, h);
addButton(N_("Inventory"), x, h);
if (skillDialog->hasSkills())
addButton(N_("Skills"), x, h);
if (specialsWindow->hasSpecials())
addButton(N_("Specials"), x, h);
addButton(N_("Social"), x, h);
addButton(N_("Shortcut"), x, h);
addButton(N_("Setup"), x, h);
setDimension(gcn::Rectangle(graphics->getWidth() - x - 3, 3,
x - 3, h));
setVisible(true);
}
WindowMenu::~WindowMenu()
{
}
void WindowMenu::action(const gcn::ActionEvent &event)
{
Window *window = 0;
if (event.getId() == ":-)")
{
if (!mEmotePopup)
{
const gcn::Widget *s = event.getSource();
const gcn::Rectangle &r = s->getDimension();
const int parentX = s->getParent()->getX();
mEmotePopup = new EmotePopup;
const int offset = (r.width - mEmotePopup->getWidth()) / 2;
mEmotePopup->setPosition(parentX + r.x + offset,
r.y + r.height + 5);
mEmotePopup->addSelectionListener(this);
}
else
{
windowContainer->scheduleDelete(mEmotePopup);
mEmotePopup = 0;
}
}
else if (event.getId() == "Status")
{
window = statusWindow;
}
else if (event.getId() == "Equipment")
{
window = equipmentWindow;
}
else if (event.getId() == "Inventory")
{
window = inventoryWindow;
}
else if (event.getId() == "Skills")
{
window = skillDialog;
}
else if (event.getId() == "Specials")
{
window = specialsWindow;
}
else if (event.getId() == "Social")
{
window = socialWindow;
}
else if (event.getId() == "Shortcut")
{
window = itemShortcutWindow;
}
else if (event.getId() == "Setup")
{
window = setupWindow;
}
if (window)
{
window->setVisible(!window->isVisible());
if (window->isVisible())
{
window->requestMoveToTop();
}
}
}
void WindowMenu::valueChanged(const gcn::SelectionEvent &event)
{
if (event.getSource() == mEmotePopup)
{
int emote = mEmotePopup->getSelectedEmote();
if (emote)
Net::getPlayerHandler()->emote(emote);
windowContainer->scheduleDelete(mEmotePopup);
mEmotePopup = 0;
}
}
void WindowMenu::addButton(const char* text, int &x, int &h)
{
gcn::Button *btn = new Button(gettext(text), text, this);
btn->setPosition(x, 0);
add(btn);
x += btn->getWidth() + 3;
h = btn->getHeight();
}