/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_WINDOW_H__
#define _TMW_WINDOW_H__
#include <iostream>
#include <guichan.hpp>
#include "windowcontainer.h"
#include "../resources/image.h"
#include "../graphics.h"
/**
* A window. This window can be dragged around and has a title bar.
*
* \ingroup GUI
*/
class Window : public gcn::Container, public gcn::MouseListener
{
protected:
gcn::Container *chrome; /**< Contained container */
Window *parent; /**< The parent window */
std::string caption; /**< Title bar caption */
int z; /**< Z position of the window */
int mousePX; /**< Mouse down location */
int mousePY; /**< Mouse down location */
int snapSize; /**< Snap distance to window edge */
bool mouseDown; /**< Mouse button state */
bool modal; /**< Window is modal */
gcn::Color titlebarColor; /**< Title bar color */
int titlebarHeight; /**< Height of title bar */
int padding; /**< Space between contents and border */
float guiAlpha; /**< Opacity of GUI windows */
Image *dBackground; /**< Left side of title bar */
Image *dBorders; /**< Middle of title bar */
ImageRect border; /**< The window border */
/** The window container windows add themselves to. */
static WindowContainer* windowContainer;
public:
/**
* Constructor. Initializes the title to the given text and hooks
* itself into the window container.
*
* @param text The initial window title, "Window" by default.
* @param modal Block input to other windows.
* @param parent The parent window. This is the window standing above
* this one in the window hiearchy. When reordering,
* a window will never go below its parent window.
*/
Window(const std::string& text = "Window", bool modal = false,
Window *parent = NULL);
/**
* Destructor.
*/
~Window();
/**
* Sets the window container to be used by new windows.
*/
static void setWindowContainer(WindowContainer *windowContainer);
/**
* Draws the window.
*/
void draw(gcn::Graphics *graphics);
/**
* Adds a widget to the window.
*/
void add(gcn::Widget *w);
/**
* Adds a widget to the window and also specifices its position.
*/
void add(gcn::Widget *w, int x, int y);
/**
* Sets the title of the window.
*/
void setTitle(const std::string& text);
/**
* Sets the dimension of the window contents.
*/
void setDimension(const gcn::Rectangle& dimension);
/**
* Sets the width of the window contents.
*/
void setWidth(int width);
/**
* Sets the height of the window contents.
*/
void setHeight(int height);
/**
* Sets the location relative to the given widget.
*/
void setLocationRelativeTo(gcn::Widget* widget);
/**
* Sets the size of this window.
*/
void setSize(int width, int height);
/**
* Returns the parent window.
*
* @return The parent window or <code>NULL</code> if there is none.
*/
Window *getParentWindow();
/**
* Returns wether this window is modal. This doesn't necessarily mean
* that is gets input as a child modal window could get it.
*/
bool isModal();
// Mouse handling
void mousePress(int mx, int my, int button);
void mouseRelease(int mx, int my, int button);
void mouseMotion(int mx, int my);
void mouseOut();
void _mouseInputMessage(const gcn::MouseInput &mouseInput);
};
#endif