blob: a73eb638b60e0e25c8cb7e1dd65f756a060d5ce5 (
plain) (
tree)
|
|
/*
* The Mana World
* Copyright (C) 2006 The Mana World Development Team
*
* This file is part of Aethyra based on code from The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TEXTPREVIEW_H
#define TEXTPREVIEW_H
#include <guichan/color.hpp>
#include <guichan/font.hpp>
#include <guichan/widget.hpp>
/**
* Preview widget for particle colors, etc.
*/
class TextPreview : public gcn::Widget
{
public:
TextPreview(const std::string* text);
/**
* Sets the color the text is printed in.
*
* @param color the color to set
*/
inline void setTextColor(const gcn::Color* color)
{
mTextColor = color;
}
/**
* Sets the color the text background is drawn in. This is only the
* rectangle directly behind the text, not to full widget.
*
* @param color the color to set
*/
inline void setTextBGColor(const gcn::Color* color)
{
mTextBGColor = color;
}
/**
* Sets the background color of the widget.
*
* @param color the color to set
*/
inline void setBGColor(const gcn::Color* color)
{
mBGColor = color;
}
/**
* Sets the font to render the text in.
*
* @param font the font to use.
*/
inline void setFont(gcn::Font *font)
{
mFont = font;
}
/**
* Sets whether to use a shadow while rendering.
*
* @param shadow true, if a shadow is wanted, false else
*/
inline void setShadow(bool shadow)
{
mShadow = shadow;
}
/**
* Sets whether to use an outline while rendering.
*
* @param outline true, if an outline is wanted, false else
*/
inline void setOutline(bool outline)
{
mOutline = outline;
}
/**
* Widget's draw method. Does the actual job.
*
* @param graphics graphics to draw into
*/
void draw(gcn::Graphics *graphics);
/**
* Set opacity for this widget (whether or not to show the background
* color)
*
* @param opaque Whether the widget should be opaque or not
*/
void setOpaque(bool opaque) { mOpaque = opaque; }
/**
* Gets opacity for this widget (whether or not the background color
* is shown below the widget)
*/
bool isOpaque() { return mOpaque; }
private:
gcn::Font *mFont;
const std::string* mText;
const gcn::Color* mTextColor;
const gcn::Color* mBGColor;
const gcn::Color* mTextBGColor;
static float mAlpha;
bool mOpaque;
bool mShadow;
bool mOutline;
};
#endif
|