/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id $
*/
#ifndef _TMW_TRADE_H
#define _TMW_TRADE_H
#include "../log.h"
#include "../net/network.h"
#include "../graphic/spriteset.h"
#include "itemcontainer.h"
#include "gui.h"
#include "window.h"
#include "scrollarea.h"
/**
* Trade dialog.
*
* \ingroup Interface
*/
class TradeWindow : public Window, gcn::ActionListener {
public:
/**
* Constructor.
*/
TradeWindow();
/**
* Destructor.
*/
~TradeWindow();
/**
* Draws the trade window.
*/
void draw(gcn::Graphics *graphics);
/**
* Add an item the trade window.
*/
void addItem(int index, int id, bool own, int quantity, bool equipment);
/**
* Remove a item from the trade window.
*/
void removeItem(int id, bool own);
/**
* Reset both item containers
*/
void reset();
/**
* Change quantity of an item.
*/
void changeQuantity(int index, bool own, int quantity);
/**
* Increase quantity of an item.
*/
void increaseQuantity(int index, bool own, int quantity);
/**
* Set trade Button disabled
*/
void setTradeButton(bool enabled);
/**
* Player received ok message from server
*/
void receivedOk(bool own);
/**
* Send trade packet.
*/
void TradeWindow::tradeItem(int index, int quantity);
/**
* Called on mouse click.
*/
void mouseClick(int x, int y, int button, int count);
/**
* Called when receiving actions from the widgets.
*/
void action(const std::string& eventId);
ItemContainer *myItems;
ItemContainer *partnerItems;
private:
gcn::Label *itemNameLabel;
gcn::Label *itemDescriptionLabel;
gcn::Button *addButton, *okButton, *cancelButton, *tradeButton;
ScrollArea *myScroll, *partnerScroll;
bool ok_other, ok_me;
};
#endif