/*
* The Mana Client
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/statuswindow.h"
#include "localplayer.h"
#include "units.h"
#include "gui/ministatus.h"
#include "gui/setup.h"
#include "gui/widgets/button.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/progressbar.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/vertcontainer.h"
#include "gui/widgets/windowcontainer.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include "utils/gettext.h"
#include "utils/mathutils.h"
#include "utils/stringutils.h"
class AttrDisplay : public Container
{
public:
virtual std::string update();
protected:
AttrDisplay(int id, const std::string &name);
const int mId;
const std::string mName;
LayoutHelper *mLayout;
Label *mLabel;
Label *mValue;
};
class DerDisplay : public AttrDisplay
{
public:
DerDisplay(int id, const std::string &name);
};
class ChangeDisplay : public AttrDisplay, gcn::ActionListener
{
public:
ChangeDisplay(int id, const std::string &name);
std::string update();
void setPointsNeeded(int needed);
private:
void action(const gcn::ActionEvent &event);
int mNeeded;
Label *mPoints;
Button *mDec;
Button *mInc;
};
StatusWindow::StatusWindow():
Window(player_node->getName())
{
setWindowName("Status");
setupWindow->registerWindowForReset(this);
setResizable(true);
setCloseButton(true);
setSaveVisible(true);
setDefaultSize((windowContainer->getWidth() - 365) / 2,
(windowContainer->getHeight() - 255) / 2, 365, 275);
// ----------------------
// Status Part
// ----------------------
mLvlLabel = new Label(strprintf(_("Level: %d"), 0));
mMoneyLabel = new Label(strprintf(_("Money: %s"), ""));
mHpLabel = new Label(_("HP:"));
mHpBar = new ProgressBar((float) player_node->getHp()
/ (float) player_node->getMaxHp(),
80, 15, gcn::Color(0, 171, 34));
mXpLabel = new Label(_("Exp:"));
mXpBar = new ProgressBar((float) player_node->getExp()
/ player_node->getExpNeeded(),
80, 15, gcn::Color(143, 192, 211));
mMpLabel = new Label(_("MP:"));
mMpBar = new ProgressBar((float) player_node->getMaxMP()
/ (float) player_node->getMaxMP(),
80, 15, Net::getPlayerHandler()->canUseMagic() ?
gcn::Color(26, 102, 230) :
gcn::Color(100, 100, 100));
place(0, 0, mLvlLabel, 3);
// 5, 0 Job Level
place(8, 0, mMoneyLabel, 3);
place(0, 1, mHpLabel).setPadding(3);
place(1, 1, mHpBar, 4);
place(5, 1, mXpLabel).setPadding(3);
place(6, 1, mXpBar, 5);
place(0, 2, mMpLabel).setPadding(3);
// 5, 2 and 6, 2 Job Progress Bar
place(1, 2, mMpBar, 4);
if (Net::getPlayerHandler()->getJobLocation() > 0)
{
mJobLvlLabel = new Label(strprintf(_("Job: %d"), 0));
mJobLabel = new Label(_("Job:"));
mJobBar = new ProgressBar(0.0f, 80, 15, gcn::Color(220, 135, 203));
place(5, 0, mJobLvlLabel, 3);
place(5, 2, mJobLabel).setPadding(3);
place(6, 2, mJobBar, 5);
}
// ----------------------
// Stats Part
// ----------------------
mAttrCont = new VertContainer(32);
mAttrScroll = new ScrollArea(mAttrCont);
mAttrScroll->setOpaque(false);
mAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
mAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO);
place(0, 3, mAttrScroll, 5, 3);
mDAttrCont = new VertContainer(32);
mDAttrScroll = new ScrollArea(mDAttrCont);
mDAttrScroll->setOpaque(false);
mDAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
mDAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO);
place(6, 3, mDAttrScroll, 5, 3);
getLayout().setRowHeight(3, Layout::AUTO_SET);
mCharacterPointsLabel = new Label("C");
place(0, 6, mCharacterPointsLabel, 5);
if (Net::getPlayerHandler()->canCorrectAttributes())
{
mCorrectionPointsLabel = new Label("C");
place(0, 7, mCorrectionPointsLabel, 5);
}
loadWindowState();
update(HP);
update(MP);
update(EXP);
update(MONEY);
update(CHAR_POINTS); // This also updates all attributes (none atm)
update(LEVEL);
int job = Net::getPlayerHandler()->getJobLocation();
if (job > 0)
{
update(job);
}
}
std::string StatusWindow::update(int id)
{
if (miniStatusWindow)
miniStatusWindow->update(id);
if (id == HP)
{
updateHPBar(mHpBar, true);
return _("HP");
}
else if (id == MP)
{
updateMPBar(mMpBar, true);
return _("MP");
}
else if (id == EXP)
{
updateXPBar(mXpBar, false);
return _("Exp");
}
else if (id == MONEY)
{
int money = player_node->getMoney();
mMoneyLabel->setCaption(strprintf(_("Money: %s"),
Units::formatCurrency(money).c_str()));
mMoneyLabel->adjustSize();
return _("Money");
}
else if (id == Net::getPlayerHandler()->getJobLocation())
{
mJobLvlLabel->setCaption(strprintf(_("Job: %d"),
player_node->getAttributeBase(id)));
mJobLvlLabel->adjustSize();
updateProgressBar(mJobBar, id, false);
return _("Job");
}
else if (id == CHAR_POINTS)
{
mCharacterPointsLabel->setCaption(strprintf(_("Character points: %d"),
player_node->getCharacterPoints()));
mCharacterPointsLabel->adjustSize();
if (Net::getPlayerHandler()->canCorrectAttributes())
{
mCorrectionPointsLabel->setCaption(strprintf(_("Correction points: %d"),
player_node->getCorrectionPoints()));
mCorrectionPointsLabel->adjustSize();
}
for (Attrs::iterator it = mAttrs.begin(); it != mAttrs.end(); it++)
{
it->second->update();
}
}
else if (id == LEVEL)
{
mLvlLabel->setCaption(strprintf(_("Level: %d"),
player_node->getLevel()));
mLvlLabel->adjustSize();
return _("Level");
}
else
{
Attrs::iterator it = mAttrs.find(id);
if (it != mAttrs.end())
{
return it->second->update();
}
}
return "";
}
void StatusWindow::setPointsNeeded(int id, int needed)
{
Attrs::iterator it = mAttrs.find(id);
if (it != mAttrs.end())
{
ChangeDisplay *disp = dynamic_cast<ChangeDisplay*>(it->second);
if (disp)
disp->setPointsNeeded(needed);
}
}
void StatusWindow::addAttribute(int id, const std::string &name,
bool modifiable)
{
AttrDisplay *disp;
if (modifiable)
{
disp = new ChangeDisplay(id, name);
mAttrCont->add(disp);
}
else
{
disp = new DerDisplay(id, name);
mDAttrCont->add(disp);
}
mAttrs[id] = disp;
}
void StatusWindow::updateHPBar(ProgressBar *bar, bool showMax)
{
if (showMax)
bar->setText(toString(player_node->getHp()) +
"/" + toString(player_node->getMaxHp()));
else
bar->setText(toString(player_node->getHp()));
if (player_node->getMaxHp() < 4)
{
bar->setColor(guiPalette->getColor(Palette::HPBAR_ONE_QUARTER));
}
else
{
// HP Bar coloration
float r1 = 255;
float g1 = 255;
float b1 = 255;
float r2 = 255;
float g2 = 255;
float b2 = 255;
float weight = 1.0f;
int curHP = player_node->getHp();
int thresholdLevel = player_node->getMaxHp() / 4;
int thresholdProgress = curHP % thresholdLevel;
if (thresholdLevel)
weight = 1 - ((float)thresholdProgress) / ((float)thresholdLevel);
else
weight = 0;
if (curHP < (thresholdLevel))
{
gcn::Color color1 = guiPalette->getColor(Palette::HPBAR_ONE_HALF);
gcn::Color color2 = guiPalette->getColor(Palette::HPBAR_ONE_QUARTER);
r1 = color1.r; r2 = color2.r;
g1 = color1.g; g2 = color2.g;
b1 = color1.b; b2 = color2.b;
}
else if (curHP < (thresholdLevel*2))
{
gcn::Color color1 = guiPalette->getColor(Palette::HPBAR_THREE_QUARTERS);
gcn::Color color2 = guiPalette->getColor(Palette::HPBAR_ONE_HALF);
r1 = color1.r; r2 = color2.r;
g1 = color1.g; g2 = color2.g;
b1 = color1.b; b2 = color2.b;
}
else if (curHP < thresholdLevel*3)
{
gcn::Color color1 = guiPalette->getColor(Palette::HPBAR_FULL);
gcn::Color color2 = guiPalette->getColor(Palette::HPBAR_THREE_QUARTERS);
r1 = color1.r; r2 = color2.r;
g1 = color1.g; g2 = color2.g;
b1 = color1.b; b2 = color2.b;
}
else
{
gcn::Color color1 = guiPalette->getColor(Palette::HPBAR_FULL);
gcn::Color color2 = guiPalette->getColor(Palette::HPBAR_FULL);
r1 = color1.r; r2 = color2.r;
g1 = color1.g; g2 = color2.g;
b1 = color1.b; b2 = color2.b;
}
// Safety checks
if (weight > 1.0f) weight = 1.0f;
if (weight < 0.0f) weight = 0.0f;
// Do the color blend
r1 = (int) weightedAverage(r1, r2,weight);
g1 = (int) weightedAverage(g1, g2, weight);
b1 = (int) weightedAverage(b1, b2, weight);
// More safety checks
if (r1 > 255) r1 = 255;
if (g1 > 255) g1 = 255;
if (b1 > 255) b1 = 255;
bar->setColor((int)r1,(int)g1, (int)b1);
}
bar->setProgress((float) player_node->getHp() / (float) player_node->getMaxHp());
}
void StatusWindow::updateMPBar(ProgressBar *bar, bool showMax)
{
if (showMax)
bar->setText(toString(player_node->getMP()) +
"/" + toString(player_node->getMaxMP()));
else
bar->setText(toString(player_node->getMP()));
if (Net::getPlayerHandler()->canUseMagic())
bar->setColor(26, 102, 230); // blue, to indicate that we have magic
else
bar->setColor(100, 100, 100); // grey, to indicate that we lack magic
bar->setProgress((float) player_node->getMP() /
(float) player_node->getMaxMP());
}
void StatusWindow::updateProgressBar(ProgressBar *bar, int value, int max,
bool percent)
{
if (max == 0)
{
bar->setText(_("Max"));
bar->setProgress(1.0);
}
else
{
float progress = ((float) value) / max;
if (percent)
bar->setText(strprintf("%2.2f", 100 * progress) + "%");
else
bar->setText(toString(value) + "/" + toString(max));
bar->setProgress(progress);
}
}
void StatusWindow::updateXPBar(ProgressBar *bar, bool percent)
{
updateProgressBar(bar, player_node->getExp(), player_node->getExpNeeded(),
percent);
}
void StatusWindow::updateProgressBar(ProgressBar *bar, int id, bool percent)
{
std::pair<int, int> exp = player_node->getExperience(id);
updateProgressBar(bar, exp.first, exp.second, percent);
}
AttrDisplay::AttrDisplay(int id, const std::string &name):
mId(id),
mName(name)
{
setSize(100, 32);
mLabel = new Label(name);
mValue = new Label("1");
mLabel->setAlignment(Graphics::CENTER);
mValue->setAlignment(Graphics::CENTER);
mLayout = new LayoutHelper(this);
}
std::string AttrDisplay::update()
{
int base = player_node->getAttributeBase(mId);
int bonus = player_node->getAttributeEffective(mId) - base;
std::string value = toString(base);
if (bonus)
value += strprintf(" (%+d)", bonus);
mValue->setCaption(value);
return mName;
}
DerDisplay::DerDisplay(int id, const std::string &name):
AttrDisplay(id, name)
{
// Do the layout
LayoutHelper h(this);
ContainerPlacer place = mLayout->getPlacer(0, 0);
place(0, 0, mLabel, 3);
place(3, 0, mValue, 2);
update();
}
ChangeDisplay::ChangeDisplay(int id, const std::string &name):
AttrDisplay(id, name), mNeeded(1)
{
mPoints = new Label(_("Max"));
mInc = new Button(_("+"), "inc", this);
// Do the layout
ContainerPlacer place = mLayout->getPlacer(0, 0);
place(0, 0, mLabel, 3);
place(4, 0, mValue, 2);
place(6, 0, mInc);
place(7, 0, mPoints);
if (Net::getPlayerHandler()->canCorrectAttributes())
{
mDec = new Button(_("-"), "dec", this);
mDec->setWidth(mInc->getWidth());
place(3, 0, mDec);
}
else
{
mDec = 0;
}
update();
}
std::string ChangeDisplay::update()
{
if (mNeeded > 0)
{
mPoints->setCaption(toString(mNeeded));
}
else
{
mPoints->setCaption(_("Max"));
}
if (mDec)
{
mDec->setEnabled(player_node->getCorrectionPoints());
}
mInc->setEnabled(player_node->getCharacterPoints() >= mNeeded &&
mNeeded > 0);
return AttrDisplay::update();
}
void ChangeDisplay::setPointsNeeded(int needed)
{
mNeeded = needed;
update();
}
void ChangeDisplay::action(const gcn::ActionEvent &event)
{
if (Net::getPlayerHandler()->canCorrectAttributes() &&
event.getSource() == mDec)
{
int newcorpoints = player_node->getCorrectionPoints() - 1;
player_node->setCorrectionPoints(newcorpoints);
int newpoints = player_node->getCharacterPoints() + 1;
player_node->setCharacterPoints(newpoints);
int newbase = player_node->getAttributeBase(mId) - 1;
player_node->setAttributeBase(mId, newbase);
int newmod = player_node->getAttributeEffective(mId) - 1;
player_node->setAttributeEffective(mId, newmod);
Net::getPlayerHandler()->decreaseAttribute(mId);
}
else if (event.getSource() == mInc)
{
int newpoints = player_node->getCharacterPoints() - 1;
player_node->setCharacterPoints(newpoints);
int newbase = player_node->getAttributeBase(mId) + 1;
player_node->setAttributeBase(mId, newbase);
int newmod = player_node->getAttributeEffective(mId) + 1;
player_node->setAttributeEffective(mId, newmod);
Net::getPlayerHandler()->increaseAttribute(mId);
}
}