/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui/statuswindow.h"
#include "gui/widgets/button.h"
#include "gui/widgets/label.h"
#include "gui/widgets/progressbar.h"
#include "gui/widgets/windowcontainer.h"
#include "localplayer.h"
#include "utils/stringutils.h"
StatusWindow::StatusWindow(LocalPlayer *player):
Window(player->getName()),
mPlayer(player)
{
setWindowName("Status");
setResizable(true);
setCloseButton(true);
setSaveVisible(true);
setDefaultSize((windowContainer->getWidth() - 365) / 2,
(windowContainer->getHeight() - 255) / 2, 365, 275);
loadWindowState();
// ----------------------
// Status Part
// ----------------------
mLvlLabel = new Label("Level:");
mMoneyLabel = new Label("Money:");
mHpLabel = new Label("HP:");
mHpBar = new ProgressBar(1.0f, 80, 15, 0, 171, 34);
mHpValueLabel = new Label;
int y = 3;
int x = 5;
mLvlLabel->setPosition(x, y);
x += mLvlLabel->getWidth() + 40;
mMoneyLabel->setPosition(x, y);
y += mLvlLabel->getHeight() + 5; // Next Row
x = 5;
mHpLabel->setPosition(x, y);
x += mHpLabel->getWidth() + 5;
mHpBar->setPosition(x, y);
x += mHpBar->getWidth() + 5;
mHpValueLabel->setPosition(x, y);
y += mHpLabel->getHeight() + 5; // Next Row
x = 5;
add(mLvlLabel);
add(mMoneyLabel);
add(mHpLabel);
add(mHpValueLabel);
add(mHpBar);
// ----------------------
// Stats Part
// ----------------------
// Static Labels
gcn::Label *mStatsTitleLabel = new Label("Stats");
gcn::Label *mStatsTotalLabel = new Label("Total");
// Derived Stats
/*
mStatsAttackLabel = new Label("Attack:");
mStatsDefenseLabel= new Label("Defense:");
mStatsMagicAttackLabel = new Label("M.Attack:");
mStatsMagicDefenseLabel = new Label("M.Defense:");
mStatsAccuracyLabel = new Label("% Accuracy:");
mStatsEvadeLabel = new Label("% Evade:");
mStatsReflexLabel = new Label("% Reflex:");
mStatsAttackPoints = new Label;
mStatsDefensePoints = new Label;
mStatsMagicAttackPoints = new Label;
mStatsMagicDefensePoints = new Label;
mStatsAccuracyPoints = new Label("% Accuracy:");
mStatsEvadePoints = new Label("% Evade:");
mStatsReflexPoints = new Label("% Reflex:");
*/
// New labels
for (int i = 0; i < 6; i++) {
mStatsLabel[i] = new Label;
mStatsDisplayLabel[i] = new Label;
}
mCharacterPointsLabel = new Label;
mCorrectionPointsLabel = new Label;
// Set button events Id
mStatsPlus[0] = new Button("+", "STR+", this);
mStatsPlus[1] = new Button("+", "AGI+", this);
mStatsPlus[2] = new Button("+", "DEX+", this);
mStatsPlus[3] = new Button("+", "VIT+", this);
mStatsPlus[4] = new Button("+", "INT+", this);
mStatsPlus[5] = new Button("+", "WIL+", this);
mStatsMinus[0] = new Button("-", "STR-", this);
mStatsMinus[1] = new Button("-", "AGI-", this);
mStatsMinus[2] = new Button("-", "DEX-", this);
mStatsMinus[3] = new Button("-", "VIT-", this);
mStatsMinus[4] = new Button("-", "INT-", this);
mStatsMinus[5] = new Button("-", "WIL-", this);
// Set position
mStatsTitleLabel->setPosition(mHpLabel->getX(), mHpLabel->getY() + 23 );
mStatsTotalLabel->setPosition(110, mStatsTitleLabel->getY() + 15);
int totalLabelY = mStatsTotalLabel->getY();
for (int i = 0; i < 6; i++)
{
mStatsLabel[i]->setPosition(5,
mStatsTotalLabel->getY() + (i * 23) + 15);
mStatsMinus[i]->setPosition(85, totalLabelY + (i * 23) + 15);
mStatsDisplayLabel[i]->setPosition(125,
totalLabelY + (i * 23) + 15);
mStatsPlus[i]->setPosition(185, totalLabelY + (i * 23) + 15);
}
mCharacterPointsLabel->setPosition(5, mStatsDisplayLabel[5]->getY() + 25);
mCorrectionPointsLabel->setPosition(5, mStatsDisplayLabel[5]->getY() + 35);
/*
mStatsAttackLabel->setPosition(220, mStatsLabel[0]->getY());
mStatsDefenseLabel->setPosition(220, mStatsLabel[1]->getY());
mStatsMagicAttackLabel->setPosition(220, mStatsLabel[2]->getY());
mStatsMagicDefenseLabel->setPosition(220, mStatsLabel[3]->getY());
mStatsAccuracyLabel->setPosition(220, mStatsLabel[4]->getY());
mStatsEvadeLabel->setPosition(220, mStatsLabel[5]->getY());
mStatsReflexLabel->setPosition(220, mStatsLabel[6]->getY());
mStatsAttackPoints->setPosition(310, mStatsLabel[0]->getY());
mStatsDefensePoints->setPosition(310, mStatsLabel[1]->getY());
mStatsMagicAttackPoints->setPosition(310, mStatsLabel[2]->getY());
mStatsMagicDefensePoints->setPosition(310, mStatsLabel[3]->getY());
mStatsAccuracyPoints->setPosition(310, mStatsLabel[4]->getY());
mStatsEvadePoints->setPosition(310, mStatsLabel[5]->getY());
mStatsReflexPoints->setPosition(310, mStatsLabel[6]->getY());
*/
// Assemble
add(mStatsTitleLabel);
add(mStatsTotalLabel);
for(int i = 0; i < 6; i++)
{
add(mStatsLabel[i]);
add(mStatsDisplayLabel[i]);
add(mStatsPlus[i]);
add(mStatsMinus[i]);
}/*
add(mStatsAttackLabel);
add(mStatsDefenseLabel);
add(mStatsMagicAttackLabel);
add(mStatsMagicDefenseLabel);
add(mStatsAccuracyLabel);
add(mStatsEvadeLabel);
add(mStatsReflexLabel);
add(mStatsAttackPoints);
add(mStatsDefensePoints);
add(mStatsMagicAttackPoints);
add(mStatsMagicDefensePoints);
add(mStatsAccuracyPoints);
add(mStatsEvadePoints);
add(mStatsReflexPoints);*/
add(mCharacterPointsLabel);
add(mCorrectionPointsLabel);
}
void StatusWindow::update()
{
// Status Part
// -----------
mLvlLabel->setCaption( "Level: " +
toString(mPlayer->getLevel()) +
" (" +
toString(mPlayer->getLevelProgress()) +
"%)");
mLvlLabel->adjustSize();
mMoneyLabel->setCaption("Money: " + toString(mPlayer->getMoney()) + " GP");
mMoneyLabel->adjustSize();
updateHPBar(mHpBar, true);
// Stats Part
// ----------
const std::string attrNames[6] = {
"Strength",
"Agility",
"Dexterity",
"Vitality",
"Intelligence",
"Willpower"
};
int characterPoints = mPlayer->getCharacterPoints();
int correctionPoints = mPlayer->getCorrectionPoints();
// Update labels
for (int i = 0; i < 6; i++)
{
mStatsLabel[i]->setCaption(attrNames[i]);
mStatsDisplayLabel[i]->setCaption(
strprintf("%d / %d",
mPlayer->getAttributeEffective(CHAR_ATTR_BEGIN + i),
mPlayer->getAttributeBase(CHAR_ATTR_BEGIN + i)));
mStatsLabel[i]->adjustSize();
mStatsDisplayLabel[i]->adjustSize();
mStatsPlus[i]->setEnabled(characterPoints);
mStatsMinus[i]->setEnabled(correctionPoints);
}
mCharacterPointsLabel->setCaption("Character Points: " +
toString(characterPoints));
mCharacterPointsLabel->adjustSize();
mCorrectionPointsLabel->setCaption("Correction Points: " +
toString(correctionPoints));
mCorrectionPointsLabel->adjustSize();
/*
// Derived Stats Points
// Attack TODO: Count equipped Weapons and items attack bonuses
mStatsAttackPoints->setCaption(
toString(mPlayer->ATK + mPlayer->ATK_BONUS));
mStatsAttackPoints->adjustSize();
// Defense TODO: Count equipped Armors and items defense bonuses
mStatsDefensePoints->setCaption(
toString(mPlayer->DEF + mPlayer->DEF_BONUS));
mStatsDefensePoints->adjustSize();
// Magic Attack TODO: Count equipped items M.Attack bonuses
mStatsMagicAttackPoints->setCaption(
toString(mPlayer->MATK + mPlayer->MATK_BONUS));
mStatsMagicAttackPoints->adjustSize();
// Magic Defense TODO: Count equipped items M.Defense bonuses
mStatsMagicDefensePoints->setCaption(
toString(mPlayer->MDEF + mPlayer->MDEF_BONUS));
mStatsMagicDefensePoints->adjustSize();
// Accuracy %
mStatsAccuracyPoints->setCaption(toString(mPlayer->HIT));
mStatsAccuracyPoints->adjustSize();
// Evasion %
mStatsEvadePoints->setCaption(toString(mPlayer->FLEE));
mStatsEvadePoints->adjustSize();
// Reflex %
mStatsReflexPoints->setCaption(toString(mPlayer->DEX / 4)); // + counter
mStatsReflexPoints->adjustSize();
*/
// Update Second column widgets position
mMoneyLabel->setPosition(mLvlLabel->getX() + mLvlLabel->getWidth() + 20,
mLvlLabel->getY());
}
void StatusWindow::draw(gcn::Graphics *g)
{
update();
Window::draw(g);
}
void StatusWindow::action(const gcn::ActionEvent &event)
{
const std::string &eventId = event.getId();
// Stats Part
if (eventId == "STR+")
{
mPlayer->raiseAttribute(LocalPlayer::STR);
}
else if (eventId == "AGI+")
{
mPlayer->raiseAttribute(LocalPlayer::AGI);
}
else if (eventId == "DEX+")
{
mPlayer->raiseAttribute(LocalPlayer::DEX);
}
else if (eventId == "VIT+")
{
mPlayer->raiseAttribute(LocalPlayer::VIT);
}
else if (eventId == "INT+")
{
mPlayer->raiseAttribute(LocalPlayer::INT);
}
else if (eventId == "WIL+")
{
mPlayer->raiseAttribute(LocalPlayer::WIL);
}
else if (eventId == "STR-")
{
mPlayer->lowerAttribute(LocalPlayer::STR);
}
else if (eventId == "AGI-")
{
mPlayer->lowerAttribute(LocalPlayer::AGI);
}
else if (eventId == "DEX-")
{
mPlayer->lowerAttribute(LocalPlayer::DEX);
}
else if (eventId == "VIT-")
{
mPlayer->lowerAttribute(LocalPlayer::VIT);
}
else if (eventId == "INT-")
{
mPlayer->lowerAttribute(LocalPlayer::INT);
}
else if (eventId == "WIL-")
{
mPlayer->lowerAttribute(LocalPlayer::WIL);
}
}
// WARNING: Duplicated method!
void StatusWindow::updateHPBar(ProgressBar *bar, bool showMax)
{
if (showMax)
bar->setText(toString(player_node->getHp()) +
"/" + toString(player_node->getMaxHp()));
else
bar->setText(toString(player_node->getHp()));
// HP Bar coloration
if (player_node->getHp() < player_node->getMaxHp() / 3)
{
bar->setColor(223, 32, 32); // Red
}
else if (player_node->getHp() < (player_node->getMaxHp() / 3) * 2)
{
bar->setColor(230, 171, 34); // Orange
}
else
{
bar->setColor(0, 171, 34); // Green
}
bar->setProgress((float) player_node->getHp() / (float) player_node->getMaxHp());
}