/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "status.h"
#include <guichan/widgets/label.hpp>
#include <sstream>
#include "button.h"
#include "progressbar.h"
#include "../localplayer.h"
#include "../graphics.h"
extern Graphics *graphics;
StatusWindow::StatusWindow(LocalPlayer *player):
Window(player->getName()),
mPlayer(player)
{
setWindowName("Status");
setResizable(true);
setDefaultSize((graphics->getWidth() - 365) / 2,
(graphics->getHeight() - 255) / 2, 365, 255);
loadWindowState();
// ----------------------
// Status Part
// ----------------------
mLvlLabel = new gcn::Label("Level:");
mGpLabel = new gcn::Label("Money:");
mHpLabel = new gcn::Label("HP:");
mHpBar = new ProgressBar(1.0f, 80, 15, 0, 171, 34);
mHpValueLabel = new gcn::Label("");
mXpLabel = new gcn::Label("Exp:");
mXpBar = new ProgressBar(1.0f, 80, 15, 143, 192, 211);
mXpValueLabel = new gcn::Label("");
mMpLabel = new gcn::Label("MP:");
mMpBar = new ProgressBar(1.0f, 80, 15, 26, 102, 230);
mMpValueLabel = new gcn::Label("");
mJobXpLabel = new gcn::Label("Job:");
mJobXpBar = new ProgressBar(1.0f, 60, 15, 220, 135, 203);
mJobValueLabel = new gcn::Label("");
int y = 3;
int x = 5;
mLvlLabel->setPosition(x, y);
x += mLvlLabel->getWidth() + 40;
mGpLabel->setPosition(x, y);
y += mLvlLabel->getHeight() + 5; // Next Row
x = 5;
mHpLabel->setPosition(x, y);
x += mHpLabel->getWidth() + 5;
mHpBar->setPosition(x, y);
x += mHpBar->getWidth() + 5;
mHpValueLabel->setPosition(x, y);
mXpLabel->setPosition(175, y);
mXpBar->setPosition(205, y);
mXpValueLabel->setPosition(290, y);
y += mHpLabel->getHeight() + 5; // Next Row
x = 5;
mMpLabel->setPosition(x, y);
x += mMpLabel->getWidth() + 5;
mMpBar->setPosition(x, y);
x += mMpBar->getWidth() + 5;
mMpValueLabel->setPosition(x, y);
mJobXpLabel->setPosition(175, y);
mJobXpBar->setPosition(225, y);
mJobValueLabel->setPosition(290, y);
add(mLvlLabel);
add(mGpLabel);
add(mHpLabel);
add(mHpValueLabel);
add(mMpLabel);
add(mMpValueLabel);
add(mXpLabel);
add(mXpValueLabel);
add(mJobXpLabel);
add(mJobValueLabel);
add(mHpBar);
add(mMpBar);
add(mXpBar);
add(mJobXpBar);
// ----------------------
// Stats Part
// ----------------------
// Static Labels
gcn::Label *mStatsTitleLabel = new gcn::Label("Stats");
gcn::Label *mStatsTotalLabel = new gcn::Label("Total");
gcn::Label *mStatsCostLabel = new gcn::Label("Cost");
// Derived Stats
mStatsAttackLabel = new gcn::Label("Attack:");
mStatsDefenseLabel= new gcn::Label("Defense:");
mStatsMagicAttackLabel = new gcn::Label("M.Attack:");
mStatsMagicDefenseLabel = new gcn::Label("M.Defense:");
mStatsAccuracyLabel = new gcn::Label("% Accuracy:");
mStatsEvadeLabel = new gcn::Label("% Evade:");
mStatsReflexLabel = new gcn::Label("% Reflex:");
mStatsAttackPoints = new gcn::Label("");
mStatsDefensePoints = new gcn::Label("");
mStatsMagicAttackPoints = new gcn::Label("");
mStatsMagicDefensePoints = new gcn::Label("");
mStatsAccuracyPoints = new gcn::Label("% Accuracy:");
mStatsEvadePoints = new gcn::Label("% Evade:");
mStatsReflexPoints = new gcn::Label("% Reflex:");
// New labels
for (int i = 0; i < 6; i++) {
mStatsLabel[i] = new gcn::Label();
mStatsDisplayLabel[i] = new gcn::Label();
mPointsLabel[i] = new gcn::Label("0");
}
mRemainingStatsPointsLabel = new gcn::Label();
// Set button events Id
mStatsButton[0] = new Button("+", "STR", this);
mStatsButton[1] = new Button("+", "AGI", this);
mStatsButton[2] = new Button("+", "VIT", this);
mStatsButton[3] = new Button("+", "INT", this);
mStatsButton[4] = new Button("+", "DEX", this);
mStatsButton[5] = new Button("+", "LUK", this);
// Set position
mStatsTitleLabel->setPosition(mMpLabel->getX(), mMpLabel->getY() + 23 );
mStatsTotalLabel->setPosition(110, mStatsTitleLabel->getY() + 15);
int totalLabelY = mStatsTotalLabel->getY();
mStatsCostLabel->setPosition(170, totalLabelY);
for (int i = 0; i < 6; i++)
{
mStatsLabel[i]->setPosition(5, mStatsTotalLabel->getY() + (i * 23) + 15);
mStatsDisplayLabel[i]->setPosition(115,
totalLabelY + (i * 23) + 15);
mStatsButton[i]->setPosition(145, totalLabelY + (i * 23) + 10);
mPointsLabel[i]->setPosition(175, totalLabelY + (i * 23) + 15);
}
mRemainingStatsPointsLabel->setPosition(5, mPointsLabel[5]->getY() + 25);
mStatsAttackLabel->setPosition(220, mStatsLabel[0]->getY());
mStatsDefenseLabel->setPosition(220, mStatsLabel[1]->getY());
mStatsMagicAttackLabel->setPosition(220, mStatsLabel[2]->getY());
mStatsMagicDefenseLabel->setPosition(220, mStatsLabel[3]->getY());
mStatsAccuracyLabel->setPosition(220, mStatsLabel[4]->getY());
mStatsEvadeLabel->setPosition(220, mStatsLabel[5]->getY());
mStatsReflexLabel->setPosition(220, mRemainingStatsPointsLabel->getY());
mStatsAttackPoints->setPosition(310, mStatsLabel[0]->getY());
mStatsDefensePoints->setPosition(310, mStatsLabel[1]->getY());
mStatsMagicAttackPoints->setPosition(310, mStatsLabel[2]->getY());
mStatsMagicDefensePoints->setPosition(310, mStatsLabel[3]->getY());
mStatsAccuracyPoints->setPosition(310, mStatsLabel[4]->getY());
mStatsEvadePoints->setPosition(310, mStatsLabel[5]->getY());
mStatsReflexPoints->setPosition(310, mRemainingStatsPointsLabel->getY());
// Assemble
add(mStatsTitleLabel);
add(mStatsTotalLabel);
add(mStatsCostLabel);
for(int i = 0; i < 6; i++)
{
add(mStatsLabel[i]);
add(mStatsDisplayLabel[i]);
add(mStatsButton[i]);
add(mPointsLabel[i]);
}
add(mStatsAttackLabel);
add(mStatsDefenseLabel);
add(mStatsMagicAttackLabel);
add(mStatsMagicDefenseLabel);
add(mStatsAccuracyLabel);
add(mStatsEvadeLabel);
add(mStatsReflexLabel);
add(mStatsAttackPoints);
add(mStatsDefensePoints);
add(mStatsMagicAttackPoints);
add(mStatsMagicDefensePoints);
add(mStatsAccuracyPoints);
add(mStatsEvadePoints);
add(mStatsReflexPoints);
add(mRemainingStatsPointsLabel);
}
void StatusWindow::update()
{
std::stringstream updateText;
// Status Part
// -----------
updateText.str("");
updateText << "Level: " << mPlayer->mLevel;
mLvlLabel->setCaption(updateText.str());
mLvlLabel->adjustSize();
updateText.str("");
updateText << "Money: " << mPlayer->mGp << " GP";
mGpLabel->setCaption(updateText.str());
mGpLabel->adjustSize();
updateText.str("");
updateText << "Job: " << mPlayer->mJobLevel;
mJobXpLabel->setCaption(updateText.str());
mJobXpLabel->adjustSize();
updateText.str("");
updateText << mPlayer->mHp << "/" << mPlayer->mMaxHp;
mHpValueLabel->setCaption(updateText.str());
mHpValueLabel->adjustSize();
updateText.str("");
updateText << mPlayer->mMp << "/" << mPlayer->mMaxMp;
mMpValueLabel->setCaption(updateText.str());
mMpValueLabel->adjustSize();
updateText.str("");
updateText << (int)mPlayer->mXp << "/" << (int)mPlayer->mXpForNextLevel;
mXpValueLabel->setCaption(updateText.str());
mXpValueLabel->adjustSize();
updateText.str("");
updateText << (int)mPlayer->mJobXp << "/" << (int)mPlayer->mJobXpForNextLevel;
mJobValueLabel->setCaption(updateText.str());
mJobValueLabel->adjustSize();
// HP Bar coloration
if (mPlayer->mHp < int(mPlayer->mMaxHp / 3))
{
mHpBar->setColor(223, 32, 32); // Red
}
else if (mPlayer->mHp < int((mPlayer->mMaxHp / 3) * 2))
{
mHpBar->setColor(230, 171, 34); // Orange
}
else
{
mHpBar->setColor(0, 171, 34); // Green
}
mHpBar->setProgress((float)mPlayer->mHp / (float)mPlayer->mMaxHp);
// mMpBar->setProgress((float)mPlayer->mp / (float)mPlayer->maxMp);
mXpBar->setProgress(
(float)mPlayer->mXp / (float)mPlayer->mXpForNextLevel);
mJobXpBar->setProgress(
(float)mPlayer->mJobXp / (float)mPlayer->mJobXpForNextLevel);
// Stats Part
// ----------
static const std::string attrNames[6] = {
"Strength",
"Agility",
"Vitality",
"Intelligence",
"Dexterity",
"Luck"
};
int statusPoints = mPlayer->mStatsPointsToAttribute;
updateText.str("");
updateText << "Remaining Status Points: " << statusPoints;
// Update labels
for (int i = 0; i < 6; i++) {
std::stringstream sstr;
mStatsLabel[i]->setCaption(attrNames[i]);
mStatsLabel[i]->adjustSize();
sstr.str("");
sstr << (int)mPlayer->mAttr[i];
mStatsDisplayLabel[i]->setCaption(sstr.str());
mStatsDisplayLabel[i]->adjustSize();
sstr.str("");
sstr << (int)mPlayer->mAttrUp[i];
mPointsLabel[i]->setCaption(sstr.str());
mPointsLabel[i]->adjustSize();
mStatsButton[i]->setEnabled(mPlayer->mAttrUp[i] <= statusPoints);
}
mRemainingStatsPointsLabel->setCaption(updateText.str());
mRemainingStatsPointsLabel->adjustSize();
// Derived Stats Points
// Attack TODO: Count equipped Weapons and items attack bonuses
updateText.str("");
updateText << int(mPlayer->ATK + mPlayer->ATK_BONUS);
mStatsAttackPoints->setCaption(updateText.str());
mStatsAttackPoints->adjustSize();
// Defense TODO: Count equipped Armors and items defense bonuses
updateText.str("");
updateText << int(mPlayer->DEF + mPlayer->DEF_BONUS);
mStatsDefensePoints->setCaption(updateText.str());
mStatsDefensePoints->adjustSize();
// Magic Attack TODO: Count equipped items M.Attack bonuses
updateText.str("");
updateText << int(mPlayer->MATK + mPlayer->MATK_BONUS);
mStatsMagicAttackPoints->setCaption(updateText.str());
mStatsMagicAttackPoints->adjustSize();
// Magic Defense TODO: Count equipped items M.Defense bonuses
updateText.str("");
updateText << int(mPlayer->MDEF + mPlayer->MDEF_BONUS);
mStatsMagicDefensePoints->setCaption(updateText.str());
mStatsMagicDefensePoints->adjustSize();
// Accuracy %
updateText.str("");
updateText << (int)mPlayer->HIT;
mStatsAccuracyPoints->setCaption(updateText.str());
mStatsAccuracyPoints->adjustSize();
// Evasion %
updateText.str("");
updateText << (int)mPlayer->FLEE;
mStatsEvadePoints->setCaption(updateText.str());
mStatsEvadePoints->adjustSize();
// Reflex %
updateText.str("");
updateText << ((int)mPlayer->DEX / 4); // + counter
mStatsReflexPoints->setCaption(updateText.str());
mStatsReflexPoints->adjustSize();
// Update Second column widgets position
mGpLabel->setPosition(mLvlLabel->getX() + mLvlLabel->getWidth() + 20,
mLvlLabel->getY());
mXpLabel->setPosition(mHpValueLabel->getX() + mHpValueLabel->getWidth() + 10,
mHpLabel->getY());
mXpBar->setPosition(mXpLabel->getX() + mXpLabel->getWidth() + 5,
mXpLabel->getY());
mXpValueLabel->setPosition(mXpBar->getX() + mXpBar->getWidth() + 5,
mXpLabel->getY());
mJobXpLabel->setPosition(mXpLabel->getX(), mMpLabel->getY());
mJobXpBar->setPosition(mXpBar->getX() + mXpBar->getWidth() -
mJobXpBar->getWidth(), mJobXpLabel->getY());
mJobValueLabel->setPosition(290, mJobXpLabel->getY());
}
void StatusWindow::draw(gcn::Graphics *g)
{
update();
Window::draw(g);
}
void StatusWindow::action(const std::string& eventId)
{
// Stats Part
if (eventId.length() == 3)
{
if (eventId == "STR")
{
player_node->raiseAttribute(LocalPlayer::STR);
}
if (eventId == "AGI")
{
player_node->raiseAttribute(LocalPlayer::AGI);
}
if (eventId == "VIT")
{
player_node->raiseAttribute(LocalPlayer::VIT);
}
if (eventId == "INT")
{
player_node->raiseAttribute(LocalPlayer::INT);
}
if (eventId == "DEX")
{
player_node->raiseAttribute(LocalPlayer::DEX);
}
if (eventId == "LUK")
{
player_node->raiseAttribute(LocalPlayer::LUK);
}
}
}