/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gui/status.h"
#include "gui/palette.h"
#include "localplayer.h"
#include "units.h"
#include "gui/widgets/button.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/progressbar.h"
#include "gui/widgets/windowcontainer.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include "net/ea/protocol.h"
#include "utils/gettext.h"
#include "utils/mathutils.h"
#include "utils/stringutils.h"
StatusWindow::StatusWindow():
Window(player_node->getName()),
mCurrency(0)
{
setWindowName("Status");
setCloseButton(true);
setSaveVisible(true);
setDefaultSize(400, 345, ImageRect::CENTER);
// ----------------------
// Status Part
// ----------------------
mLvlLabel = new Label(strprintf(_("Level: %d"), 0));
mJobLvlLabel = new Label(strprintf(_("Job: %d"), 0));
mGpLabel = new Label(strprintf(_("Money: %s"),
Units::formatCurrency(mCurrency).c_str()));
mHpLabel = new Label(_("HP:"));
mHpBar = new ProgressBar(0.0f, 80, 15, gcn::Color(0, 171, 34));
mXpLabel = new Label(_("Exp:"));
mXpBar = new ProgressBar(0.0f, 80, 15, gcn::Color(143, 192, 211));
mMpLabel = new Label(_("MP:"));
mMpBar = new ProgressBar(0.0f, 80, 15, gcn::Color(26, 102, 230));
mJobLabel = new Label(_("Job:"));
mJobBar = new ProgressBar(0.0f, 80, 15, gcn::Color(220, 135, 203));
// ----------------------
// Stats Part
// ----------------------
// Static Labels
gcn::Label *mStatsTitleLabel = new Label(_("Stats"));
gcn::Label *mStatsTotalLabel = new Label(_("Total"));
gcn::Label *mStatsCostLabel = new Label(_("Cost"));
mStatsTotalLabel->setAlignment(gcn::Graphics::CENTER);
// Derived Stats
static const char *dAttrNames[7] = {
_("Attack"),
_("Defense"),
_("M.Attack"),
_("M.Defense"),
// Gettext flag for next line: xgettext:no-c-format
_("% Accuracy"),
// Gettext flag for next line: xgettext:no-c-format
_("% Evade"),
// Gettext flag for next line: xgettext:no-c-format
_("% Crit Chance")
};
for (int i = 0; i < 7; i++)
{
mDStatsLabel[i] = new Label(dAttrNames[i]);
mDPointsLabel[i] = new Label;
}
// Stats labels
static const char *attrNames[6] = {
_("Strength"),
_("Agility"),
_("Vitality"),
_("Intelligence"),
_("Dexterity"),
_("Luck")
};
for (int i = 0; i < 6; i++)
{
mStatsLabel[i] = new Label(attrNames[i]);
mStatsLabel[i]->setAlignment(gcn::Graphics::CENTER);
mStatsDisplayLabel[i] = new Label;
mPointsLabel[i] = new Label("0");
mPointsLabel[i]->setAlignment(gcn::Graphics::CENTER);
}
mRemainingStatsPointsLabel = new Label;
// Set button events Id
mStatsButton[0] = new Button("+", "STR", this);
mStatsButton[1] = new Button("+", "AGI", this);
mStatsButton[2] = new Button("+", "VIT", this);
mStatsButton[3] = new Button("+", "INT", this);
mStatsButton[4] = new Button("+", "DEX", this);
mStatsButton[5] = new Button("+", "LUK", this);
// Assemble
ContainerPlacer place;
place = getPlacer(0, 0);
place(0, 0, mLvlLabel, 3);
place(5, 0, mJobLvlLabel, 3);
place(8, 0, mGpLabel, 3);
place(0, 1, mHpLabel).setPadding(3);
place(1, 1, mHpBar, 4);
place(5, 1, mXpLabel).setPadding(3);
place(6, 1, mXpBar, 5);
place(0, 2, mMpLabel).setPadding(3);
place(1, 2, mMpBar, 4);
place(5, 2, mJobLabel).setPadding(3);
place(6, 2, mJobBar, 5);
place.getCell().matchColWidth(0, 1);
place = getPlacer(0, 3);
place(0, 1, mStatsTitleLabel, 5);
place(5, 1, mStatsTotalLabel, 5);
place(12, 1, mStatsCostLabel, 5);
for (int i = 0; i < 6; i++)
{
place(0, 2 + i, mStatsLabel[i], 7).setPadding(5);
place(7, 2 + i, mStatsDisplayLabel[i]).setPadding(5);
place(10, 2 + i, mStatsButton[i]);
place(12, 2 + i, mPointsLabel[i]).setPadding(5);
}
for (int i = 0; i < 7; i++)
{
place(14, 2 + i, mDStatsLabel[i], 7).setPadding(5);
place(21, 2 + i, mDPointsLabel[i], 3).setPadding(5);
}
place(0, 8, mRemainingStatsPointsLabel, 3).setPadding(5);
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
loadWindowState();
update();
}
void StatusWindow::update()
{
// Status Part
// -----------
mLvlLabel->setCaption(strprintf(_("Level: %d"), player_node->getLevel()));
mLvlLabel->adjustSize();
mJobLvlLabel->setCaption(strprintf(_("Job: %d"), player_node->mJobLevel));
mJobLvlLabel->adjustSize();
if (mCurrency != player_node->getMoney()) {
mCurrency = player_node->getMoney();
mGpLabel->setCaption(strprintf(_("Money: %s"),
Units::formatCurrency(mCurrency).c_str()));
mGpLabel->adjustSize();
}
updateHPBar(mHpBar, true);
updateMPBar(mMpBar, true);
updateXPBar(mXpBar, false);
updateJobBar(mJobBar, false);
// Stats Part
// ----------
int statusPoints = player_node->getCharacterPoints();
// Update labels
for (int i = 0; i < 6; i++)
{
int base = player_node->getAttributeBase(i + STR);
int bonus = player_node->getAttributeEffective(i + STR) - base;
std::string value = toString(base);
if (bonus)
value += strprintf(" (%+d)", bonus);
mStatsDisplayLabel[i]->setCaption(value);
mPointsLabel[i]->setCaption(toString(player_node->
getAttributeBase(i + STR_U)));
mStatsDisplayLabel[i]->adjustSize();
mPointsLabel[i]->adjustSize();
mStatsButton[i]->setEnabled(player_node->getAttributeBase(i + STR_U)
<= statusPoints);
}
mRemainingStatsPointsLabel->setCaption(
strprintf(_("Remaining Status Points: %d"), statusPoints));
mRemainingStatsPointsLabel->adjustSize();
// Derived Stats Points
for (int i = 0; i < 7; i++)
{
int base = player_node->getAttributeBase(i + ATK);
int bonus = player_node->getAttributeEffective(i + ATK) - base;
std::string value = toString(base);
if (bonus)
value += strprintf(" (%+d)", bonus);
mDPointsLabel[i]->setCaption(value);
mDPointsLabel[i]->adjustSize();
}
}
void StatusWindow::action(const gcn::ActionEvent &event)
{
// Stats Part
// Net::getPlayerHandler()->increaseStat(?);
if (event.getId().length() == 3)
{
if (event.getId() == "STR")
Net::getPlayerHandler()->increaseAttribute(STR);
if (event.getId() == "AGI")
Net::getPlayerHandler()->increaseAttribute(AGI);
if (event.getId() == "VIT")
Net::getPlayerHandler()->increaseAttribute(VIT);
if (event.getId() == "INT")
Net::getPlayerHandler()->increaseAttribute(INT);
if (event.getId() == "DEX")
Net::getPlayerHandler()->increaseAttribute(DEX);
if (event.getId() == "LUK")
Net::getPlayerHandler()->increaseAttribute(LUK);
}
}
void StatusWindow::updateHPBar(ProgressBar *bar, bool showMax)
{
if (showMax)
bar->setText(toString(player_node->getHp()) +
"/" + toString(player_node->getMaxHp()));
else
bar->setText(toString(player_node->getHp()));
// HP Bar coloration
float r1 = 255;
float g1 = 255;
float b1 = 255;
float r2 = 255;
float g2 = 255;
float b2 = 255;
float weight = 1.0f;
int curHP = player_node->getHp();
int thresholdLevel = player_node->getMaxHp() / 4;
int thresholdProgress = curHP % thresholdLevel;
weight = 1-((float)thresholdProgress) / ((float)thresholdLevel);
if (curHP < (thresholdLevel))
{
gcn::Color color1 = guiPalette->getColor(Palette::HPBAR_ONE_HALF);
gcn::Color color2 = guiPalette->getColor(Palette::HPBAR_ONE_QUARTER);
r1 = color1.r; r2 = color2.r;
g1 = color1.g; g2 = color2.g;
b1 = color1.b; b2 = color2.b;
}
else if (curHP < (thresholdLevel*2))
{
gcn::Color color1 = guiPalette->getColor(Palette::HPBAR_THREE_QUARTERS);
gcn::Color color2 = guiPalette->getColor(Palette::HPBAR_ONE_HALF);
r1 = color1.r; r2 = color2.r;
g1 = color1.g; g2 = color2.g;
b1 = color1.b; b2 = color2.b;
}
else if (curHP < thresholdLevel*3)
{
gcn::Color color1 = guiPalette->getColor(Palette::HPBAR_FULL);
gcn::Color color2 = guiPalette->getColor(Palette::HPBAR_THREE_QUARTERS);
r1 = color1.r; r2 = color2.r;
g1 = color1.g; g2 = color2.g;
b1 = color1.b; b2 = color2.b;
}
else
{
gcn::Color color1 = guiPalette->getColor(Palette::HPBAR_FULL);
gcn::Color color2 = guiPalette->getColor(Palette::HPBAR_FULL);
r1 = color1.r; r2 = color2.r;
g1 = color1.g; g2 = color2.g;
b1 = color1.b; b2 = color2.b;
}
// Safety checks
if (weight > 1.0f) weight = 1.0f;
if (weight < 0.0f) weight = 0.0f;
// Do the color blend
r1 = (int) weightedAverage(r1, r2,weight);
g1 = (int) weightedAverage(g1, g2, weight);
b1 = (int) weightedAverage(b1, b2, weight);
// More safety checks
if (r1 > 255) r1 = 255;
if (g1 > 255) g1 = 255;
if (b1 > 255) b1 = 255;
bar->setColor(r1, g1, b1);
bar->setProgress((float) player_node->getHp() / (float) player_node->getMaxHp());
}
void StatusWindow::updateMPBar(ProgressBar *bar, bool showMax)
{
if (showMax)
bar->setText(toString(player_node->mMp) +
"/" + toString(player_node->mMaxMp));
else
bar->setText(toString(player_node->mMp));
if (player_node->getAttributeEffective(MATK) <= 0)
bar->setColor(100, 100, 100); // grey, to indicate that we lack magic
else
bar->setColor(26, 102, 230); // blue, to indicate that we have magic
bar->setProgress((float) player_node->mMp / (float) player_node->mMaxMp);
}
static void updateProgressBar(ProgressBar *bar, int value, int max,
bool percent)
{
if (max == 0)
{
bar->setText(_("Max level"));
bar->setProgress(1.0);
}
else
{
float progress = (float) value / max;
if (percent)
bar->setText(strprintf("%2.2f", 100 * progress) + "%");
else
bar->setText(toString(value) + "/" + toString(max));
bar->setProgress(progress);
}
}
void StatusWindow::updateXPBar(ProgressBar *bar, bool percent)
{
updateProgressBar(bar,
player_node->getLevelProgress(),
player_node->mXpForNextLevel,
percent);
}
void StatusWindow::updateJobBar(ProgressBar *bar, bool percent)
{
updateProgressBar(bar,
player_node->mJobXp,
player_node->mJobXpForNextLevel,
percent);
}