/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "status.h"
#include "../main.h"
#include "button.h"
#include "../engine.h"
#define WIN_BORDER 5
#define CONTROLS_SEPARATOR 4
StatusWindow::StatusWindow():
Window("%s Lvl: % 2i Job: % 2i")
{
hp = new gcn::Label("HP");
sp = new gcn::Label("SP");
hpValue = new gcn::Label();
spValue = new gcn::Label();
gp = new gcn::Label("GP");
expLabel = new gcn::Label("Exp");
jobExpLabel = new gcn::Label("Job");
statsButton = new Button("Stats");
statsButton->setEventId("Stats");
statsButton->addActionListener(this);
skillsButton = new Button("Skills");
skillsButton->setEventId("Skills");
skillsButton->addActionListener(this);
inventoryButton = new Button("Inventory");
inventoryButton->setEventId("Inventory");
inventoryButton->addActionListener(this);
setupButton = new Button("Setup");
setupButton->setEventId("Setup");
setupButton->addActionListener(this);
equipmentButton = new Button("Equip.");
equipmentButton->setEventId("Equipment");
equipmentButton->addActionListener(this);
hp->setPosition(WIN_BORDER, WIN_BORDER);
sp->setPosition(WIN_BORDER, hp->getY() + hp->getHeight() + CONTROLS_SEPARATOR);
healthBar = new ProgressBar(1.0f, WIN_BORDER + hp->getWidth() + CONTROLS_SEPARATOR, WIN_BORDER, 80, 15, 0, 255, 0);
hpValue->setPosition(healthBar->getX() + healthBar->getWidth() + 2*CONTROLS_SEPARATOR, WIN_BORDER);
manaBar = new ProgressBar(1.0f, WIN_BORDER + sp->getWidth() + CONTROLS_SEPARATOR,
hp->getY() + hp->getHeight() + CONTROLS_SEPARATOR, 80, 15, 0, 0, 255);
spValue->setPosition(manaBar->getX() + manaBar->getWidth() + 2*CONTROLS_SEPARATOR, hp->getY() + hp->getHeight() + CONTROLS_SEPARATOR);
gp->setPosition(170, WIN_BORDER);
expLabel->setPosition(WIN_BORDER, sp->getY() + sp->getHeight() + CONTROLS_SEPARATOR);
jobExpLabel->setPosition(spValue->getX(), sp->getY() + sp->getHeight() + CONTROLS_SEPARATOR);
xpBar = new ProgressBar(1.0f, WIN_BORDER, expLabel->getY() + expLabel->getHeight() + CONTROLS_SEPARATOR, 70, 15, 12, 194, 255);
jobXpBar = new ProgressBar(1.0f, spValue->getX(), jobExpLabel->getY() + jobExpLabel->getHeight() + CONTROLS_SEPARATOR, 70, 15, 200, 0, 0);
statsButton->setPosition(WIN_BORDER, xpBar->getY() + xpBar->getHeight() + 2*CONTROLS_SEPARATOR);
skillsButton->setPosition(statsButton->getX() + statsButton->getWidth() + CONTROLS_SEPARATOR, statsButton->getY());
inventoryButton->setPosition(skillsButton->getX() + skillsButton->getWidth() + CONTROLS_SEPARATOR, statsButton->getY());
setupButton->setPosition(inventoryButton->getX() + inventoryButton->getWidth() + CONTROLS_SEPARATOR, statsButton->getY());
equipmentButton->setPosition(setupButton->getX() + setupButton->getWidth() + CONTROLS_SEPARATOR, statsButton->getY());
setContentSize(250, statsButton->getY() + statsButton->getHeight() + WIN_BORDER);
add(hp);
add(sp);
add(healthBar);
add(manaBar);
add(hpValue);
add(spValue);
add(gp);
add(expLabel);
add(jobExpLabel);
add(xpBar);
add(jobXpBar);
add(statsButton);
add(skillsButton);
add(inventoryButton);
add(setupButton);
add(equipmentButton);
}
StatusWindow::~StatusWindow()
{
delete hp;
delete sp;
delete gp;
delete expLabel;
delete jobExpLabel;
delete healthBar;
delete manaBar;
delete xpBar;
delete jobXpBar;
delete statsButton;
delete skillsButton;
delete inventoryButton;
delete setupButton;
delete equipmentButton;
}
void StatusWindow::update()
{
char *tempstr = new char[64];
sprintf(tempstr, "%s Lvl: % 2i Job: % 2i",
char_info->name, char_info->lv, char_info->job_lv);
setCaption(tempstr);
sprintf(tempstr, "%d / %d", char_info->hp, char_info->max_hp);
hpValue->setCaption(tempstr);
hpValue->adjustSize();
sprintf(tempstr, "GP %6i", char_info->gp);
gp->setCaption(tempstr);
gp->adjustSize();
sprintf(tempstr, "%d / %d", char_info->sp, char_info->max_sp);
spValue->setCaption(tempstr);
spValue->adjustSize();
sprintf(tempstr, "Exp: %d / %d",
(int)char_info->xp, (int)char_info->xpForNextLevel);
expLabel->setCaption(tempstr);
expLabel->adjustSize();
sprintf(tempstr, "Job Exp: %d / %d",
(int)char_info->job_xp, (int)char_info->jobXpForNextLevel);
jobExpLabel->setCaption(tempstr);
jobExpLabel->adjustSize();
if (char_info->hp < int(char_info->max_hp / 3))
{
healthBar->setColor(255, 0, 0); // Red
}
else
{
if (char_info->hp < int((char_info->max_hp / 3) * 2))
{
healthBar->setColor(255, 181, 9); // orange
}
else
{
healthBar->setColor(0, 255, 0); // Green
}
}
healthBar->setProgress((float)char_info->hp / (float)char_info->max_hp);
xpBar->setProgress((float)char_info->xp / (float)char_info->xpForNextLevel);
jobXpBar->setProgress(
(float)char_info->job_xp / (float)char_info->jobXpForNextLevel);
delete[] tempstr;
}
void StatusWindow::action(const std::string& eventId)
{
if (eventId == "Stats") {
// Show / Hide the stats dialog
statsWindow->setVisible(!statsWindow->isVisible());
}
if (eventId == "Skills") {
// Show / Hide the skills dialog
skillDialog->setVisible(!skillDialog->isVisible());
}
if (eventId == "Inventory") {
// Show / Hide the inventory dialog
inventoryWindow->setVisible(!inventoryWindow->isVisible());
}
if (eventId == "Setup") {
// Show / Hide the inventory dialog
setupWindow->setVisible(true);
}
if (eventId == "Equipment") {
// Show / Hide the inventory dialog
equipmentWindow->setVisible(!equipmentWindow->isVisible());
}
}