/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/setup_video.h"
#include "configuration.h"
#include "game.h"
#include "graphics.h"
#include "localplayer.h"
#include "log.h"
#include "main.h"
#include "particle.h"
#include "gui/okdialog.h"
#include "gui/widgets/checkbox.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/listbox.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/slider.h"
#include "gui/widgets/spacer.h"
#include "gui/widgets/textfield.h"
#include "gui/widgets/dropdown.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <guichan/key.hpp>
#include <guichan/listmodel.hpp>
#include <SDL.h>
#include <string>
#include <vector>
extern Graphics *graphics;
/**
* The list model for mode list.
*
* \ingroup Interface
*/
class ModeListModel : public gcn::ListModel
{
public:
ModeListModel();
virtual ~ModeListModel() { }
/**
* Returns the number of elements in container.
*/
int getNumberOfElements() { return mVideoModes.size(); }
/**
* Returns element from container.
*/
std::string getElementAt(int i) { return mVideoModes[i]; }
/**
* Returns the index corresponding to the given video mode.
* E.g.: "800x600".
* or -1 if not found.
*/
int getIndexOf(const std::string &widthXHeightMode);
private:
std::vector<std::string> mVideoModes;
};
ModeListModel::ModeListModel()
{
/* Get available fullscreen/hardware modes */
SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
/* Check which modes are available */
if (modes == (SDL_Rect **)0)
logger->log("No modes available");
else if (modes == (SDL_Rect **)-1)
logger->log("All resolutions available");
else
{
//logger->log("Available Modes");
for (int i = 0; modes[i]; ++i)
{
const std::string modeString =
toString((int)modes[i]->w) + "x" + toString((int) modes[i]->h);
//logger->log(modeString.c_str());
mVideoModes.push_back(modeString);
}
}
}
int ModeListModel::getIndexOf(const std::string &widthXHeightMode)
{
std::string currentMode = "";
for (int i = 0; i < getNumberOfElements(); i++)
{
currentMode = getElementAt(i);
if (currentMode == widthXHeightMode)
{
return i;
}
}
return -1;
}
const char *Setup_Video::overlayDetailToString(int detail)
{
if (detail == -1)
detail = config.getIntValue("OverlayDetail");
switch (detail)
{
case 0: return _("off");
case 1: return _("low");
case 2: return _("high");
}
return "";
}
const char *Setup_Video::particleDetailToString(int detail)
{
if (detail == -1)
detail = 3 - config.getIntValue("particleEmitterSkip");
switch (detail)
{
case 0: return _("low");
case 1: return _("medium");
case 2: return _("high");
case 3: return _("max");
}
return "";
}
Setup_Video::Setup_Video():
mFullScreenEnabled(config.getBoolValue("screen")),
mOpenGLEnabled(config.getBoolValue("opengl")),
mCustomCursorEnabled(config.getBoolValue("customcursor")),
mParticleEffectsEnabled(config.getBoolValue("particleeffects")),
mFps(config.getIntValue("fpslimit")),
mSDLTransparencyDisabled(config.getBoolValue("disableTransparency")),
mModeListModel(new ModeListModel),
mModeList(new ListBox(mModeListModel)),
mFsCheckBox(new CheckBox(_("Full screen"), mFullScreenEnabled)),
mOpenGLCheckBox(new CheckBox(_("OpenGL"), mOpenGLEnabled)),
mCustomCursorCheckBox(new CheckBox(_("Custom cursor"),
mCustomCursorEnabled)),
mParticleEffectsCheckBox(new CheckBox(_("Particle effects"),
mParticleEffectsEnabled)),
mFpsCheckBox(new CheckBox(_("FPS limit:"))),
mFpsSlider(new Slider(10, 120)),
mFpsLabel(new Label),
mOverlayDetail(config.getIntValue("OverlayDetail")),
mOverlayDetailSlider(new Slider(0, 2)),
mOverlayDetailField(new Label),
mParticleDetail(3 - config.getIntValue("particleEmitterSkip")),
mParticleDetailSlider(new Slider(0, 3)),
mParticleDetailField(new Label),
mDisableSDLTransparencyCheckBox(
new CheckBox(_("Disable transparency (Low CPU mode)"),
mSDLTransparencyDisabled))
{
setName(_("Video"));
Spacer *space = new Spacer(0,10);
ScrollArea *scrollArea = new ScrollArea(mModeList);
scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
overlayDetailLabel = new Label(_("Ambient FX:"));
particleDetailLabel = new Label(_("Particle detail:"));
mModeList->setEnabled(true);
#ifndef USE_OPENGL
mOpenGLCheckBox->setEnabled(false);
#endif
mFpsLabel->setCaption(mFps > 0 ? toString(mFps) : _("None"));
mFpsLabel->setWidth(60);
mFpsSlider->setValue(mFps);
mFpsSlider->setEnabled(mFps > 0);
mFpsCheckBox->setSelected(mFps > 0);
overlayDetailLabel->setAlignment(Graphics::RIGHT);
particleDetailLabel->setAlignment(Graphics::RIGHT);
// If the openGL Mode is enabled, disabling the transaprency
// is irrelevant.
mDisableSDLTransparencyCheckBox->setEnabled(!mOpenGLEnabled);
// Pre-select the current video mode.
std::string videoMode = toString(graphics->getWidth()) + "x"
+ toString(graphics->getHeight());
mModeList->setSelected(mModeListModel->getIndexOf(videoMode));
// Set actions
mModeList->setActionEventId("videomode");
mCustomCursorCheckBox->setActionEventId("customcursor");
mParticleEffectsCheckBox->setActionEventId("particleeffects");
mDisableSDLTransparencyCheckBox->setActionEventId("disableTransparency");
mFpsCheckBox->setActionEventId("fpslimitcheckbox");
mFpsSlider->setActionEventId("fpslimitslider");
mOverlayDetailSlider->setActionEventId("overlaydetailslider");
mOverlayDetailField->setActionEventId("overlaydetailfield");
mOpenGLCheckBox->setActionEventId("opengl");
mParticleDetailSlider->setActionEventId("particledetailslider");
mParticleDetailField->setActionEventId("particledetailfield");
// Set listeners
mModeList->addActionListener(this);
mCustomCursorCheckBox->addActionListener(this);
mOpenGLCheckBox->addActionListener(this);
mParticleEffectsCheckBox->addActionListener(this);
mDisableSDLTransparencyCheckBox->addActionListener(this);
mFpsCheckBox->addActionListener(this);
mFpsSlider->addActionListener(this);
mOverlayDetailSlider->addActionListener(this);
mOverlayDetailField->addKeyListener(this);
mParticleDetailSlider->addActionListener(this);
mParticleDetailField->addKeyListener(this);
mOverlayDetailField->setCaption(overlayDetailToString(mOverlayDetail));
mOverlayDetailSlider->setValue(mOverlayDetail);
mParticleDetailField->setCaption(particleDetailToString(mParticleDetail));
mParticleDetailSlider->setValue(mParticleDetail);
// Do the layout
LayoutHelper h(this);
ContainerPlacer place = h.getPlacer(0, 0);
place(0, 0, scrollArea, 2, 6).setPadding(2);
place(2, 0, mFsCheckBox, 2);
place(4, 0, mOpenGLCheckBox, 2);
place(2, 1, space, 4, 1);
place(2, 2, mCustomCursorCheckBox, 2);
place(4, 2, mParticleEffectsCheckBox, 2);
place(2, 3, space, 4, 1);
place(2, 4, mDisableSDLTransparencyCheckBox, 4);
place(2, 5, space, 4, 1);
place(0, 6, mFpsSlider, 2);
place(2, 6, mFpsCheckBox).setPadding(3);
place(3, 6, mFpsLabel).setPadding(1);
place(0, 7, mOverlayDetailSlider, 2);
place(2, 7, overlayDetailLabel);
place(3, 7, mOverlayDetailField).setPadding(2);
place(0, 8, mParticleDetailSlider, 2);
place(2, 8, particleDetailLabel);
place(3, 8, mParticleDetailField).setPadding(2);
setDimension(gcn::Rectangle(0, 0, 370, 300));
}
Setup_Video::~Setup_Video()
{
delete mModeListModel;
delete mModeList;
}
void Setup_Video::apply()
{
// Full screen changes
bool fullscreen = mFsCheckBox->isSelected();
if (fullscreen != config.getBoolValue("screen"))
{
/* The OpenGL test is only necessary on Windows, since switching
* to/from full screen works fine on Linux. On Windows we'd have to
* reinitialize the OpenGL state and reload all textures.
*
* See http://libsdl.org/cgi/docwiki.cgi/SDL_SetVideoMode
*/
#if defined(WIN32) || defined(__APPLE__)
// checks for opengl usage
if (!config.getBoolValue("opengl"))
{
#endif
if (!graphics->setFullscreen(fullscreen))
{
fullscreen = !fullscreen;
if (!graphics->setFullscreen(fullscreen))
{
std::stringstream errorMessage;
if (fullscreen)
{
errorMessage << _("Failed to switch to windowed mode "
"and restoration of old mode also "
"failed!") << std::endl;
}
else
{
errorMessage << _("Failed to switch to fullscreen mode "
"and restoration of old mode also "
"failed!") << std::endl;
}
logger->error(errorMessage.str());
}
}
#if defined(WIN32) || defined(__APPLE__)
}
else
{
new OkDialog(_("Switching to Full Screen"),
_("Restart needed for changes to take effect."));
}
#endif
config.setValue("screen", fullscreen);
}
// OpenGL change
if (mOpenGLCheckBox->isSelected() != mOpenGLEnabled)
{
config.setValue("opengl", mOpenGLCheckBox->isSelected());
// OpenGL can currently only be changed by restarting, notify user.
if (mOpenGLCheckBox->isSelected())
{
new OkDialog(_("Changing to OpenGL"),
_("Applying change to OpenGL requires restart. "
"In case OpenGL messes up your game graphics, "
"restart the game with the command line option "
"\"--no-opengl\"."));
}
else
{
new OkDialog(_("Deactivating OpenGL"),
_("Applying change to OpenGL requires restart."));
}
}
// If LowCPU is enabled from a disabled state we warn the user
else if (mDisableSDLTransparencyCheckBox->isSelected())
{
if (config.getValue("disableTransparency", true) == false)
{
new OkDialog(_("Transparency disabled"),
_("You must restart to apply changes."));
}
}
else
{
if (config.getValue("disableTransparency", true) == true)
{
new OkDialog(_("Transparency enabled"),
_("You must restart to apply changes."));
}
}
config.setValue("disableTransparency",
mDisableSDLTransparencyCheckBox->isSelected());
mFps = mFpsCheckBox->isSelected() ? (int) mFpsSlider->getValue() : 0;
mFpsSlider->setEnabled(mFps > 0);
// FPS change
config.setValue("fpslimit", mFps);
// We sync old and new values at apply time
mFullScreenEnabled = config.getBoolValue("screen");
mCustomCursorEnabled = config.getBoolValue("customcursor");
mParticleEffectsEnabled = config.getBoolValue("particleeffects");
mOverlayDetail = config.getIntValue("OverlayDetail");
mOpenGLEnabled = config.getBoolValue("opengl");
mSDLTransparencyDisabled = config.getBoolValue("disableTransparency");
}
void Setup_Video::cancel()
{
mFpsCheckBox->setSelected(mFps > 0);
mFsCheckBox->setSelected(mFullScreenEnabled);
mOpenGLCheckBox->setSelected(mOpenGLEnabled);
mCustomCursorCheckBox->setSelected(mCustomCursorEnabled);
mParticleEffectsCheckBox->setSelected(mParticleEffectsEnabled);
mFpsSlider->setValue(mFps);
mFpsSlider->setEnabled(mFps > 0);
mOverlayDetailSlider->setValue(mOverlayDetail);
mParticleDetailSlider->setValue(mParticleDetail);
std::string text = mFpsCheckBox->isSelected() ? toString(mFps) : _("None");
mFpsLabel->setCaption(text);
mDisableSDLTransparencyCheckBox->setSelected(mSDLTransparencyDisabled);
mDisableSDLTransparencyCheckBox->setEnabled(!mOpenGLEnabled);
config.setValue("screen", mFullScreenEnabled);
// Set back to the current video mode.
std::string videoMode = toString(graphics->getWidth()) + "x"
+ toString(graphics->getHeight());
mModeList->setSelected(mModeListModel->getIndexOf(videoMode));
config.setValue("screenwidth", graphics->getWidth());
config.setValue("screenheight", graphics->getHeight());
config.setValue("customcursor", mCustomCursorEnabled);
config.setValue("particleeffects", mParticleEffectsEnabled);
config.setValue("opengl", mOpenGLEnabled);
config.setValue("disableTransparency", mSDLTransparencyDisabled);
}
void Setup_Video::action(const gcn::ActionEvent &event)
{
const std::string &id = event.getId();
if (id == "videomode")
{
const std::string mode = mModeListModel->getElementAt(mModeList->getSelected());
const int width = atoi(mode.substr(0, mode.find("x")).c_str());
const int height = atoi(mode.substr(mode.find("x") + 1).c_str());
// TODO: Find out why the drawing area doesn't resize without a restart.
if (width != graphics->getWidth() || height != graphics->getHeight())
{
if (width < graphics->getWidth() || height < graphics->getHeight())
new OkDialog(_("Screen Resolution Changed"),
_("Restart your client for the change to take effect.")
+ std::string("\n") +
_("Some windows may be moved to fit the lowered resolution."));
else
new OkDialog(_("Screen Resolution Changed"),
_("Restart your client for the change to take effect."));
}
config.setValue("screenwidth", width);
config.setValue("screenheight", height);
}
else if (id == "customcursor")
{
config.setValue("customcursor", mCustomCursorCheckBox->isSelected());
}
else if (id == "particleeffects")
{
config.setValue("particleeffects",
mParticleEffectsCheckBox->isSelected());
Particle::enabled = mParticleEffectsCheckBox->isSelected();
if (Game::instance())
{
new OkDialog(_("Particle Effect Settings Changed."),
_("Changes will take effect on map change."));
}
}
else if (id == "overlaydetailslider")
{
int val = (int) mOverlayDetailSlider->getValue();
mOverlayDetailField->setCaption(overlayDetailToString(val));
config.setValue("OverlayDetail", val);
}
else if (id == "particledetailslider")
{
int val = (int) mParticleDetailSlider->getValue();
mParticleDetailField->setCaption(particleDetailToString(val));
config.setValue("particleEmitterSkip", 3 - val);
Particle::emitterSkip = 4 - val;
}
else if (id == "fpslimitcheckbox" || id == "fpslimitslider")
{
int fps = (int) mFpsSlider->getValue();
fps = fps > 0 ? fps : mFpsSlider->getScaleStart();
mFps = mFpsCheckBox->isSelected() ? fps : 0;
const std::string text = mFps > 0 ? toString(mFps) : _("None");
mFpsLabel->setCaption(text);
mFpsSlider->setValue(mFps);
mFpsSlider->setEnabled(mFps > 0);
}
else if (id == "opengl" || id == "disableTransparency")
{
// Disable transparency disabling when in OpenGL.
if (mOpenGLCheckBox->isSelected())
{
mDisableSDLTransparencyCheckBox->setSelected(false);
mDisableSDLTransparencyCheckBox->setEnabled(false);
}
else
{
mDisableSDLTransparencyCheckBox->setEnabled(true);
}
}
}