/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "setup.h"
#include "main.h"
#include "gui/setup_audio.h"
#include "gui/setup_colors.h"
#include "gui/setup_joystick.h"
#include "gui/setup_keyboard.h"
#include "gui/setup_players.h"
#include "gui/setup_video.h"
#include "gui/widgets/button.h"
#include "gui/widgets/label.h"
#include "gui/widgets/tabbedarea.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
extern Window *chatWindow;
extern Window *statusWindow;
extern Window *buyDialog;
extern Window *sellDialog;
extern Window *buySellDialog;
extern Window *inventoryWindow;
extern Window *npcTextDialog;
extern Window *npcStringDialog;
extern Window *skillDialog;
extern Window *minimap;
extern Window *equipmentWindow;
extern Window *tradeWindow;
extern Window *helpWindow;
extern Window *debugWindow;
extern Window *itemShortcutWindow;
extern Window *emoteShortcutWindow;
#ifdef TMWSERV_SUPPORT
extern Window *magicDialog;
extern Window *guildWindow;
#else
extern Window *storageWindow;
#endif
Setup::Setup():
Window(_("Setup"))
{
setCloseButton(true);
int width = 340;
int height = 340;
setContentSize(width, height);
static const char *buttonNames[] = {
N_("Apply"), N_("Cancel"), N_("Reset Windows"), 0
};
int x = width;
for (const char **curBtn = buttonNames; *curBtn; ++curBtn)
{
Button *btn = new Button(gettext(*curBtn), *curBtn, this);
x -= btn->getWidth() + 5;
btn->setPosition(x, height - btn->getHeight() - 5);
add(btn);
// Store this button, as it needs to be enabled/disabled
if (!strcmp(*curBtn, "Reset Windows"))
mResetWindows = btn;
}
TabbedArea *panel = new TabbedArea;
panel->setDimension(gcn::Rectangle(5, 5, width - 10, height - 40));
mTabs.push_back(new Setup_Video);
mTabs.push_back(new Setup_Audio);
mTabs.push_back(new Setup_Joystick);
mTabs.push_back(new Setup_Keyboard);
mTabs.push_back(new Setup_Colors);
mTabs.push_back(new Setup_Players);
for (std::list<SetupTab*>::iterator i = mTabs.begin(), i_end = mTabs.end();
i != i_end; ++i)
{
SetupTab *tab = *i;
panel->addTab(tab->getName(), tab);
}
add(panel);
Label *version = new Label(FULL_VERSION);
version->setPosition(5, height - version->getHeight() - 5);
add(version);
center();
setInGame(false);
}
Setup::~Setup()
{
delete_all(mTabs);
}
void Setup::action(const gcn::ActionEvent &event)
{
if (event.getId() == "Apply")
{
setVisible(false);
for_each(mTabs.begin(), mTabs.end(), std::mem_fun(&SetupTab::apply));
}
else if (event.getId() == "Cancel")
{
setVisible(false);
for_each(mTabs.begin(), mTabs.end(), std::mem_fun(&SetupTab::cancel));
}
else if (event.getId() == "Reset Windows")
{
// Bail out if this action happens to be activated before the windows
// are created (though it should be disabled then)
if (!statusWindow)
return;
chatWindow->resetToDefaultSize();
statusWindow->resetToDefaultSize();
buyDialog->resetToDefaultSize();
sellDialog->resetToDefaultSize();
#ifdef EATHENA_SUPPORT
buySellDialog->resetToDefaultSize();
#endif
inventoryWindow->resetToDefaultSize();
skillDialog->resetToDefaultSize();
minimap->resetToDefaultSize();
equipmentWindow->resetToDefaultSize();
tradeWindow->resetToDefaultSize();
helpWindow->resetToDefaultSize();
debugWindow->resetToDefaultSize();
itemShortcutWindow->resetToDefaultSize();
emoteShortcutWindow->resetToDefaultSize();
#ifdef TMWSERV_SUPPORT
magicDialog->resetToDefaultSize();
guildWindow->resetToDefaultSize();
#else
storageWindow->resetToDefaultSize();
#endif
}
}
void Setup::setInGame(bool inGame)
{
mResetWindows->setEnabled(inGame);
}
Setup *setupWindow;